Author Topic: new content  (Read 3357 times)

0 Members and 1 Guest are viewing this topic.

Offline Miley

  • Duke
  • *******
  • Renown: 604
  • Infamy: 327
  • cRPG Player
    • View Profile
Re: new content
« Reply #15 on: January 20, 2012, 01:04:13 am »
0
I would like more hair styles and maybe eye makeup, which could be like regular eye makeup or cool ones like on Skyrim.

Ex:

I don't know if it'd be possible though :o

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: new content
« Reply #16 on: January 20, 2012, 01:08:41 am »
+3
I would like more hair styles and maybe eye makeup, which could be like regular eye makeup or cool ones like on Skyrim.

Ex:

I don't know if it'd be possible though :o
oh please no

Offline Zerran

  • Count
  • *****
  • Renown: 276
  • Infamy: 48
  • cRPG Player
    • View Profile
  • Faction: KUTT
  • Game nicks: Caita_KUTT, Fellys_KUTT
Re: new content
« Reply #17 on: January 20, 2012, 03:53:16 am »
0
I would like more hair styles and maybe eye makeup, which could be like regular eye makeup or cool ones like on Skyrim.

Ex:

I don't know if it'd be possible though :o

Eye makeup would be possible... but really not very efficient. It would require entire new skin textures with the makeup drawn on them directly. Skyrim uses a layering system which can load textures on top of other textures, (e.g you load a certain skin texture, which is fairly large, then load smaller dirt, makeup, etc textures which are much smaller on top) warband sadly does not have such a system. Alternatively you could simply use photoshop or even paint to draw it on the texture you use manually, though it would mean everyone else with said skin would also have the same makeup (on your screen anyway).

It might be possible to code in a layering system, but I haven't seen any of the code they use myself so I couldn't say how difficult it would be, or if it's even possible. Also probably not something very high on their priority list.
visitors can't see pics , please register or login

Offline Peasant_Woman

  • Earl
  • ******
  • Renown: 438
  • Infamy: 37
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Unofficial Moderator
    • View Profile
  • Faction: Ninja, Ming, Companions, Cavemen
  • Game nicks: Peasant_Woman, Ninja_Ninja, Ming_Ninja, Companion_Ninja.
Re: new content
« Reply #18 on: January 20, 2012, 06:18:31 am »
+1
Conical asian straw hat?
(click to show/hide)

There are very few hand armors in game too, and many of them don't fit with the style of the body armors. Would be nice to see some more options in there.
« Last Edit: January 20, 2012, 06:26:06 am by Peasant_Woman »
Maybe you are not bad, but you are a boring person. Well, that's the end of the matter.
Guide to map making
My Maps

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: new content
« Reply #19 on: January 20, 2012, 10:50:43 am »
0
The conical straw hat is a must have, made a topic about that ages ago, sadly no aspiring modellers back then. Would love to see that ingame and should be fairly simple.

I just want to warn you, there is a lot of frustration about getting models actually ingame as the devs are very lazy.

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: new content
« Reply #20 on: January 20, 2012, 11:16:57 am »
+1
Body armor that shows some of my bare chest.


Ooooh so manly.


I am serious about this though.

(click to show/hide)

(click to show/hide)


Or atleast bare arms like:
(click to show/hide)

(click to show/hide)

All from AoC :3
« Last Edit: January 20, 2012, 11:22:37 am by Vibe »

Offline Zerran

  • Count
  • *****
  • Renown: 276
  • Infamy: 48
  • cRPG Player
    • View Profile
  • Faction: KUTT
  • Game nicks: Caita_KUTT, Fellys_KUTT
Re: new content
« Reply #21 on: January 23, 2012, 04:48:09 am »
0
^ Bare arms armor would be nice to have.
visitors can't see pics , please register or login

Offline Old Autobus

  • Baron
  • ****
  • Renown: 91
  • Infamy: 7
  • cRPG Player
    • View Profile
  • Faction: Bartering Brigade "Black Tea"
Re: new content
« Reply #22 on: January 23, 2012, 05:29:14 am »
0
afaik, in M&B armor model actually replaces body model so there is no pretty way to create armor that wont cover all the body.

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: new content
« Reply #23 on: January 23, 2012, 11:10:40 am »
0
afaik, in M&B armor model actually replaces body model so there is no pretty way to create armor that wont cover all the body.

Well, armor would have to include skin texture. For example take a look at Cuir Bouilli Over Mail. The boiled leather part would remain and the rest of the armor could be replaced with body skin texture.

Ofcourse the problem here is it would be in one skin color :( Unless there's a way to dynamically change one part of the model texture, but I highly doubt that.

Offline _Tak_

  • Earl
  • ******
  • Renown: 459
  • Infamy: 195
  • cRPG Player
  • Retired Dev of FI2
    • View Profile
    • mod :D
  • Game nicks: LC
Re: new content
« Reply #24 on: January 23, 2012, 11:11:30 am »
0
The conical straw hat is a must have, made a topic about that ages ago, sadly no aspiring modellers back then. Would love to see that ingame and should be fairly simple.

I can add the Conical Japanese Straw Hat in my sub mod , i have the model on my Three Kingdom's mod on version 1.011.  I will add it when i get home

Mod link: http://forums.taleworlds.com/index.php?topic=155535.0  8-)


I just want to warn you, there is a lot of frustration about getting models actually ingame as the devs are very lazy.

It's easy as a cake, takes about 5 minutes or so. 5 minute to add them in game then 5 minute for testing. The dev are lazy to test the new armours and helmets thats why the invisible head thing appear.
« Last Edit: January 23, 2012, 11:23:34 am by AlexTheDragon »

Offline Zerran

  • Count
  • *****
  • Renown: 276
  • Infamy: 48
  • cRPG Player
    • View Profile
  • Faction: KUTT
  • Game nicks: Caita_KUTT, Fellys_KUTT
Re: new content
« Reply #25 on: January 25, 2012, 01:02:35 am »
0
Well, armor would have to include skin texture. For example take a look at Cuir Bouilli Over Mail. The boiled leather part would remain and the rest of the armor could be replaced with body skin texture.

Ofcourse the problem here is it would be in one skin color :( Unless there's a way to dynamically change one part of the model texture, but I highly doubt that.

Would be nice to know if this is possible.
visitors can't see pics , please register or login

Offline ShinySpoons

  • Baron
  • ****
  • Renown: 143
  • Infamy: 16
  • cRPG Player
    • View Profile
  • Faction: RS
  • Game nicks: AltOfSpoons
Re: new content
« Reply #26 on: January 25, 2012, 06:37:17 am »
0
Devs have previously stated no armours that set a single skin colour are allowed. Its part of the reason we dont have greek/roman armour. Making someone with a black head white just looks lulzy.

Offline Turboflex

  • Duke
  • *******
  • Renown: 648
  • Infamy: 212
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Ravens of Valhalla
Re: new content
« Reply #27 on: January 25, 2012, 08:47:08 pm »
0
bondage outfits and sassier female sound fx

Offline Jacko

  • OKAM Developer
  • ***
  • Renown: 839
  • Infamy: 99
  • cRPG Player Sir White Knight
  • Mappers Guild
    • View Profile
  • Faction: Fffnanguard!
  • Game nicks: Jacko
Re: new content
« Reply #28 on: January 25, 2012, 10:53:56 pm »
0
Wooden fences, planks of different sizes and shapes (put together and and separate), tents, outdoor indoor houses (like smithy's). Generally lots of modular wooden stuff.
Monkeys!

Offline Sniger

  • Marshall
  • ********
  • Renown: 795
  • Infamy: 442
  • cRPG Player
    • View Profile
Re: new content
« Reply #29 on: January 25, 2012, 11:52:41 pm »
0
imo the axe selection could be bigger and more diverse