Author Topic: Stones. Yes, Stones.  (Read 2728 times)

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Offline Cyclopsided

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Re: Stones. Yes, Stones.
« Reply #15 on: February 20, 2011, 02:53:55 pm »
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Lol, this is literally a minute fix. It should just be the change of a value I'm pretty sure.

I just think it is wrong that a melee stone has less range than fists and as such misses people you are touching a lot. You can't get closer. It just needs marginally more weapon length or the unarmed animation. I hope a dev can actually respond to this rather than a troll.

I've been having to spam right attack with the stone since it is the one that hits most reliably (and not very reliably at that) due to the animation having more range. Thanks!
« Last Edit: February 20, 2011, 02:58:19 pm by Marathon »
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Offline Joelturuz

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Re: Stones. Yes, Stones.
« Reply #16 on: February 20, 2011, 03:54:04 pm »
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I don't know what stone model cRPG uses (couldn't find it), but normal stone in Warband is exactly 7 long. So unless cRPG modified it, the stone is of correct lenght.

Offline Cyclopsided

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Re: Stones. Yes, Stones.
« Reply #17 on: February 20, 2011, 06:01:00 pm »
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I don't know what stone model cRPG uses (couldn't find it), but normal stone in Warband is exactly 7 long. So unless cRPG modified it, the stone is of correct lenght.
The model is the correct length. This isn't about that, and I am not asking them to change anything with the model.
+1 to you though.
Also, I have declared myself #1 NA hybrid thrower
Formerly known as Marathon.
As an NA admin, I am the most laid back and concerned with the ~fun of the game~ above all other factors. I've also been super inactive since Summer 2012. University takes most of my time, but I still find some time to play when i can.

Offline Fasader

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Re: Stones. Yes, Stones.
« Reply #18 on: February 20, 2011, 06:08:50 pm »
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Sorry guys, we do not (knowingly) give invisible reach to weapons.
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Offline Xant

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Re: Stones. Yes, Stones.
« Reply #19 on: February 20, 2011, 06:48:59 pm »
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Sorry guys, we do not (knowingly) give invisible reach to weapons.

Even if I ask nicely?!
Meaning lies as much
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as in the Haiku.

Offline Nemeth

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Re: Stones. Yes, Stones.
« Reply #20 on: February 20, 2011, 06:54:14 pm »
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I am yet to see you ask someone nicely.

Offline Xant

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Re: Stones. Yes, Stones.
« Reply #21 on: February 20, 2011, 06:54:38 pm »
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I am yet to see you ask someone nicely.

It's a hypothetical question.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Cyclopsided

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Re: Stones. Yes, Stones.
« Reply #22 on: February 20, 2011, 07:23:08 pm »
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Sorry guys, we do not (knowingly) give invisible reach to weapons.
I was expecting that answer. I've currently had the mentality of "Just deal with it."
Then my appeal is to the animation used with the rock. The 1h animation is bad for it, especially the left swing. The left swing has such low reach it is actually pretty funny to imagine someone swinging a rock like that. Compared to the unarmed animation's left swing which actually extends the arm the way you would if you were to hit someone with your fist (same if you had a rock in your hand). I don't know the numbers, but just by looking it has almost twice the reach of the 1h left slash and it actually hits the enemy when it should.

Hopefully I have not been unreasonable about this. I'd actually be fine with a speed nerf to the rock if you just fixed the animation of it so it could hit enemies. Thanks for replying!
Also, I have declared myself #1 NA hybrid thrower
Formerly known as Marathon.
As an NA admin, I am the most laid back and concerned with the ~fun of the game~ above all other factors. I've also been super inactive since Summer 2012. University takes most of my time, but I still find some time to play when i can.

Offline Cyclopsided

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Re: Stones. Yes, Stones.
« Reply #23 on: February 22, 2011, 09:15:17 am »
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Alright, I admit defeat temporarily on this.
It appears that the unarmed animation can not be given to ANY weapon due to it needing to be a different animation and there being an itcf_ animation limit hardcoded into warband...


But all hope is not lost! When WSE is used in conjunction with CRPG, hardcoded things are able to be changed!
oooooooohhhh WSE. Those will be the day when pole-arms don't have their hardcoded stun and I can finally melee properly with a rock.

I'll be editing my initial post to update this.
Please refer to the first post now. It has an adequate explanation on everything. Thank you :)
« Last Edit: February 22, 2011, 09:43:26 am by Marathon »
Also, I have declared myself #1 NA hybrid thrower
Formerly known as Marathon.
As an NA admin, I am the most laid back and concerned with the ~fun of the game~ above all other factors. I've also been super inactive since Summer 2012. University takes most of my time, but I still find some time to play when i can.