Doesnt those Valley Rocks generate a lot of bad frame rate?
I dont get it, what makes the frame rate drop any way besides torches and smoke.
Simply way too many useless props can cause that, too.
Anyway, i've took a look at your beta-map, teeth, noticed some things (Looks epic, though!):
- doors in the keep facing the wrong way
- gate is placed wrong in the keep (Just lower it)
- floating stairs at the bridge, also if you walk towards the marketplace from the bridge you can see through the stairs on the ground
- barracks: you can just simply walk up to flag like 10m on the right side of the gates, not sure if that's intended? (Over the rocks next to that house)
- gatehouse near the harbour: if you look from the gates to the barracks, flying stairs
- harbour: same thing as barracks: you can walk from the spawn at the docks to the left (where that round tower is) straight to the harbour-flag
- grass everywhere! I don't know if you intended that, but there is a lot of grass sticking out of stone-ish things. Just use path-texture where you want it removed (If you want to at all)
- no gates/doors at the marketplace? Kinda makes the backladders obsolete imo. At least i would just push through the front, since there is not much you gain when you walk over the backladders, other than falling down and kill yourself xD
Also, the crane you build with ladders, bathtubs and stuff is fucking great!
I'll get back to you if i notice anything else.