Author Topic: Stones. Yes, Stones.  (Read 2730 times)

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Offline Cyclopsided

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Stones. Yes, Stones.
« on: February 19, 2011, 01:28:48 pm »
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<<COMPLETE SUPER EDIT>>
A topic on melee stones, not thrown.

Stones have the lowest range of all weapons in the game, including unarmed fists due to animation.
Stones have way less reach than unarmed fist, and the stone is used very unnaturally the way it is swung with the 1hander animation.
From a realism perspective, stone should have the unarmed animation, who on earth would swing a stone like that so close to their body without extending their arm?
From a balance perspective, stone should have the unarmed animation because stones can't hit people walking backwards, and most of the time even side to side movement. You'll only hit people dumb enough to stand still or walk into you repeatedly. Many of your swing simply pass through people due to it having such low reach from the 1h animation. It is a crying shame that half of the swings or more while you are touching the enemy will miss anyways. Also, can this even be overpowered as a weapon? it isn't like it can block with other than chambering and has pretty low damage. Even still, I'd actually support a swing speed nerf to the rock if it were so desired.

Obviously two solutions come to mind.
The first one being to increase the weapon length of the stone. Impossible as there is a strict policy on ghost reach, even if it were to only increase it to the fists. Won't be done.
The second option and most logical one is to give the stone the unarmed animation. I thought this was possible, but after a ton of searching I have found out that you can't assign a weapon the unarmed animation as there is no itcf_ heading for it and there is a HARDCODED LIMIT ON WEAPON ANIMATIONS :((((((


So, basically, "Deal with it." .... for now.
When CRPG runs with WSE we'll be able to have hardcoded things changed :D. Finally we'll no longer have hardcoded pole-stun (just to name something at random) -- and maybe even melee rocks will be fixed to the unarmed animation.

This thread is over.
« Last Edit: February 22, 2011, 09:45:51 am by Marathon »
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Offline rustyspoon

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Re: Stones. Yes, Stones.
« Reply #1 on: February 19, 2011, 01:38:38 pm »
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As one who finds meleeing with stones to be quite hilarious; I support this.
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Offline Dunecat

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Re: Stones. Yes, Stones.
« Reply #2 on: February 19, 2011, 01:40:25 pm »
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As one who finds meleeing with stones to be quite hilarious; I support this.
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Offline POCOMAKA

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Re: Stones. Yes, Stones.
« Reply #3 on: February 19, 2011, 02:03:39 pm »
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omg, I want 2 see melee stones in action allready :twisted: Ppl r gonna rock each other hard  :lol:
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Offline Grey

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Re: Stones. Yes, Stones.
« Reply #4 on: February 19, 2011, 02:05:25 pm »
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I have got several kills with melee stone. it works fine.
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Offline Cyclopsided

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Re: Stones. Yes, Stones.
« Reply #5 on: February 19, 2011, 02:11:19 pm »
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I have got several kills with melee stone. it works fine.
I have quite a few too, but if the enemy knows how to press his WASD keys, then most of your swings will pass straight through the enemy without registering.
Also, I have declared myself #1 NA hybrid thrower
Formerly known as Marathon.
As an NA admin, I am the most laid back and concerned with the ~fun of the game~ above all other factors. I've also been super inactive since Summer 2012. University takes most of my time, but I still find some time to play when i can.

Offline Grey

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Re: Stones. Yes, Stones.
« Reply #6 on: February 19, 2011, 03:33:18 pm »
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I have quite a few too, but if the enemy knows how to press his WASD keys, then most of your swings will pass straight through the enemy without registering.

Hmm, you need to hit them when they try to hit you. As they come in to swing, dodge back then rush them as they finnish the swing.

Needless to say, melee stones are the most highskill weapon to get kills with, its neither easy nor effective. High athletics is a MUST.
Spamming them while u stand on their toes works too XD
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Offline Cyclopsided

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Re: Stones. Yes, Stones.
« Reply #7 on: February 19, 2011, 03:49:30 pm »
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Hmm, you need to hit them when they try to hit you. As they come in to swing, dodge back then rush them as they finnish the swing.

Needless to say, melee stones are the most highskill weapon to get kills with, its neither easy nor effective. High athletics is a MUST.
Spamming them while u stand on their toes works too XD
I'm telling you that as they are moving even side to side as you are both touching, it will pass harmlessly through their shoulder a lot of the times.
I have no hope of hitting someone walking backwards though.

But you are right on needing high athletics to get more to hit.
« Last Edit: February 19, 2011, 03:53:56 pm by Marathon »
Also, I have declared myself #1 NA hybrid thrower
Formerly known as Marathon.
As an NA admin, I am the most laid back and concerned with the ~fun of the game~ above all other factors. I've also been super inactive since Summer 2012. University takes most of my time, but I still find some time to play when i can.

Offline Grey

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Re: Stones. Yes, Stones.
« Reply #8 on: February 19, 2011, 04:25:59 pm »
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I'm telling you that as they are moving even side to side as you are both touching, it will pass harmlessly through their shoulder a lot of the times.

Yeah, I hear that, and Im telling you the answer to that is to spamm hit, so at least one connects, one connect and its the stun, maybe time for another connect, or run. It DOES miss a whole lot cause of the tiny range, it also only has a very narrow dmg trigger, so u gotta make sure u aim RIGHT at the face. Overheads from the back work well enough!
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Offline Kophka

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Re: Stones. Yes, Stones.
« Reply #9 on: February 19, 2011, 04:56:23 pm »
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Yeah, I hear that, and Im telling you the answer to that is to spamm hit, so at least one connects, one connect and its the stun, maybe time for another connect, or run. It DOES miss a whole lot cause of the tiny range, it also only has a very narrow dmg trigger, so u gotta make sure u aim RIGHT at the face. Overheads from the back work well enough!

OR, they could, you know, fix it.

Offline Grey

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Re: Stones. Yes, Stones.
« Reply #10 on: February 19, 2011, 05:03:06 pm »
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I guess it needs fixing if everyone has a problem, but I can land a hit just as often as a punch would hit....and it doesnt seem realistic to make the range of a palmed stone THAT much greater than the fist itself....
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Offline Rumblood

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Re: Stones. Yes, Stones.
« Reply #11 on: February 19, 2011, 05:39:47 pm »
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OR, they could, you know, fix it.

and Grey could just go complain about Admins  :P
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Offline Cyclopsided

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Re: Stones. Yes, Stones.
« Reply #12 on: February 19, 2011, 05:50:45 pm »
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I guess it needs fixing if everyone has a problem, but I can land a hit just as often as a punch would hit....and it doesnt seem realistic to make the range of a palmed stone THAT much greater than the fist itself....
actually fist uses a different animation which extends further and has more range than the 1h animation the rock currently uses.

And i am talking about a miniscule 5 range increase to make it hit correctly. ORRRRRR you could give the rock the Unarmed animation!

But, if you want to talk about weapon length numbers, I'll refer to the cleaver. It is the shortest weapon in the game [except for the stone] and it has 35 range. However, it extends from the hand less than that. But if it had any less range it wouldn't actually connect when it should.
Also, I have declared myself #1 NA hybrid thrower
Formerly known as Marathon.
As an NA admin, I am the most laid back and concerned with the ~fun of the game~ above all other factors. I've also been super inactive since Summer 2012. University takes most of my time, but I still find some time to play when i can.

Offline Krakatit

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Re: Stones. Yes, Stones.
« Reply #13 on: February 19, 2011, 05:59:14 pm »
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Like developers have nothing better to do than modifying melee stone :D

Offline Grey

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Re: Stones. Yes, Stones.
« Reply #14 on: February 19, 2011, 06:06:23 pm »
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Like developers have nothing better to do than modifying melee stone :D

They dont??!! AWESOME, we should see it fixed soon then!

and Grey could just go complain about Admins  :P

The VAST majority of the admins seem nice well adjusted people.
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