Hey, here's a mix of things I think would be good to see in cRPG "classic" :
- No more upkeep. Not needed if items are correctly balanced (heavy armors being heavy, relative instead of fixed weight maluses to avoid tincan armors to be the nobrain choice at higher levels, horses requiring many skill points, maybe with a special horseback weapontype with it's own wpf... ok that's probably too complicated)
- Old gold income rate with the old prices.
- No more level cap, and a more consistent (but still exponential, and even factorial) level curve. The XP needed to get to level X should take roughly (X^0.52)! battles. (2 for level 2, 30 for level 10, 293 for level 20, 2169 for level 30, 14714 for level 40), resulting in a soft cap (if you are ready to spend months to get to level 45, you are still very far from level 46)
- Unique, hard and rare heirlooming. Not as powerful as it was, though. It should remain a choice, with tradeoffs. No more wpf bonus, that was sick. Linear XP bonus (+10% bonus xp per gen, not compound) and an heirloom point. Old heirloom modifiers (maybe some minor tweaks) because heirloomed stuff is special. Required level : starts at 25 and +3 per gen. Same gold price and 1 week timer as in the pre-january cRPG.
- Old XP-radius system, without any special reward for landing the killing blow. The radius is around the killer and not around the victim (grouped ranged fire = good xp)
- Old xp in duel mode !!!
- Old archery OPness so we have something to complain about, yet without it being gamebreaking (the point of cRPG classic isn't winning, it's having fun).