Author Topic: CTF Feedback  (Read 4049 times)

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Offline Meow

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CTF Feedback
« on: December 14, 2011, 12:37:10 pm »
+3
Discuss!

Offline Fluffy_Muffin

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Re: CTF Feedback
« Reply #1 on: December 14, 2011, 12:50:28 pm »
+4
At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square.
Defy me, and you will know what it is to stand against a god.

Offline Largg

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Re: CTF Feedback
« Reply #2 on: December 14, 2011, 12:51:18 pm »
+2
- Distinguishable flags. Gets mixed VERY easily with the battalion flags.
- Respawn timer doesn't show right.
- Would be nice if announcements would be "Enemy team has taken your flag" instead of "Purple(etc.) has taken your flag".

Otherwise seems very nice.

Offline Xant

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Re: CTF Feedback
« Reply #3 on: December 14, 2011, 12:53:47 pm »
0
Battalion flags are the only real problem I noticed.
Meaning lies as much
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Offline Mustikki

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Re: CTF Feedback
« Reply #4 on: December 14, 2011, 01:02:05 pm »
+2
- The battalion flags and the capture flags should have different outlook.
- Spawn raping
- Sometimes double capture updates

Offline Xant

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Re: CTF Feedback
« Reply #5 on: December 14, 2011, 01:12:20 pm »
0
Yeh, sometimes the enemy team immediately gets a point when your team makes a capture, even though they shouldn't have your flag..
Meaning lies as much
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Offline Camaris

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Re: CTF Feedback
« Reply #6 on: December 14, 2011, 01:24:16 pm »
0
- maps :) (but i will probably start today or tomorrow with some dedicated ctf maps.

Offline Phyrex

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Re: CTF Feedback
« Reply #7 on: December 14, 2011, 01:29:13 pm »
0
Infantry is at a severe disadvantage for flag capturing. Better at defending.

Which could easily be fixed with some proper CTF maps instead of altering code/mechanics.

I'm gonna start working on a map as soon as I get back home from work! :P
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Offline Dolby

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Re: CTF Feedback
« Reply #8 on: December 14, 2011, 01:47:02 pm »
0
CTF is really funny but i think one problem is that you can take the flag with a horse. Besides you have to go down from the horse to take the flag ,it should be unable to use a horse with a flag.
Also i think that it should not get a EU_CTF Server because it could be boRing after some time.Maybe just one hour each day so all would love the CTF hour :P
Dear Dolby
« Last Edit: December 14, 2011, 01:54:01 pm by Dolby »

Offline Chasey

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Re: CTF Feedback
« Reply #9 on: December 14, 2011, 02:04:39 pm »
0
some of the maps really arn't great for ctf, would be nice to have some ctf specific maps out there. Maybe run a competition or something to see who can make the best
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Offline Kalp

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Re: CTF Feedback
« Reply #10 on: December 14, 2011, 02:48:28 pm »
+1
Quote
- Distinguishable flags. Gets mixed VERY easily with the battalion flags.
This. It is very annoying when suddenly a big bunch of opponents appears out of nowhere at our back and we are fucked up.

Second thing is a ultra-running alts [36 agi, 13 ath, shield, light armour]. It's impossible to catch them.
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The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

Offline Xant

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Re: CTF Feedback
« Reply #11 on: December 14, 2011, 03:01:48 pm »
0
But they're useless in a fight. Balanced, IMO.
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Offline Kalp

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Re: CTF Feedback
« Reply #12 on: December 14, 2011, 03:09:03 pm »
0
Quote
But they're useless in a fight.
But they don't need to fight, only run->take flag->run->gain multi
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The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

Offline Xant

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Re: CTF Feedback
« Reply #13 on: December 14, 2011, 03:12:10 pm »
0
Countered by someone guarding the flag and killing them, no?
Meaning lies as much
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Offline Overdriven

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Re: CTF Feedback
« Reply #14 on: December 14, 2011, 03:29:10 pm »
+1
There's a message that says 'Whatever teams flag was automatically returned'. But it isn't, the enemy actually still have it. Seems to occur when the enemy is very near their flag with your flag.

Second thing is a ultra-running alts [36 agi, 13 ath, shield, light armour]. It's impossible to catch them.

That's what cav is for. Problem is, a lot of the maps are very urban. At least the 10 maps that I played. So it's still near impossible to catch them. The only decent one for that was field by the river.
« Last Edit: December 14, 2011, 03:32:15 pm by Overdriven »