Author Topic: Buff arrow velocity  (Read 3472 times)

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Offline Black Wind

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Buff arrow velocity
« on: December 19, 2011, 02:53:58 am »
-9
Read this before you try to flame me.

Okay, so. I know all you players out there won't like this concept, but it's necessary. The arrows in-game travel at around one-third of the velocity of arrows in real life. I sm
Not saying we make them faster by a multiple of three, but perhaps  a fifth/quarter of their current speed should be added on to the projectile.

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Offline Joker86

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Re: Buff arrow velocity
« Reply #1 on: December 19, 2011, 03:17:26 am »
+2
Did you just post "real life" in the suggestion corner, concerning ingame balancing?

Well, then I demand plate to protect as well against arrows as in real life. I want my plate armour to have protection 250.

 :P
Joker makes a very good point.
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Offline Korgoth

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Re: Buff arrow velocity
« Reply #2 on: December 19, 2011, 03:19:45 am »
0
Well, then I demand plate to protect as well against arrows as in real life. I want my plate armour to have protection 250.

lol My friend who loves plate always complains about that :D

"Wow arrow just penetrated my armour! Unrealistic!!!"
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Offline Black Wind

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Re: Buff arrow velocity
« Reply #3 on: December 19, 2011, 05:49:45 am »
-1
Did you just post "real life" in the suggestion corner, concerning ingame balancing?

Well, then I demand plate to protect as well against arrows as in real life. I want my plate armour to have protection 250.

 :P


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Offline Joker86

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Re: Buff arrow velocity
« Reply #4 on: December 19, 2011, 06:03:51 am »
0
On ranges of about 25 to 50m... if you are lucky... I could live with this  :wink:
Joker makes a very good point.
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Offline Black Wind

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Re: Buff arrow velocity
« Reply #5 on: December 19, 2011, 06:24:41 am »
-1
On ranges of about 25 to 50m... if you are lucky... I could live with this  :wink:

Plate only got that good in the 16th century anyway... The same period when early firearms were implemented in warfare
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Offline Paul

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Re: Buff arrow velocity
« Reply #6 on: December 19, 2011, 09:55:38 am »
0
The arrows in-game travel at around one-third of the velocity of arrows in real life.

That's wrong. We did some research and remodeled current arrow speed after historical projectile velocity with historical bows using war arrows. Bows today achieve higher speeds thanks to new materials.

ingame_velocity_in_m_per_s = item_kinds_shoot_speed * sqrt((PD * 0.12) + 1.0) * 1.2
{PD capped at bow diff+4}
« Last Edit: December 19, 2011, 09:59:43 am by Paul »

Offline Loki

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Re: Buff arrow velocity
« Reply #7 on: December 19, 2011, 10:19:48 am »
+2
the accurancy is what I have the biggest problem with honestly, which is the main reason I gave archery up.  With 160 wpf aiming for people's heads was useless, even at pointblank range.
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Offline Gisbert_of_Thuringia

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Re: Buff arrow velocity
« Reply #8 on: December 19, 2011, 10:58:02 am »
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Only thing that needs to be done is a very slight speedbuff for longbow and a small nerf in damage or speed or accuracy for rusbow. Rest is fine^^

Offline Tomas

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Re: Buff arrow velocity
« Reply #9 on: December 19, 2011, 03:48:57 pm »
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Most of the balance issues and complaints/suggestions come about because of the PD system.  People look at bows, then look at crossbows and then obviously try to compare them.

Change the PD bonuses so that they up your speed/hold time with a bow, whilst removing the accuracy nerf and damage/arrow speed bonuses and you will be able to more easily compare bows and crossbows which if they truely are balanced people will be able to see.

It also makes sense.  The current system of using a longbow works like this

PD5 = damn i'm not strong enough :(
PD6 = Yeah, it works! I can now use my 140lb Longbow
PD7 = Wow my 140lb Longbow has just morphed into a 161 lb Longbow!
PD8 = Damn! Where did this 195lb longbow come from.  Its amazing

A more realistic system would be
PD5 = damn i'm not strong enough :(
PD6 = Yeah, it works! I can now use my 140lb Longbow but its a bit of a strain and takes some time for the reticule to get to its smallest and it doesn't stay their for long
PD7 = This is getting a bit easier now, the reticule gets to its smallest a bit quicker and stays there a bit longer
PD8 = Now we're talking, i'm strong enough to pull the bow back quite quickly so that the reticule gets to its smallest nice and quick and then I have a decent amount of time to pick a target.
PD_bow_requirement_+4 = min time for reticule to get to its smallest and max time that it stays there.

This system would encorage bow users to go beyond their bows PD difficulty to get the longest time to aim and therefore make it easier.  This means people will either stick with low PD/damage bows or really sacrifice Agility/speed.  Good bow users meanwhile might accept the shorter time they have to aim & fire which will give them a nice reward for their skill.

This would also open the way for a few new bows.  Same models but a PD 5 longbow and a PD 7 longbow would give some more options for people and mean they can customixe their appearance a bit more.

Offline Gisbert_of_Thuringia

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Re: Buff arrow velocity
« Reply #10 on: December 19, 2011, 06:23:44 pm »
0
So and where comes wpf in your system?

What you suggest is that powerdraw is increasing the time you can aim AND your drawspeed. This is ridiculous.


Drawing your bow stronger doesn't make you a more accurate archer :/

Actually it makes your shots harder.
And I don't think you would be able to hold it longer, because the more you draw, the faster your are exhausted from drawing it ;)

Offline Okkam

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Re: Buff arrow velocity
« Reply #11 on: December 19, 2011, 07:46:02 pm »
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What you suggest is that powerdraw is increasing the time you can aim AND your drawspeed. This is ridiculous.

This is not ridiculous. PD in native works this way.

Also - swinging with your sword harder do not make your swings faster, with your logic PS must decrease melee wpf too.

Offline Gisbert_of_Thuringia

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Re: Buff arrow velocity
« Reply #12 on: December 19, 2011, 08:47:59 pm »
0
You just supported what I said I guess :/


What he wants is that PD makes you draw faster and lets you aim longer, what I don't want

You say that PS doesn't make you hit faster, so why should PD make you draw faster?   *confused*



And please, do not try to compare native to crpg^^   Native archery is soooo damn unrealistic that it shouldn't even be in people's minds here

Offline Jarlek

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Re: Buff arrow velocity
« Reply #13 on: December 20, 2011, 03:37:36 am »
0
That's wrong. We did some research and remodeled current arrow speed after historical projectile velocity with historical bows using war arrows. Bows today achieve higher speeds thanks to new materials.

ingame_velocity_in_m_per_s = item_kinds_shoot_speed * sqrt((PD * 0.12) + 1.0) * 1.2
{PD capped at bow diff+4}
HAH! Formula added to the wiki! Your secrets are now categorized properly and made available for everyone! Muhahahah!

xD

Thanks Paul.
http://wiki.c-rpg.net/index.php?title=Archery
There it is if you wanna see it.

I have a problem though. I can't make the formula into a nicely displayed way on the wiki. I tried the "math formula" thingie, but I couldn't make it work. Could anyone make it more readable, please?
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Offline Black Wind

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Re: Buff arrow velocity
« Reply #14 on: December 20, 2011, 05:04:57 am »
0
ingame_velocity_in_m_per_s = item_kinds_shoot_speed * sqrt((PD * 0.12) + 1.0) * 1.2
{PD capped at bow diff+4}

=

Arrow speed in meters per second = bows shoot speed  x  square root of ((power draw  x  0.12) + 1.0)  x  1.2

The power draw is capped at bow difficulty + 4
« Last Edit: December 20, 2011, 05:06:16 am by Black Wind »
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