Author Topic: obitus maps - NEW MAP IMMINENT FACE OFF 2013  (Read 19621 times)

0 Members and 1 Guest are viewing this topic.

Offline Fips

  • Moderator
  • *****
  • Renown: 1217
  • Infamy: 290
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Holy Roman Empire
  • Game nicks: Fips_HRE
Re: obitus maps - NEW MAP IMMINENT FACE OFF 2013
« Reply #135 on: August 01, 2013, 12:04:30 pm »
0
I'm a bit sad that Face Off v2 isn't in this patch -- I don't want to add tons of detail if it ends up not being worth a spot in rotation / not fun.

It is.

Offline obitus

  • Earl
  • ******
  • Renown: 486
  • Infamy: 58
  • cRPG Player
    • View Profile
    • http://www.youtube.com/watch?v=SeAOv_H-hh0&hd=1
  • Faction: kings of kd
Re: obitus maps - NEW MAP IMMINENT FACE OFF 2013
« Reply #136 on: August 04, 2013, 11:57:35 pm »
0
Version 3!


Face Off v3
Download:
https://www.dropbox.com/s/1c4u1m6yxyhk50k/scn_face_off v3.zip
(click to show/hide)
« Last Edit: August 05, 2013, 12:19:51 am by obitus »

Offline Fips

  • Moderator
  • *****
  • Renown: 1217
  • Infamy: 290
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Holy Roman Empire
  • Game nicks: Fips_HRE
Re: obitus maps - NEW MAP IMMINENT FACE OFF 2013
« Reply #137 on: August 06, 2013, 12:48:40 pm »
0
Okay, before i add this update: Move the spawns. Spawning so close to the wall with more than 40 players on each side will not be cool.

Offline obitus

  • Earl
  • ******
  • Renown: 486
  • Infamy: 58
  • cRPG Player
    • View Profile
    • http://www.youtube.com/watch?v=SeAOv_H-hh0&hd=1
  • Faction: kings of kd
Re: obitus maps - NEW MAP IMMINENT FACE OFF 2013
« Reply #138 on: August 06, 2013, 06:49:01 pm »
0
Okay, before i add this update: Move the spawns. Spawning so close to the wall with more than 40 players on each side will not be cool.

Version 4!
https://www.dropbox.com/s/hxj0bmac8efv2tn/scn_face_off v4.zip

I also removed some unnecessary knocked over stools

Offline Osiris

  • King
  • **********
  • Renown: 1449
  • Infamy: 324
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Merc
  • Game nicks: Osiris. Aethelstan
  • IRC nick: _Osiris_
Chasm
« Reply #139 on: September 29, 2013, 01:43:45 pm »
+8
Why on earth did someone put a gap in the middle of the bridge on this map? It just results in the same old boring shield wall vs shield wall until some people jump and get nudged down the gap:/
i make terrible warband videos! https://youtu.be/jUdVGIOuULk

Offline Zlisch_The_Butcher

  • King
  • **********
  • Renown: 1272
  • Infamy: 971
  • cRPG Player
    • View Profile
  • Faction: Faction: Frisian Church of Mork The Goat God
  • Game nicks: Zlisch
  • IRC nick: IRC nick: Tears
Re: Chasm
« Reply #140 on: October 01, 2013, 06:15:49 pm »
0
Not like there aren't two other bridges you can cross or anything, it's also usually whatever team jumps over first that wins anyhow.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Jarlek

  • King
  • **********
  • Renown: 1173
  • Infamy: 307
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • The walking wiki
    • View Profile
  • Game nicks: Jarlek_The_Blue, Jarla, Jarlen, Jarler, Jarlec, Jarled OH GOD ALL THESE ALTS
  • IRC nick: Jarlek
Re: Chasm
« Reply #141 on: October 06, 2013, 02:38:31 am »
+1
Why on earth did someone put a gap in the middle of the bridge on this map? It just results in the same old boring shield wall vs shield wall until some people jump and get nudged down the gap:/
That's why
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Gravoth_iii

  • King
  • **********
  • Renown: 1454
  • Infamy: 341
  • cRPG Player Sir White Bishop
  • \ [†] / ☼
    • View Profile
  • Faction: ▬▬ι═══════ﺤ
  • Game nicks: Byzantium_Gravoth, Prince_of_the_Land_of_Stench, Gravy, Igor_Boltsack
Re: Chasm
« Reply #142 on: November 10, 2013, 11:38:37 pm »
+1
REMOVE THIS MAP NOW, PLEASE. There is no other map that makes me go "oh no not this map" like chasm.
Paprika: ...the Internet and dreams are similar. They're areas where the repressed conscious mind escapes.
http://www.youtube.com/watch?v=4VXQSs1Qfcc
http://www.youtube.com/watch?v=8LW6y-kgKtA
visitors can't see pics , please register or login

Offline WITCHCRAFT

  • Highborn
  • King
  • **********
  • Renown: 2174
  • Infamy: 227
  • cRPG Player Madam Black Queen
  • get hexed
    • View Profile
  • Game nicks: WITCHCRAFT, A_Hot_Elf_Princess, Yurnero_of_the_High_Plains, and secret alts
Re: Chasm
« Reply #143 on: November 11, 2013, 04:01:26 am »
0
The main bridge is gimmicky, but I enjoy this map.
visitors can't see pics , please register or login


irl something shorted on the shuttle and laika overheated and died within a few hours of liftoff and for a brief while one could look up to the stars and see a light shooting across the sky that was actually a warm dog corpse slingshoting about the earth at thousands of miles per hour which was arguably humanity's greatest achievement so far

Offline Fips

  • Moderator
  • *****
  • Renown: 1217
  • Infamy: 290
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Holy Roman Empire
  • Game nicks: Fips_HRE
Re: Chasm
« Reply #144 on: November 11, 2013, 06:33:18 pm »
0
Not sure if obitus is still around, but how about he puts another (or move one of the existing ones) smaller bridge close to the main bridge? So you can still use that gap if you want to but there's another way that is just as close.

I agree with Zlisch, there are other options, no idea why noone actually uses them if the big bridge pisses them off so much.

Offline Carthan

  • Duke
  • *******
  • Renown: 612
  • Infamy: 53
  • cRPG Player
  • Mad scientist and creator of QUANTUM-KAFEIN
    • View Profile
  • Faction: BlackCompany
  • Game nicks: Vandal (Carthan)
Re: Chasm
« Reply #145 on: November 11, 2013, 06:58:14 pm »
0
This map works perfectly fine for most people whenever I play it and seems to be thoroughly enjoyed by 90% of the population. ranged shoot over and one team either masses for a push or splits up and flanks across for a chance of ambushing them.
It just results in the same old boring shield wall vs shield wall until some people jump and get nudged down the gap:/
Who would jump across a gap of death and into a shield wall and not expect to get nudged down?
Yes, been posted before. Rather than practicing swinging a weapon, it would be better to go 1 hander and learn a martial art that specializes in takedowns, because that's all that really matters in that sport.

Offline Teeth

  • Moderator
  • *****
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Chasm
« Reply #146 on: November 11, 2013, 07:00:48 pm »
+1
In my opinion the map is just oversized. The walking distances to other crossings make them fairly irrelevant for infantry. Putting the flanking options much closer would probably do it some good.

Offline phnxhdsn

  • Earl
  • ******
  • Renown: 355
  • Infamy: 29
  • cRPG Player
    • View Profile
  • Faction: Byzantium / Vanguard / DMG
  • Game nicks: Phoenix, Mangudai
Re: Chasm
« Reply #147 on: November 13, 2013, 05:50:56 pm »
+3
Not that it is also heavily ranged favored? but i guess that doesn't matter as everyone is ranged now anyway.
visitors can't see pics , please register or login

Offline obitus

  • Earl
  • ******
  • Renown: 486
  • Infamy: 58
  • cRPG Player
    • View Profile
    • http://www.youtube.com/watch?v=SeAOv_H-hh0&hd=1
  • Faction: kings of kd
Re: Chasm
« Reply #148 on: November 16, 2013, 11:04:40 pm »
0

I agree with Zlisch, there are other options, no idea why noone actually uses them if the big bridge pisses them off so much.

I think it's because the main bridge is the only bridge which provides cover from ranged due to the upward tilt, preventing visibility.  The other bridges do not.

The broken bridge is actually closer to both spawns than the main bridge.  Infantry can also just jump the cliff gap where it's narrow, but there's not enough cover from ranged to incentivize these routes.

I'll give this one an update, and Pitfalls needs some graphics fixes as well.

Offline San

  • Developer
  • ******
  • Renown: 1456
  • Infamy: 143
  • cRPG Player A Gentleman and a Scholar
  • 1/Sympathy = Divide By Zero
    • View Profile
    • My youtube Brawl videos
  • Faction: Chaos
  • Game nicks: San_of_Chaos
  • IRC nick: San
Re: Chasm
« Reply #149 on: November 16, 2013, 11:15:31 pm »
0
I disliked the map ever since the change. You can still nudge opponents off the side of the bridge if necessary. Actually found myself using all 3 bridges more when there wasn't a gap since you can ensure that the teams would be clashing, so there would be more opportunities to sneak in. If the other team is just camping their side, going along the side bridges is more risky since there's no pressure yet.