Huseby, what is the message you are trying to convey?
You are saying that changes need to be made in some cases, but not others and that there is a need to balance but balance can never be fully achieved. You don't like that people have to adapt to changes but tell the devs to focus on changing things.
I am not understanding what you are getting at.
I'm saying it's cool that they have implemented some features to the game that otherwise wouldn't be there. These obviously cause classes to be stronger and weaker, but not a direct nerf or buff. I'm okay with those changes. I don't think they should be tweaking item stats, and trying to actively balance classes (forcing people to change their builds, and making their equipment they've loomed obsolete compared to other items and equipment).
An example that I know of that recently fucked over a lot of people was changing the difficulty of horses. Coursers went from 4 to 6, and my bro (TommyHu) who has retired 6 or 7 times was never going to retire again, and he was riding his +3 courser with 4 riding. When it went up to 6 difficulty, this long time player who never was going to retire again, was forced to retire or respec just to use the equipment he's been building up for, for months and months (more likely years). And ended up just saying fuck c-rpg for about 3 months.
That's just one example, I don't think the balance needs to be constantly tweaked. I think the classes all have strengths and weaknesses, and people need to exploit them, and use tactics to counter them (not rely on the dev's to nerf something).
I don't like how they nerf something (like say making arrows go from pierce to cut) and then they scratch their head when everyone's running around in tin cans. Or they nerf pikes/long spears from 2 to 3 slots, and then they scratch their head when there's now way more horses on the servers. And then to fix the tin cans, they nerf plated armor. And to fix the cav issue they'll probably think nerfing cav is the solution. Nerfs on top of nerfs seem to be the way c-rpg has been headed for a long time, and I think it's a bad idea.
chadz has said from the start that he is developing the mod to what he wants it to be, not what the community wants it to be. Paraphrased.
I generally think that's a good idea. But they really should have a handful of their most trusted, respected, and "smart" players, on some sort of "steering" committee to brain storm pro's and con's before they make real big "balance" changes. Basically a cross-section of players, dev's, admins, etc who can give their input (and the dev's and chadz specifically can take it or leave it).