Author Topic: Did they change the 2h right swing?  (Read 22647 times)

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Offline Zisa

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Re: Did they change the 2h right swing?
« Reply #45 on: January 03, 2012, 08:12:45 pm »
0
This is a buff for cav.

Soon, 2handers will be required to be no faster then 3 athletics, and suffer blocking penalty vs shielders.

I was not sure there could actually be such a rage worthy nerf, but congratulations.
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Offline Elmokki

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Re: Did they change the 2h right swing?
« Reply #46 on: January 03, 2012, 08:14:27 pm »
0
It seriously wasn't a huge nerf. Maybe we'll see a couple less of the most popular class in the game now though!

(I'm a full 21/21 build with only 2h wpf atm)

Offline Lactose_the_intolerant

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Re: Did they change the 2h right swing?
« Reply #47 on: January 03, 2012, 08:16:56 pm »
+2
2H regroup to cry their lost hiltslash

http://www.youtube.com/watch?v=tZsVP2WoE9E

Offline Vibe

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Re: Did they change the 2h right swing?
« Reply #48 on: January 03, 2012, 08:17:52 pm »
+1
Ok I definitely feel that change on the right swing... what was the purpose of this nerf?

PS: i can still hiltslash, so wut
« Last Edit: January 03, 2012, 08:20:02 pm by Vibe »

Offline CrazyCracka420

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Re: Did they change the 2h right swing?
« Reply #49 on: January 03, 2012, 08:20:14 pm »
+1
This is a buff for cav.

Soon, 2handers will be required to be no faster then 3 athletics, and suffer blocking penalty vs shielders.

I was not sure there could actually be such a rage worthy nerf, but congratulations.

Well the dev's make a lot of rage worthy nerfs.  Most of the nerfs have been rage worthy.  Nothing in the game is so overpowered that there isn't a reasonable counter to it.  I like the gameplay changes to balance the game out (like changing the lance radius from horseback), but constantly tweaking the weapons and equipment to different stats makes it hard for people to plan a build (and then they waste money when the equipment they deemed "the best" for them, is suddenly changed). 

My bro was a cavalry guy level 31 who decided never to retire again (had retired 6 or 7 times already).  But they changed it so that his +3 courser went from 4 riding skill to 6.  Obviously this fucked over some people, he quit the game for 3 months and I finally got him pubbing again after kicking and screaming the whole way.  He's a loyal C-RPG and strat player (well he was) and had been playing c-rpg mod since very early on in the release.  I think the dev's piss off a lot of their long time supporters by doing this shit with every release.
« Last Edit: January 03, 2012, 08:21:40 pm by CrazyCracka420 »
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Offline Candiru

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Re: Did they change the 2h right swing?
« Reply #50 on: January 03, 2012, 08:21:26 pm »
0
Most players take 0-1-2-even 3 skill shields in strat nowadays. And when you get into melee and are getting shot by archers , doesnt make much different if you;'re a 2h or 1hander.

Yes you're right. But I'm not comparing the classes which are most useless. I'm just saying that 2h are the least useful class compared to all others except 1handers yeah.
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Offline cmp

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Re: Did they change the 2h right swing?
« Reply #51 on: January 03, 2012, 08:21:56 pm »
+4
Instantly respecced to polearm.

Polearm right swing got the same nerf.
FYI.

Offline Lactose_the_intolerant

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Re: Did they change the 2h right swing?
« Reply #52 on: January 03, 2012, 08:24:30 pm »
0
Polearm right swing got the same nerf.
FYI.

nice :)

Offline Candiru

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Re: Did they change the 2h right swing?
« Reply #53 on: January 03, 2012, 08:26:22 pm »
0
Polearm right swing got the same nerf.
FYI.

lol respecced for nothing! :D
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Offline Zisa

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Re: Did they change the 2h right swing?
« Reply #54 on: January 03, 2012, 08:26:42 pm »
0
Gratz on killing hiltslash, which was not a problem except for the hard of thinking, and as bonus colateral damage you've gimped dancers as well.
Alas nodachi
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Offline Lactose_the_intolerant

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Re: Did they change the 2h right swing?
« Reply #55 on: January 03, 2012, 08:29:34 pm »
0
respeccing to cav

Offline Vodner

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Re: Did they change the 2h right swing?
« Reply #56 on: January 03, 2012, 08:30:24 pm »
+7
Instead of reducing swing speed, which makes blocking easier, why not increase swingspeed across the board? This would make blocking harder, and add more room for individual player skill. Ideally, the depth of combat should be increasing over time (as the community gets more skilled) rather than decreasing.

At the moment, blocking is trivially easy. Pretty much anybody with 300 or more hours in the game can block a single opponent indefinitely.

Offline Tzar

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Re: Did they change the 2h right swing?
« Reply #57 on: January 03, 2012, 08:31:02 pm »
+2
Polearm right swing got the same nerf.
FYI.

Be a sweetheart an remove polestagger while your at it.

Instead of reducing swing speed, which makes blocking easier, why not increase swingspeed across the board? This would make blocking harder, and add more room for individual player skill. Ideally, the depth of combat should be increasing over time (as the community gets more skilled) rather than decreasing.

At the moment, blocking is trivially easy. Pretty much anybody with 300 or more hours in the game can block a single opponent indefinitely.

Get a great maul or go ranged bundle of sticksry problem solved but yeah your dead on couldn't agree more
« Last Edit: January 03, 2012, 08:35:54 pm by Tzar »
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Candiru

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Re: Did they change the 2h right swing?
« Reply #58 on: January 03, 2012, 08:32:00 pm »
0
Why don't we just reduce all swing speed to 0? Let's glance off eachother all day. That'll make it alot easier.
« Last Edit: January 03, 2012, 08:46:18 pm by Candiru »
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Offline BlameMeForTheNoise

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Re: Did they change the 2h right swing?
« Reply #59 on: January 03, 2012, 08:53:21 pm »
+6
I find myself playing more and more native lately. It kind of brings me more fun for 2 reasons:


1. Team Deathmatch. Seriously this should be implemented in cRPG...

2. Way faster duels. Its more of a skill-game in native. cRPG has had so much speed nerfs through all classes it gets too easy as some people already pointed out. It kind of looses the juice for me here. Duels take longer, blocking is easier. cRPG slowly but steadily looses the actual "action/adrenaline" which makes most skill-based games (CS for example) so great...


I think developers do a great job otherwise as i countless times have pointed out. But I really dont like this direction. Things get nerfed and nerfed more. Not just in one class but across the board. Balances are made but mostly in one direction. The speed is taken out of this game. I find cRPG is loosing its edge to me because of this.