Thx Dezi, the point is not zerging, but to defend with more troops than time needed to kill them all.
If its intended then fallen should have do this instead of calling some carpets on them, that should have be the same, exceopt one is ok and the other no.
For me its the same, this is exploiting (shity) game mechanics.
It was a big risk to leave our fiefs, and i doubt many would recommend trying our tactics, but it worked. You can bitch as much about the game itself to chadz, This is not exploiting its math. Beside we are soon over the village time, its time for castle sieges soon and then you have 4 hours i believe. Still the same apply there, same issue 2 castle attacks on 1 clan or alliance is then maybe up to 8 hours play time. If a care-bear alliance like you guys have actually could work together. At-least Hre/FCC did it to us in strategus 2.0. 11 hours playtime straight, then add preparations to that hour count and u get no sleep for like 48 hours.
Time limits have to stay, and i belive its much more realistic to have several attacks on both villages and castles.
IF however timelimits are removed, then maximum 1 attack on 1 clan each 24 hour, and that would suck more then attacking fiefs several times, because then all tactics are removed from the game. And we are stuck with trading only in strategus