I'd much rather see armor scaled down so the most you could get would be about 60. Then rescale all other damage appropriately. Slightly reduce the numerical damage on pierce/blunt attacks, lower bow damage by a point or two, then force cut damage at all times and slightly buff bodkin damage. Scale down xbow damage by about 10-15% etc...
When you can have up to 80 armor, trying to balance equipment gets a bit ridiculous. It becomes easy to have weapons that are extremely strong against low armored targets, but not very good against plate(War Spear) or weapons that are great against plate but are absolutely atrocious against lightly armored, fast opponents(great maul). Variety is great and having specialized weapons is a terrific idea, but right now I think the extremes are too far out. Not to mention, because of this huge disparity between armor values of players, 1hers(the class) get forced into specific builds if they want to ensure that every other hit isn't a glance on a plate guy.
Edit: Somehow I almost forgot how I originally decided that I wanted to see a balance change like this. It was a discussion about variety. I believe lowering the amount of armor equipment gives as well as scaling back the higher end armors further, would greatly increase the viability of agility builds which would in turn, increase the viability of heavier str builds as well(If there are more agi builds, then there are more people running around that high str builds can 1-3 shot). Everything becomes just a bit more viable.
Edit 2: Of course, this is a change directed at crpg, not strategus(though no one even has plate armor in strat, so no biggie I guess.)
Would be interesting to see what other people thought about this.