Poll

I can't get no Map-isfaction..!

I'm satisfied with the current selection of maps
I'm moderately satisfied with the current selection of maps
I 'm not satisfied with the current selection of maps and I wish to make my voice heard in this thread!
Maps are horrible, add more maps that cater to my class!
Maps are horrible, I hate you

Author Topic: [Feedback] Maps on official servers  (Read 48997 times)

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Offline Elindor

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Re: [Feedback] Maps on official servers
« Reply #375 on: July 22, 2012, 03:00:24 pm »
0
battle?  yeah....watch the cav rage lol

i willmake a battle map soon that is maybe decent for all classes..we'll see
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Offline Rhekimos

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Re: [Feedback] Maps on official servers
« Reply #376 on: July 22, 2012, 03:14:43 pm »
+1
battle?  yeah....watch the cav rage lol

i willmake a battle map soon that is maybe decent for all classes..we'll see

There's very little rage, I go as a limited footman on my character numerous times.

If you can make a map that is equally fair for all classes, you will be a great map maker.

Offline Jacko

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Re: [Feedback] Maps on official servers
« Reply #377 on: July 22, 2012, 04:05:57 pm »
+6
If you can make a map that is equally fair for all classes, you will be a great map maker.

No fantasy maps.
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Offline Elindor

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Re: [Feedback] Maps on official servers
« Reply #378 on: July 22, 2012, 07:57:25 pm »
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LOL
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Offline FrugFrug

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Re: [Feedback] Maps on official servers
« Reply #379 on: July 23, 2012, 04:12:03 am »
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:lol:

Offline Digglez

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Re: [Feedback] Maps on official servers
« Reply #380 on: July 23, 2012, 05:30:14 am »
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Bertreford Keep Siege map on NA2, still broken as hell.  Attackers spawning INSIDE the castle and on the walls.  Guaranteed loss for defense

Offline Zlisch_The_Butcher

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Re: [Feedback] Maps on official servers
« Reply #381 on: July 23, 2012, 02:32:12 pm »
+1
Was playing Crop rotation last night, it works out pretty good as it more or less forces a team to stick together.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Lt_Anders

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Re: [Feedback] Maps on official servers
« Reply #382 on: July 24, 2012, 12:33:55 am »
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Bertreford Keep Siege map on NA2, still broken as hell.  Attackers spawning INSIDE the castle and on the walls.  Guaranteed loss for defense

Aye. REALLY REALLY bad map. Fix spawns minimum!
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Offline _Tak_

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Re: [Feedback] Maps on official servers
« Reply #383 on: July 24, 2012, 06:35:13 pm »
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Ira Pila rage ball map is way too small, not just me alot of other people think its a boring map too. Map is very bad for archers and ranged as there is not enough spaces for them, also  flooded_stadium is remove from rage ball?

Rage ball needs bigger maps, map size like Rageball stadium is ok, but this one is just 1/3 size of Rageball stadium.

Offline TucKMuncK

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Re: [Feedback] Maps on official servers
« Reply #384 on: July 27, 2012, 02:50:05 pm »
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Name of this map?!
(click to show/hide)

S stands for Spawn. There is those 2 ruins mid of map. Yellow is like road

Its on eu1 map rotatiton
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Offline Leshma

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Re: [Feedback] Maps on official servers
« Reply #385 on: July 27, 2012, 03:01:45 pm »
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There is no "maps must be made in a specific way to cater to a class", if you think that then you're foolish.

I'm not so sure about that. Chagan's most recent maps are just like that. Playing as infantry on those maps isn't pleasant experience at all.

Offline Zlisch_The_Butcher

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Re: [Feedback] Maps on official servers
« Reply #386 on: July 27, 2012, 03:09:04 pm »
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Hey eh, I'd appreciate it if you removed/blocked some of the ruins in ruins, it's really annoying whenever one teams ranged decide to all gather up in one of them where they're completely fucking unreachable, I was playing that map earlier today, with like ten ranged all gathered in the same ruin with one melee player up there as well, was completely unattackable, maps shouldn't have safe spots for ranged to brainlessly snipe without having to watch out for other players, and please remove map with those two accessible towers which is always a flag camp if 1 maul guy and an arbalester gets up in a tower, I doubt I'm the only one who finds waiting for the flags every round extremely boring.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Zlisch_The_Butcher

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Re: [Feedback] Maps on official servers
« Reply #387 on: July 27, 2012, 03:11:26 pm »
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I'm not so sure about that. Chagan's most recent maps are just like that. Playing as infantry on those maps isn't pleasant experience at all.
Of course Chagan's maps are cav focused, you'd be blind not to realize that, but eh, those maps are very playable for all classes 'cept for maybe that one map with bushes everywhere and sand and water, that map is retarded and plays like shit.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Jacko

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Re: [Feedback] Maps on official servers
« Reply #388 on: July 27, 2012, 03:19:03 pm »
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 Tuckmunck:

Press escape and "show game rules" to see map name. That does look like Mustikkis maasuetu 1 or 2 tho (http://forum.c-rpg.net/index.php/topic,24392.0.html).

Leshma:

From Our perspective, you can make a map how ever you like as long as you follow the map making rules. That means you Can make an all cav map if you so like.

Zlisch:

You'll need to give me some map names, at least for the tower camp map.
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Offline Zlisch_The_Butcher

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Re: [Feedback] Maps on official servers
« Reply #389 on: July 27, 2012, 03:26:19 pm »
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Tuckmunck:

Press escape and "show game rules" to see map name. That does look like Mustikkis maasuetu 1 or 2 tho (http://forum.c-rpg.net/index.php/topic,24392.0.html).

Leshma:

From Our perspective, you can make a map how ever you like as long as you follow the map making rules. That means you Can make an all cav map if you so like.

Zlisch:

You'll need to give me some map names, at least for the tower camp map.
Map 1. = Ruins, the native map, and, I don't request you remove the ruins entirely or bar 'em all off (some barred off would be nice) or something insane like that, maybe just add a broken tree or something acting as a cav usable ladder, and maybe some props to put the people in the ruins up on higher ground so ground ranged can shoot 'em easier, and the other one, I can't believe you don't know that map, it's a village, with a tiny amount of ruins, and two wooden towers in the center with openable doors, also got a few openable doors to some gardens and shit, know which one I'm talking about?
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.