Author Topic: CTF Feedback  (Read 4372 times)

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Offline BlackMilk

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Re: CTF Feedback
« Reply #30 on: December 14, 2011, 10:00:50 pm »
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I'm confused.

Whats the Reason for all those flags standing around everywhere?

And why do I not get Gold and xp constantly?

Apart from that ctf is GREAT. Thank you so much for coding it!

Offline Overdriven

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Re: CTF Feedback
« Reply #31 on: December 14, 2011, 10:33:05 pm »
+2
Disable building material/siege shields. At the moment we have a lot of happy campers on both sides. Makes it very boring for both sides.

Offline Overdriven

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Re: CTF Feedback
« Reply #32 on: December 14, 2011, 10:50:28 pm »
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Here's an example of the siege shields and using a siege tower to block either the flag entirely or routes to the flag. The same was happening with criss crossing ladders in an alley way. Fortunately we grabbed the flag just before the siege tower went up, and it was the last flag cap we needed. But it does show how easy it is to abuse.

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« Last Edit: December 14, 2011, 10:52:14 pm by Overdriven »

Offline Weren

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Re: CTF Feedback
« Reply #33 on: December 14, 2011, 10:55:50 pm »
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Fuck everything.

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Free speech is about to become terrorism.

Offline Overdriven

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Re: CTF Feedback
« Reply #34 on: December 14, 2011, 10:58:05 pm »
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Fuck everything.

Already posted  :P Like I said though, I managed to grab the flag with my troll 32 agi char and get it out just as the siege tower was up. Then got shot but someone else finished the job. The siege shields one is more frustrating because there are only 2 routes to that flag. One was partially blocked by criss crossing ladders, the other entirely blocked by siege shields.

Offline HuskerRall

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Re: CTF Feedback
« Reply #35 on: December 14, 2011, 11:15:43 pm »
+1
- Equip screen popping during combat, round still goes on. Fastest clicker gets free hits.

Dumbest bug of all time..of all time!


Offline Froto_the_Loc

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Re: CTF Feedback
« Reply #36 on: December 14, 2011, 11:40:35 pm »
-1
Felt like battle with respawn and pretty flags everywhere.
Not really surprised.
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Offline Zekerage

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Re: CTF Feedback
« Reply #37 on: December 14, 2011, 11:56:42 pm »
+1
Disallow Flag carrying on Horse back, or make whoever has the flag move more slowly (on horse included). That way capturing is a team effort, AND the defenders have a chance to catch them.

Offline Fluffy_Muffin

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Re: CTF Feedback
« Reply #38 on: December 14, 2011, 11:58:23 pm »
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Disallow Flag carrying on Horse back, or make whoever has the flag move more slowly (on horse included). That way capturing is a team effort, AND the defenders have a chance to catch them.

Already implemented, not the move slowly on foot part tho
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Offline Loar Avel

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Re: CTF Feedback
« Reply #39 on: December 15, 2011, 12:04:18 am »
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bad

spawn rape

siege equipement



fun otherwise
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Offline Fluffy_Muffin

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Re: CTF Feedback
« Reply #40 on: December 15, 2011, 12:07:21 am »
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Is the xp system broken or is that just how it works? Im confus
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Offline Overdriven

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Re: CTF Feedback
« Reply #41 on: December 15, 2011, 12:24:28 am »
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Disallow Flag carrying on Horse back, or make whoever has the flag move more slowly (on horse included). That way capturing is a team effort, AND the defenders have a chance to catch them.

Yeah you can't capture flags on a horse...you move slower than walking pace :/

Offline Tydeus

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Re: CTF Feedback
« Reply #42 on: December 15, 2011, 12:27:30 am »
+2
Without stating what everyone else has stated:
*Have XP be more than just multiplier tics. I fear multipliers with flag captures where you go back to 1 multi if someone caps your flag, could be too severe and could force people to have 1x multipliers for a rather extensive amount of time. I can't stress this one enough, especially due to balance not switching up teams as often as it does in other game modes.

*~30/40 minutes per map would be nice.

*Focus on large maps rather than small ones.

*No village maps. Village maps make for especially shitty CTF maps. Maps are going to have the same amount of importance in CTF that they have in Siege, if not more so due to CTF simply being a more complex gamemode.

*Don't allow cavalry to be battalion flag carriers. A clan of 15/20 people could ensure victory nearly every round by having only one guy spawn which a horse, get a battalion flag, ride to one of the flanks near the enemy flag and then have the rest of the clan spawn on him.

*Don't allow spawning on a teammate who is within 20 feet of the opponent team's original flag location.
« Last Edit: December 15, 2011, 12:28:47 am by Tydeus »
chadz> i wouldnt mind seeing some penis on my character

Offline Overdriven

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Re: CTF Feedback
« Reply #43 on: December 15, 2011, 01:11:58 am »
+1
Ok new bug...someone dropped the flag just now and now no one can pick it up ect. It's just stuck there and with the timer borked we can't play anymore.

Edit:

No admins and no polls either so ctf server is a no go.

Fixed by meow thanks  :D
« Last Edit: December 15, 2011, 01:31:47 am by Overdriven »

Offline FRANK_THE_TANK

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Re: CTF Feedback
« Reply #44 on: December 15, 2011, 01:50:21 am »
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The only problem I noticed was that it wasn't KOH... So yeah KING OF THE HILL!!!

First to three; 10 seconds in it spawns the double flags some where randomly on the map. AND THEN! http://www.youtube.com/watch?v=zpQokcyUJ7c
« Last Edit: December 15, 2011, 01:52:45 am by dangah »
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