Author Topic: [STATS] Mace  (Read 1411 times)

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Offline v/onMega

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[STATS] Mace
« on: January 06, 2012, 01:18:25 am »
+2
Mace is needed as a sidearm for ranged.

Fine.

Why knockdown?

Weapon needs a fix ASAP, please.

This feature is idiotic on this weapon.

Offline Lech

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Re: [STATS] Mace
« Reply #1 on: January 06, 2012, 02:23:24 am »
0
It's idiotic on most weapons as it's PSEUDO RANDOM. I can live with getting killed thanks to skill, i rage when i die thanks to psuedo random generator ... meh.

Offline FRANK_THE_TANK

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Re: [STATS] Mace
« Reply #2 on: January 06, 2012, 02:30:58 am »
+4
Just make it 2 slot ffs
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Offline cmp

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Re: [STATS] Mace
« Reply #3 on: January 06, 2012, 12:47:03 pm »
+1
It's idiotic on most weapons as it's PSEUDO RANDOM. I can live with getting killed thanks to skill, i rage when i die thanks to psuedo random generator ... meh.

Would it be better if I made it non-determinstic random?

Offline Lech

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Re: [STATS] Mace
« Reply #4 on: January 06, 2012, 01:04:49 pm »
0
Would it be better if I made it non-determinstic random?

A bit, can you do it?

Offline Gisbert_of_Thuringia

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Re: [STATS] Mace
« Reply #5 on: January 06, 2012, 01:14:55 pm »
0
It's idiotic on most weapons as it's PSEUDO RANDOM. I can live with getting killed thanks to skill, i rage when i die thanks to psuedo random generator ... meh.

What do you mean?

Offline Lech

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Re: [STATS] Mace
« Reply #6 on: January 06, 2012, 02:02:36 pm »
0
What do you mean?

I mean that skill play minor role in knockdown. You either knockdown or not, and it's based on luck (and weight, and damage done) and it's capped on 40% if i remember correctly. It's even irrelevant what armor victim wear.

Offline Gisbert_of_Thuringia

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Re: [STATS] Mace
« Reply #7 on: January 06, 2012, 02:05:05 pm »
0
I mean that skill play minor role in knockdown. You either knockdown or not, and it's based on luck (and weight, and damage done) and it's capped on 40% if i remember correctly. It's even irrelevant what armor victim wear.

So it should be based on armour and ps? Like peopel with light stuff always get knockdown and people with plate almost never?

I wouldn't like that personally speaking :/  Would unbalance everything and everyone would start using a knockdown weapon as it would always knockdown most people

Offline Lech

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Re: [STATS] Mace
« Reply #8 on: January 06, 2012, 02:23:26 pm »
0
So it should be based on armour and ps? Like peopel with light stuff always get knockdown and people with plate almost never?

I wouldn't like that personally speaking :/  Would unbalance everything and everyone would start using a knockdown weapon as it would always knockdown most people

It should be based on those factors too, and with check if enemy was hit (and for how much) in last few seconds. It shouldn't knockdown in first hit, unless with high ps in the head (so location of hit is important factor, too).

In short, it wouldn't knockdown most people instantly.

Offline Paul

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Re: [STATS] Mace
« Reply #9 on: January 06, 2012, 02:27:06 pm »
+4
We can use Keshian to provide real random numbers for the kd script.

Offline Gisbert_of_Thuringia

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Re: [STATS] Mace
« Reply #10 on: January 06, 2012, 02:39:24 pm »
0
It should be based on those factors too, and with check if enemy was hit (and for how much) in last few seconds. It shouldn't knockdown in first hit, unless with high ps in the head (so location of hit is important factor, too).

In short, it wouldn't knockdown most people instantly.

Ah ok, misunderstood it.

Yeah, good suggestion I think

Offline v/onMega

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Re: [STATS] Mace
« Reply #11 on: January 06, 2012, 03:03:09 pm »
0
Btw, I also want to add that this weapon is too strong for the price it costs, etc etc.

I am sure devĀ“s are "brainstorming" on a solution for that allready!


Thanks in advance and happy weekend!

Offline Paul

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Re: [STATS] Mace
« Reply #12 on: January 06, 2012, 03:24:16 pm »
+5
The current idea is to call Keshian everytime a knockdown is to be decided. Then we ask him to provide two "facts" of two topics of his choice. Such as NA/EU relative cRPG population, UIF troop strength, etc. Then we compare both numbers and if the first is greater than the second number, it's a knockdown.
PRNG < TRNG < Kesh generator
« Last Edit: January 06, 2012, 03:28:08 pm by Paul »

Offline Xant

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Re: [STATS] Mace
« Reply #13 on: January 06, 2012, 03:26:47 pm »
+1
Finally we'll have something reliable.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Casimir

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Re: [STATS] Mace
« Reply #14 on: January 06, 2012, 03:49:50 pm »
+1
Sounds Legit
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