Author Topic: GOOD FPS/ping, BAD weapon animation  (Read 5630 times)

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Offline Casimir

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Re: GOOD FPS/ping, BAD weapon animation
« Reply #30 on: February 18, 2011, 09:56:09 am »
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Offline Xant

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Re: GOOD FPS/ping, BAD weapon animation
« Reply #31 on: February 18, 2011, 01:48:40 pm »
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In my Counter Strike Source times I learned that the frames per second should match refresh rate of the monitor or beeing a mulitplier of it.

e.g.: 60 Hz - 60 fps, 120 fps, 180 fps etc.
        75 Hz - 75 fps, 150 fps, 225 fps etc.

I am playing with 60 Hz and 60 fps on high settings and I get 60 fps almost constantly, but honestly I have no idea if there is any noticeable impact..
     

And in Quake based games (Quake (d'uh), Call of Duty) you should have FPS of 60, 125 or 333. 333 allowing you to jump the furthest and being VERY noticeably smoother than 125.
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Offline Lamix

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Re: GOOD FPS/ping, BAD weapon animation
« Reply #32 on: February 19, 2011, 02:42:33 am »
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Kinda both right, if you can double the refresh rate of you're monitor then you'll see improvment, otherwise you can cause tearing and you should v-sync, unless you drop below you're montiors refresh rate in fps as this will cause you're framerate to be cut in half.

This argument don't really have much to do with the Op anyway,

Back on point, from what you posted i don't think theres much more you can do, i have issues like these too and i think its just more to do with the engine and netcode more then anything, just try make sure you have a constant fps.
« Last Edit: February 19, 2011, 03:16:29 am by Lamix »

Offline Joxer

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Re: GOOD FPS/ping, BAD weapon animation
« Reply #33 on: February 19, 2011, 09:39:40 am »
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Even with good fps and ping you get bad animations. It's the same issue as the missing textures thing. Most notably when archers shoot without animation. Sometimes it happens to melee too. Alt-tab to windows and back is only known cure.
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Offline Kafein

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Re: GOOD FPS/ping, BAD weapon animation
« Reply #34 on: February 19, 2011, 01:35:19 pm »
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Even with good fps and ping you get bad animations. It's the same issue as the missing textures thing. Most notably when archers shoot without animation. Sometimes it happens to melee too. Alt-tab to windows and back is only known cure.

Uuurgh, I hate it when archers stand still not even in front of me, then they shoot with the animation coming after. Why on earth does the first thing to be sent on the net is the shot arrow... With those kinds of priorities, I think it's beneficial to use a lagswitch as archer...