Author Topic: shame on devs  (Read 7126 times)

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Offline Oberyn

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Re: shame on devs
« Reply #15 on: December 28, 2011, 02:42:14 am »
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Guess what program makes that video possible? Guess who made it? :wink:

burn
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Offline Thomek

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Re: shame on devs
« Reply #16 on: December 28, 2011, 03:18:55 am »
+1
So i hope you made some kind of open source GNU cpmx..

That you can use everything that is using wse or smth! xD

but asking them nicely wouldn't hurt either..

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« Last Edit: December 28, 2011, 03:21:18 am by Thomek »
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Offline Reinhardt

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Re: shame on devs
« Reply #17 on: December 28, 2011, 03:25:00 am »
+1
Guess what program makes that video possible? Guess who made it? :wink:

chadz?

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Offline Xant

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Re: shame on devs
« Reply #18 on: December 28, 2011, 03:56:33 am »
+3
chadz?

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no

it's...

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Offline Christo

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Re: shame on devs
« Reply #19 on: December 28, 2011, 04:07:04 am »
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Awesome.
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Offline VaradinOld

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Re: shame on devs
« Reply #20 on: December 28, 2011, 04:14:58 am »
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Do something about this !!!!

Offline robert_namo

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Re: shame on devs
« Reply #21 on: December 28, 2011, 05:34:42 am »
+1
I'd like my nodachi to make massive sonic booms that knock enemies to the floor at point of impact. Thanks.
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Offline Nehvar

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Re: shame on devs
« Reply #22 on: December 28, 2011, 07:20:11 am »
+1
Well that's nice on the eyes...probably not nice on the framerate though.
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Offline Teeth

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Re: shame on devs
« Reply #23 on: December 28, 2011, 09:48:57 am »
+1
Guess what program makes that video possible? Guess who made it? :wink:
I greatly value the work you've done with WSE, I'm sure it's a big leap forward in Warband modding. But what have we seen of it in this mod? Ground collision and earlier active agent collision? (which is still horrible, killed teamplay nicely)

Less time working on Strategus, more time working on cRPG. I also support less developing at all, to leave you guys some time to play your own game and make the right decisions. Cause there are a few problems out there that, if fixed, could make this game a whole lot better, still devs don't seem to care.

Offline Peasant_Woman

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Re: shame on devs
« Reply #24 on: December 28, 2011, 09:56:09 am »
+1
This is incredible, I'd never turn it off.
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Offline Dalhi

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Re: shame on devs
« Reply #25 on: December 28, 2011, 09:59:49 am »
+1
As you posted this video some of you may be interested in testing this module, here is the latest version download: http://www.mbrepository.com/file.php?id=3089

Offline Paul

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Re: shame on devs
« Reply #26 on: December 28, 2011, 09:59:59 am »
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I think shader animations would get old very quickly. For me it's more a single player thing, where you can actually take the time and admire them instead of getting arrows to the knee if you stand still like in multi. Would be cool for a flail though.
« Last Edit: December 28, 2011, 10:03:01 am by Paul »

Offline Vibe

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Re: shame on devs
« Reply #27 on: December 28, 2011, 10:06:17 am »
+2
I think shader animations would get old very quickly. For me it's more a single player thing, where you can actually take the time and admire them instead of getting arrows to the knee if you stand still like in multi. Would be cool for a flail though.

But if you nerf ranged maybe we will have time to admire the view?

Offline Fluffy_Muffin

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Re: shame on devs
« Reply #28 on: December 28, 2011, 10:22:20 am »
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Guess what program makes that video possible? Guess who made it? :wink:

So is it possible now to make a moving model which will register hits, like a flail?
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Offline Inkompetent

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Re: shame on devs
« Reply #29 on: December 28, 2011, 10:28:08 am »
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That is BEAUTIFUL!

Now give my Heavy Strange Armour a personal banner or a Horo so I can look even more awesome! :D