Author Topic: Hundred Years' War Mod for CRPG  (Read 3549 times)

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Offline Warham

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Hundred Years' War Mod for CRPG
« on: January 02, 2012, 05:30:51 pm »
+2
Just replace your  Warband\Modules\cRPG\item_kinds1 with this - http://ifolder.ru/27926208. After that you will never see any ninja, samurai, saracen, viking, gothic knight and other non historical models. Its all about Europe 1350  A.D. Also you can download this programm - http://ifolder.ru/27926313 and manualy replace items that you wish not to see in the game.    
Сertainly, this changes will see only you, other players will see original crpg models.
P.S. Sorry for my terrible english, i am russian speaking man )
Sorry for my english, i am russian-speaking.

Offline Tears of Destiny

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Re: Hundred Years' War Mod for CRPG
« Reply #1 on: January 03, 2012, 01:48:36 am »
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Will try this out the next time I play, and tell you what I think.

Thank you for sharing!
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Offline Joker86

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Re: Hundred Years' War Mod for CRPG
« Reply #2 on: January 03, 2012, 03:13:34 am »
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Screenshots please!  :D
Joker makes a very good point.
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Offline Kajia

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Re: Hundred Years' War Mod for CRPG
« Reply #3 on: January 03, 2012, 03:54:55 am »
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screeeeeeens!

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Offline Zandieer

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Re: Hundred Years' War Mod for CRPG
« Reply #4 on: January 03, 2012, 04:32:09 am »
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I tried this mod for a while, and I gotta admit.... While samurais, vikings and all that stuff makes the game silly, cRPG feels... dull, and boring without them :D Personally, I prefer to have them. Not saying this is a bad mod. But I did come across few bugs, or, atleast I think they were bugs:

-Klappvisier was sometimes invisible when the dude wearing it was near, and went visible when far away from the guy.
-War Cleaver was invisible for me. Couldn't see it.

Oh, and I liked helmet additions!

Offline bagge

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Re: Hundred Years' War Mod for CRPG
« Reply #5 on: January 03, 2012, 05:02:42 am »
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racist mod
I hope you guys get some sort of sticky balls deseases and smell like my armpits, sorry excusese for nolife fucking cunts you are.

Offline Warham

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Re: Hundred Years' War Mod for CRPG
« Reply #6 on: January 03, 2012, 09:47:28 am »
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Before:
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New Great Helmet:
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I repeat, there is no other models except european: no russians, no japans, no saracens. It is not racist mod, it is historical like mod.

With my programm you can easy make another mod with another idea. Even if you like you can make mod like shogun )

New helmets that you can use:

Great Bascinet:
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Tournament Helmet:
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-Klappvisier was sometimes invisible when the dude wearing it was near, and went visible when far away from the guy.
-War Cleaver was invisible for me. Couldn't see it.

You are right it's bags. But there are only few bugs in this mod, cause i played with it about 2 month and didn't find them yet )

Sorry for my english again )
Sorry for my english, i am russian-speaking.

Offline Korgoth

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Re: Hundred Years' War Mod for CRPG
« Reply #7 on: January 03, 2012, 12:41:02 pm »
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Anyone can just steal some other mods work (Even though the screenshots I only see OSP work) and overwrite the files into another mod.
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Offline Ujin

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Re: Hundred Years' War Mod for CRPG
« Reply #8 on: January 03, 2012, 12:50:01 pm »
+1
Enjoy your "historical models" from 2  countries  while i enjoy my selection  of armors and weaponry from all over the world.

Offline Leesin

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Re: Hundred Years' War Mod for CRPG
« Reply #9 on: January 03, 2012, 09:46:22 pm »
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Don't see the issue here, the guy has stated it's from another mod and he's just giving instructions on how you can use it. So what if he enjoys seeing only European equipment?, got to be better than having to see Samurais, especially ones with flamberges.

Offline Wraist

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Re: Hundred Years' War Mod for CRPG
« Reply #10 on: January 03, 2012, 09:56:47 pm »
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Whatever you did, made a man disappear O.o

Offline Teeth

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Re: Hundred Years' War Mod for CRPG
« Reply #11 on: January 03, 2012, 11:12:02 pm »
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Gash, are there really such style chocolate chip cookie's?

Seems like you make a wonderful selection of items into a bland and dull selection.

Offline Joker86

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Re: Hundred Years' War Mod for CRPG
« Reply #12 on: January 04, 2012, 12:54:40 am »
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Some people define style rather by what you omit than you put in. Everyone likes humour and jokes, and still there are movies where jokes would break everything. You just can't always have everything.

I peersonally think that games should always be about something in real life, or something completely fantasy. Having Vikings next to knights and Samurais is none of both, and thus it hurts my eyes.

If this makes me a chocolate chip cookie... well... I am German, anyway, so I guess nothing new here...  :)
Joker makes a very good point.
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Offline Warham

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Re: Hundred Years' War Mod for CRPG
« Reply #13 on: January 04, 2012, 06:16:19 am »
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Anyone can just steal some other mods work (Even though the screenshots I only see OSP work) and overwrite the files into another mod.
It's not so easy if want to do it by manually edit item_kinds1.txt, especially if you want to replace about 100 models. And take into account, that chadz update item_kinds1.txt to, and all of your changes will lose after his update. With my programm you can save your changes into xml file and process item_kinds1.txt  by some clicks after chadz's update.
Enjoy your "historical models" from 2  countries  while i enjoy my selection  of armors and weaponry from all over the world.
You like colourful magical fantasy with elfs, gnomes, samurais and other freaks ) I like realistic boring monotonous history. And this mod is for people like me.
Having Vikings next to knights and Samurais is none of both, and thus it hurts my eyes.
On target.
Sorry for my english, i am russian-speaking.

Offline Teeth

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Re: Hundred Years' War Mod for CRPG
« Reply #14 on: January 04, 2012, 11:20:06 am »
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Khergit Lamellar isn't a European armor.