Poll

Should ladders be removed from cRPG Battles?

Yes.
44 (45.4%)
No.
53 (54.6%)

Total Members Voted: 97

Author Topic: [cRPG Battle] - Remove Ladders  (Read 4917 times)

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Offline Ujin

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Re: [cRPG Battle] - Remove Ladders
« Reply #15 on: January 03, 2011, 11:01:16 pm »
0
Make a limit of how many ladders can be used in siege,and remove them totally in battles is my opinion.
This.

Like i said in the similar topic on talewords forum, ladders don't bring tactics, instead they bring camping in cRPG to a whole new level.

Offline Pukudo

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Re: [cRPG Battle] - Remove Ladders
« Reply #16 on: January 04, 2011, 12:48:56 am »
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I reckon ladders should just get a size nerf... Really the smallest ladder at 500 gold is still pretty darn big and can do pretty much everything all the other ladders can do. What happened to fence sized ladders?

Offline Gorath

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Re: [cRPG Battle] - Remove Ladders
« Reply #17 on: January 04, 2011, 12:52:47 am »
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If anything make it so that ladders are not destroyable once planted, you can only raise or lower the stupid things.  Why should I be forced to carry a damn ladder or two in my inventory to chase down map exploiters camping places you're not supposed to go according to the original design of the map.  Ladders only further encourage the game to become more of a medieval CS game than M&B.
And I should be nice or polite to anyone.... why exactly?

Offline Kafein

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Re: [cRPG Battle] - Remove Ladders
« Reply #18 on: January 04, 2011, 12:55:19 am »
+1
Even a map with very few roofs turns into a camping nightmare :
(click to show/hide)

And shorter ladders wouldn't help at all. Ladders simply make every map with at least one spot to camp/glitch a camp/glitch paradise.

Offline Belmont

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Re: [cRPG Battle] - Remove Ladders
« Reply #19 on: January 04, 2011, 01:49:49 am »
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If anything make it so that ladders are not destroyable once planted, you can only raise or lower the stupid things.  Why should I be forced to carry a damn ladder or two in my inventory to chase down map exploiters camping places you're not supposed to go according to the original design of the map.  Ladders only further encourage the game to become more of a medieval CS game than M&B.

I like this idea, however, it does not fix the main problem with ladders. I believe that if ladders were heavily restricted and coupled with this idea we would have a fair trade between the ladder haters and the ladder lovers as it does not remove ladders from the game but we also see a big decrease in the use of ladders.

One of my ideas about restricting ladders is to tag a PT requirement on them, starting at 6 for the most basic ladder and ending with 9 for siege ladders. This forces a thrower to pick either one more stack of throwing weapons or take a ladder in order to help his team and with the soft level cap reaching 27 STR will not be a common feat, making siege ladders a rare sight. This solution would still allow them to be usable on Strategus as IIRC only bows will require proper requirements.

Offline Ishar

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Re: [cRPG Battle] - Remove Ladders
« Reply #20 on: January 04, 2011, 01:53:47 am »
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Simple idea: just make these fuckers really-really expensive. If they cost as much as a good weapon or armor, people will think twice before bringing it into battle (repair cost) - and not enough of them to spam!
"Also, thank you for reporting your own post." Mylet

Offline Gorath

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Re: [cRPG Battle] - Remove Ladders
« Reply #21 on: January 04, 2011, 02:05:40 am »
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Simple idea: just make these fuckers really-really expensive. If they cost as much as a good weapon or armor, people will think twice before bringing it into battle (repair cost) - and not enough of them to spam!

Hell, that's a brilliant idea actually.  Say as much as an armored horse.  So they're still good strategic investments for sieges, but definately not something anyone is going to spam/use on battle servers.
And I should be nice or polite to anyone.... why exactly?

Offline Belmont

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Re: [cRPG Battle] - Remove Ladders
« Reply #22 on: January 04, 2011, 02:08:29 am »
0
Simple idea: just make these fuckers really-really expensive. If they cost as much as a good weapon or armor, people will think twice before bringing it into battle (repair cost) - and not enough of them to spam!

Hell, that's a brilliant idea actually.  Say as much as an armored horse.  So they're still good strategic investments for sieges, but definately not something anyone is going to spam/use on battle servers.

Definitely an excellent idea as it also cuts down on ladder spam in Strategus, or rather, makes it expensive and not viable for the whole siege.
« Last Edit: January 04, 2011, 02:10:18 am by Belmont »

Offline Shigeru

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Re: [cRPG Battle] - Remove Ladders
« Reply #23 on: January 04, 2011, 05:07:06 am »
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I gotta say I like ladders and the extra dimension it adds to the game, even if it does cost me a round or two sometimes. I don't feel they are anything that breaks the game so drastically that it warrants removing them, but that's just my view.

Offline Baggy

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Re: [cRPG Battle] - Remove Ladders
« Reply #24 on: January 04, 2011, 05:13:28 am »
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How about a server with no ladders for us ppl who dont like them, and if dosnt work out we can all go back to ladder mania.
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Offline Leiknir

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Re: [cRPG Battle] - Remove Ladders
« Reply #25 on: January 04, 2011, 05:14:27 am »
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If you plan to make them more expensive, they should be made out of wood, not paper. I mean it takes ~ 4 axe hits to destroy one, that's just ugly. They should be like native ladders, not destroyable while someone stands on them.
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Offline Camaris

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Re: [cRPG Battle] - Remove Ladders
« Reply #26 on: January 04, 2011, 09:09:21 am »
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I voted yes but it would also be ok to:

- delete Siege Ladders
- Reduce ladders per team to 3-5

Offline Pukudo

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Re: [cRPG Battle] - Remove Ladders
« Reply #27 on: January 04, 2011, 10:41:57 pm »
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I voted yes but it would also be ok to:

- delete Siege Ladders
- Reduce ladders per team to 3-5
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Offline Sellefis

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Re: [cRPG Battle] - Remove Ladders
« Reply #28 on: January 08, 2011, 04:37:56 pm »
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i vote YES..

i  like the idear to make a siege workshop where the attackers can create theyr siege constructions..
but please remove the leadders from the shop...

Example
you buy leadders on the siegeworkshop, after 30 seconds they spawn
and if the leadder is destroyed u can create a new leadder
and on that way only 3-6 leadders can be spawned at the same time.. 
maybe we can use and edit the skript from Arch3r

Offline Stormcrow

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Re: [cRPG Battle] - Remove Ladders
« Reply #29 on: January 08, 2011, 04:45:28 pm »
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It would be nice nice if ladders could be made permanant so archers and ranged ppl cant hide on rooftops. Then make it so the ladders disappear after each round. This is just a suggestion for Battle mode not for seige.
Gen 19 lvl34 archer