You really seems to hate polearm users.
I now played pikeman some time, and although my skills are of course below average as I played only little in the last few months, I can already say that pikeman is the least rewarding class. You are everyone's bitch, all you can do is frighten cav away (without a chance of killing them) and perhaps support some melee fighters from the second line. But as soon as someone decides you're gonna have to die... you will die! If someone gets past the tip of your pike you are inevitably dead. And every noob without any idea of manual blocking can get past your tip.
And then I must read your reasoning for making the long awlpike a three slot weapon. It's basically "It's because it would be the next weaker weapon they would choose if they didn't want to waste three slots."
I mean: what kind of crappy argument is this? How about putting all spear like polearms to three slots, because once the long awlpike would be three slots you would have the awlpike, battle fork and the war spear. And so on. And so on.
Long awlpikeHorn bow is the next 2 slot replacement for standard pikers longbowmen and should be classed the same.
It's just an invalid argument.
These polearms should be 3 slots because they are exceptional in their categories and therefore should be 3 slots to promote the use of alternative weapons in the same category.
And upkeep/item difficulty does nothing?
A practice longsword and a flamberge take 2 slots both. A cudgel and a long espada eslavona take one slot each. How about making flamberges take 3 slots, too, and long espada taking 2? I mean: if pikemen are to be nerfed that way, what about all the other classes?
I fear you didn't calculate or even think about balance properly, you just posted a very biased view on things, and although you should have the common " 'YES' to every nerf for classes others than mine" and the general "Polearm users are are stagger glitch abusers!" - bonuses for your vote you "only" have a 60-40 majority.
Your suggestion doesn't follow the basic rule of balancing to judge things in relation to all other things in the game, you just decided to make polearms worse. Your argumentation is more than flawed. That's why I think (or better: hope, as I never know what the developers will commit next as crime) you suggestion will never be realised. In fact I hope they remove the three slots from pikes, as on EU1 with about 100 players I see only about one pike per team. Which is totally screwed in relation to its dangerousness, compared to two handed swords, halberds, bows, crossbows or horses+lance.
Where did you get that? That might have been the case for the first few months, but I think we can safely say, that that era ended with upkeep patch. The patch that included slots was just a cherry on top IMO, because the trend always was that, while you could customize your character however you wanted, the general feel was that you shouldn't be able to fill more than one role effectively while on the battlefield. That's why we got rid of pocket pikes, sniper crossbows as sidearms etc.
You are not limited in terms of what build you wanna go, and that's fine. You are limited for a particular spawn, meaning that if you wanna spawn with a pike, you take on the anti-cav role, being the only and best weapon against cav while also being super awesome support, but will have to live the fact, that if someone will get personal with you, you will have to whip out your one hander or die miserably.
And in my opinion, that is fine too.
EIT: Rephrased.
You are right about not beeing totally free in character choice, which is a good thing, IMHO. But you can make almost any class a hybrid, except of pikeman, because having a one handed weapon and STILL having to block manually and hide from missiles seems... crappy to me, and stands in no relation to the effectivity of a pikeman.
All classes can have viable hybrids, except of pikeman. And pikemen are everything but a strong class like 2hd infantry, cavalry or archers.