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Increase the running speed penalty from armor weight.

Yes
No

Author Topic: Make the weight penalties from armor affect more runnin speed.  (Read 5384 times)

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Offline Lichen

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Re: Make the weight penalties from armor affect more runnin speed.
« Reply #30 on: December 15, 2011, 06:54:52 pm »
0
I'm tired to see tin cans or any other heavies run as fast as anybody else in medium armor. It's stupid.
Waltz if I remember correctly, even made some tests and he came up with proof that going heavy has almost no down sides beside the price cuz the speed panalty is almost inexistent.
If athletics are equal between 2 players and the only difference is armor I agree. If the heavy armor guy has more athletics than another player then he should be pretty quick. But what I'd really like to see is a stamina bar depending on your athletics+armor weight.

Offline Siboire

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Re: Make the weight penalties from armor affect more runnin speed.
« Reply #31 on: December 15, 2011, 07:54:05 pm »
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Could it be that he interrupted his "sprint" bonus by pressing a or d for sidestepping by accident?

You get a sprint bonus for running forward for a few seconds if you don't sidestep and just turn using the mouse.

If you knew that already, then I apologise. Then something weird is going on, if you had the same athletics.

Yes I know that, we were running in straight line and no, he did not pressed any key :)

For the weapons we were carrying, he was with an italian sword (no secondary weapon) and I was with a elite scimi and a fighting axe sheated. But that was once. Gotta do more tests, maybe it was some kind of bug...

As it feels now, athletics has huge impact on speed yet armor has very little (even less on swinging speed), which should change IMO. Speedies with 7-8 ath in heavy should be slowed down a lot more. Maybe make the penalty affect athletics too? Like, the more athletics you have, the bigger the penalty gets from weight... Just throwing a random idea like that...
« Last Edit: December 15, 2011, 07:55:55 pm by Siboire »

Offline Jarlek

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Re: Make the weight penalties from armor affect more runnin speed.
« Reply #32 on: December 16, 2011, 12:47:18 am »
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If the shields were on your back, then you can't forget about weapon length which affects speed. If he had a glaive and you a simple one hander or a morningstar, you're going to be a fair bit faster because of the penalty he receives.
Shield on back and shield in hand gives the same speed penalty. Only weapons have the added length penalty.
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Offline Tydeus

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Re: Make the weight penalties from armor affect more runnin speed.
« Reply #33 on: December 16, 2011, 01:02:26 am »
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Shield on back and shield in hand gives the same speed penalty. Only weapons have the added length penalty.
Right, I said that because I wasn't about to start assuming that just because he had a shield, he was also a 1her, which is why I made mention of the glaive(polearm, cannot be used with a shield).
chadz> i wouldnt mind seeing some penis on my character

Offline Elric_de_Melnibone

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Re: Make the weight penalties from armor affect more runnin speed.
« Reply #34 on: December 16, 2011, 08:26:45 am »
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Quote
Like, the more athletics you have, the bigger the penalty gets from weight

I could live with that solution.
Especially as it wouldn't "pick on plate users only", but affect all heavier armour.
« Last Edit: December 16, 2011, 08:29:23 am by Elric_de_Melnibone »
- What can change the nature of a man?

Offline PieParadox

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Re: Make the weight penalties from armor affect more runnin speed.
« Reply #35 on: December 16, 2011, 12:56:17 pm »
+1
I feel like plate armour should instead have less resistance to cut damage, as it straight up ignores one handers... Speed itself isnt too bad... Though requirements should probably be raised. (though I'm basing this off prior to recent armour nerf patch)

Also, whats the deal with being able to wear plate, but not wear any of the cool helmets? It's disappointing!

Offline Elric_de_Melnibone

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Re: Make the weight penalties from armor affect more runnin speed.
« Reply #36 on: December 16, 2011, 01:22:37 pm »
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But plate armour -does- completely ignore cut damage.

You can't cut plate armour with swords.
At least some amount of realism should remain, in my opinion.

Pierce and blunt are your friend.
- What can change the nature of a man?

Offline Tzar

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Re: Make the weight penalties from armor affect more runnin speed.
« Reply #37 on: December 16, 2011, 01:56:17 pm »
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Im a rock scissor is fine but nerf paper
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Siiem

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Re: Make the weight penalties from armor affect more runnin speed.
« Reply #38 on: December 16, 2011, 02:01:05 pm »
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Im a rock scissor is fine but nerf paper

I'm speechless...

Offline dodnet

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Re: Make the weight penalties from armor affect more runnin speed.
« Reply #39 on: December 16, 2011, 02:19:01 pm »
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Im a rock scissor is fine but nerf paper

Nooooo! Scissors is the enemy!
The logic of war seems to be that if a belligerent can fight he will fight.

(click to show/hide)

Offline Duke

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Re: Make the weight penalties from armor affect more runnin speed.
« Reply #40 on: December 16, 2011, 02:24:32 pm »
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Im a rock scissor is fine but nerf paper
Poor, predictable Tsar: Always chooses rock.
http://www.youtube.com/watch?v=NMxzU6hxrNA

Offline Vodner

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Re: Make the weight penalties from armor affect more runnin speed.
« Reply #41 on: December 16, 2011, 04:29:02 pm »
+1
But plate armour -does- completely ignore cut damage.

You can't cut plate armour with swords.
At least some amount of realism should remain, in my opinion.
Game balance is infinitely more important than realism.

Plate should offer a slight advantage. It should not allow bad players to get by without blocking.
« Last Edit: December 16, 2011, 04:30:18 pm by Vodner »

Offline Mala

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Re: Make the weight penalties from armor affect more runnin speed.
« Reply #42 on: December 17, 2011, 05:48:15 pm »
+2
Well armour is a difficult topic.
It should protect you better than the peasant stuff, but it should not have all the advantages.
Yes there are a wpf and speed penalty, but these are hardly noticable.

The tincans will now scream "lies!" and thats why i have made a video.

As distance i have chosen the double of lenght of the war spear with various load outs.

My athletic skill is 7 and i have needed

1.75 sec with the amazon setup (4.7 kg weight with 0 armour value)
1.77 sec with my standard light armour (9.4 kg weight with 24 armour value)
2.00 sec with a medium armour mailshirt (18.8 kg weight and 44 armour value)
2.16 sec with a heavy plate armour (37.7 kg weight and 64 armour value)

So in the end i gain 0.23 sec for for 50% of the weight and 54% of armour against medium infantry,
or 0.39 sec for 25% of the weight and 37% of the amour against knights.

running speed
the first part is normal speed, the second 50% slow-motion.

« Last Edit: December 17, 2011, 05:51:41 pm by Mala »

Offline Siboire

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Re: Make the weight penalties from armor affect more runnin speed.
« Reply #43 on: December 17, 2011, 06:53:00 pm »
0
Thx! This is a valuable intel! This is exactly what I'm trying to explain. It needs to change.

Offline ArchonAlarion

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Re: Make the weight penalties from armor affect more runnin speed.
« Reply #44 on: December 17, 2011, 08:20:25 pm »
-1
Game balance is infinitely more important than realism.

Nobody ever says, "Oh I remember that game! It was so balanced, I loved it!"

Nope, the experience is infinitely more important than balance and you are simply expecting that less armor vs more armor MUST be an equally viable choice, when it really doesn't have to be that way at all.

Mount and Blade wouldn't exist if it wasn't for the devs wanting a "realistic" medieval combat game, rather than the same pop-culture rock paper scissor BS that has come to be expected by every other halfwit out there.

Gunpowder weapons need to be imported into Calradia, that's all  :D