Poll

Increase the running speed penalty from armor weight.

Yes
No

Author Topic: Make the weight penalties from armor affect more runnin speed.  (Read 5372 times)

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Offline Siboire

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Make the weight penalties from armor affect more runnin speed.
« on: December 15, 2011, 05:59:44 am »
+2
I'm tired to see tin cans or any other heavies run as fast as anybody else in medium armor. It's stupid.
Waltz if I remember correctly, even made some tests and he came up with proof that going heavy has almost no down sides beside the price cuz the speed panalty is almost inexistent.

I was in white tunic over mail with some mail mittens and boots (light-medium armor) and I had 5 ath  but a tin can managed to out-run me!

Anyway, gonna make a poll.

I would not be surprise if all the plate/str crutchers say no to this...

Offline Bobthehero

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Re: Make the weight penalties from armor affect more runnin speed.
« Reply #1 on: December 15, 2011, 06:02:58 am »
0
Plate ''crutcher'' here.

So yeah... no, enough with the nerf.
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Offline Tydeus

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Re: Make the weight penalties from armor affect more runnin speed.
« Reply #2 on: December 15, 2011, 06:25:45 am »
+3
I'd much rather see armor scaled down so the most you could get would be about 60. Then rescale all other damage appropriately. Slightly reduce the numerical damage on pierce/blunt attacks, lower bow damage by a point or two, then force cut damage at all times and slightly buff bodkin damage. Scale down xbow damage by about 10-15% etc...

When you can have up to 80 armor, trying to balance equipment gets a bit ridiculous. It becomes easy to have weapons that are extremely strong against low armored targets, but not very good against plate(War Spear) or weapons that are great against plate but are absolutely atrocious against lightly armored, fast opponents(great maul). Variety is great and having specialized weapons is a terrific idea, but right now I think the extremes are too far out. Not to mention, because of this huge disparity between armor values of players, 1hers(the class) get forced into specific builds if they want to ensure that every other hit isn't a glance on a plate guy.

Edit: Somehow I almost forgot how I originally decided that I wanted to see a balance change like this. It was a discussion about variety. I believe lowering the amount of armor equipment gives as well as scaling back the higher end armors further, would greatly increase the viability of agility builds which would in turn, increase the viability of heavier str builds as well(If there are more agi builds, then there are more people running around that high str builds can 1-3 shot). Everything becomes just a bit more viable.

Edit 2: Of course, this is a change directed at crpg, not strategus(though no one even has plate armor in strat, so no biggie I guess.)

Would be interesting to see what other people thought about this.
« Last Edit: December 15, 2011, 06:36:47 am by Tydeus »
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Offline obitus

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Re: Make the weight penalties from armor affect more runnin speed.
« Reply #3 on: December 15, 2011, 07:09:59 am »
0
no.  this buffs archers.

Offline Zisa

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Re: Make the weight penalties from armor affect more runnin speed.
« Reply #4 on: December 15, 2011, 07:43:06 am »
0
Much rather see a buff to athletics and a real benefit to lighter armor. 5 athletics.. well, that's a bit low to consider yerself a speedster.
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Offline Vibe

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Re: Make the weight penalties from armor affect more runnin speed.
« Reply #5 on: December 15, 2011, 08:19:21 am »
0
Not a bad idea. High armor is still too effective with little penalties, this needs to change.

Offline Elric_de_Melnibone

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Re: Make the weight penalties from armor affect more runnin speed.
« Reply #6 on: December 15, 2011, 08:44:05 am »
-6
Yeah right, as if plate isn't nerfed enough already.

It doesn't protect as it should (in real life)
It slows your attacks down (it doesn't in real life)
It slows you down already (it doesn't in real life)
Repairs cost an insane amount of money if you don't go and sell heirlooms all day (you can repair usual battle-damage yourself with the right hammers in real life)

As a person that wears plate armour in real life on a regular basis, I think it's way too handicapped already.
Of course I admit that game balance is important, so I don't whine about the current situation too much.

But nerfing it even more, hell no. Fuck off.

Especially if it's a ridiculous thing like movement speed, which is completely unrealistic, and after all, M&B does try to simulate the medieval warfare, doesn't it?
Cutting corners for balance is okay, but nerfing movement speed would not only cut a corner, it would cut much, much more.
« Last Edit: December 15, 2011, 08:45:16 am by Elric_de_Melnibone »
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Offline Vibe

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Re: Make the weight penalties from armor affect more runnin speed.
« Reply #7 on: December 15, 2011, 08:48:20 am »
0
Oh the bias in you

Offline Xant

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Re: Make the weight penalties from armor affect more runnin speed.
« Reply #8 on: December 15, 2011, 09:14:38 am »
+1
Plate has never been a problem. It's the weight 17-22 armors which are still a bit too effective, IMO.
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Offline Vibe

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Re: Make the weight penalties from armor affect more runnin speed.
« Reply #9 on: December 15, 2011, 09:22:03 am »
0
Plate has never been a problem. It's the weight 17-22 armors which are still a bit too effective, IMO.

Agree here, specially loomed Heraldic Transitional. That being said I'm still fast as shit in Plate armour with 7 ath.

Offline Gurnisson

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Re: Make the weight penalties from armor affect more runnin speed.
« Reply #10 on: December 15, 2011, 11:27:52 am »
0
Agree here, specially loomed Heraldic Transitional.

Pierce damage is your friend. Those loomed Transitional armors goes down like a charm with a good pierce weapon and some speed bonus to boot.
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Offline Vibe

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Re: Make the weight penalties from armor affect more runnin speed.
« Reply #11 on: December 15, 2011, 11:36:58 am »
0
Pierce damage is your friend. Those loomed Transitional armors goes down like a charm with a good pierce weapon and some speed bonus to boot.

True, I've got a +2 morningstar for those guys. What bothers me that a lot of those guys can still effectively move in and out of range of my morningstar even when wearing all that weight.

Offline Torben

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Re: Make the weight penalties from armor affect more runnin speed.
« Reply #12 on: December 15, 2011, 11:38:02 am »
0
its the maneuver penalty any heavy armors that gives the balance
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Re: Make the weight penalties from armor affect more runnin speed.
« Reply #13 on: December 15, 2011, 11:55:41 am »
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What maneuver penalty? I believe I can turn just as fast with plate.

Offline Torben

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Re: Make the weight penalties from armor affect more runnin speed.
« Reply #14 on: December 15, 2011, 12:00:39 pm »
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What maneuver penalty? I believe I can turn just as fast with plate.

nope,  there is actually a quite noticable differance.  run in a straight line and than do zig zag moves with a and d,  not the mouse.  takes way longer.  at least for me with 6 athletics
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