Poll

Should these polearms be 3 slots?

Yes
30 (52.6%)
No
27 (47.4%)

Total Members Voted: 57

Voting closed: December 13, 2011, 07:28:26 pm

Author Topic: Other polearms that need to be 3 slots...  (Read 2580 times)

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Offline Konrax

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Other polearms that need to be 3 slots...
« on: November 29, 2011, 07:27:09 pm »
-3
These are the other polearms that I believe should also be 3 slots:

Long Awlpike
Swiss Halberd
English Bill
Heavy Lance

These polearms should be 3 slots because they are exceptional in their categories and therefore should be 3 slots to promote the use of alternative weapons in the same category. The exceptions are the Swiss and English weapons, but because of their effectiveness should also be classed with the other 3 slot weapons.

Long awlpike is the next 2 slot replacement for standard pikers and should be classed the same. The normal awlpike on the other hand is short enough to remain classed as 2 slots.

Offline Gurnisson

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Re: Other polearms that need to be 3 slots...
« Reply #1 on: November 29, 2011, 07:34:13 pm »
+2
Bamboo Spear is longer than all of them
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Konrax

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Re: Other polearms that need to be 3 slots...
« Reply #2 on: November 29, 2011, 07:40:55 pm »
0
Bamboo Spear is longer than all of them

Should it be added to the list?

Offline Joker86

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Re: Other polearms that need to be 3 slots...
« Reply #3 on: November 29, 2011, 08:13:33 pm »
+1
I am all against this 3-slot-solution.

cRPG was all about character customization and finding your very own, personal build without any restrictions.

Currently, with the 3-slot-polearms, it's like

[Create new Character] -> [Custom Character] [Spearman]

You have to click one of those. If you choose to wield something against cavalry, you automatically get pushed into a dedicated anti cavalry role, without any chance of playing something else than this.

Adding all other long polearms to this 3-slot-area would make lancer cavalry fear only ranged fighters and nothing else, because there won't be enough pikemen to counter all the cavalry on the field.

Seriously, the pikeman-class seems to be really hated by the devs. First they made the long awlpike 2hd only, then the pike was even made unable to block (mean: what the fuck?) which was too extreme even for them, so they took it back, it's unsheathable now, and now it takes 3 slots? Because people complain about pikemen as much as they do about archers or cavalry or throwers or two handers or poleaxes, and pikemen top the scoreboard as often as those other classes?  :rolleyes:

I mean: are you serious?

I would agree on all polearm weapons that can be swung, like great long axes, poleaxes, halberds and whatnot, due to the unfair polearm stun, but the thrust only pikes are not so much of a problem there, I dare to say.

If anything, I would agree on lowering the speed of pikes, to make them less annoying as 2nd-row-weapon in melee. But I think the punishment of players who decide for the class which has to rely on teammates more than any other in this game exceeds any relation.
Joker makes a very good point.
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Offline Konrax

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Re: Other polearms that need to be 3 slots...
« Reply #4 on: November 29, 2011, 08:23:05 pm »
+1
I am all against this 3-slot-solution.

cRPG was all about character customization and finding your very own, personal build without any restrictions.

Currently, with the 3-slot-polearms, it's like

[Create new Character] -> [Custom Character] [Spearman]

You have to click one of those. If you choose to wield something against cavalry, you automatically get pushed into a dedicated anti cavalry role, without any chance of playing something else than this.

Adding all other long polearms to this 3-slot-area would make lancer cavalry fear only ranged fighters and nothing else, because there won't be enough pikemen to counter all the cavalry on the field.

Seriously, the pikeman-class seems to be really hated by the devs. First they made the long awlpike 2hd only, then the pike was even made unable to block (mean: what the fuck?) which was too extreme even for them, so they took it back, it's unsheathable now, and now it takes 3 slots? Because people complain about pikemen as much as they do about archers or cavalry or throwers or two handers or poleaxes, and pikemen top the scoreboard as often as those other classes?  :rolleyes:

I mean: are you serious?

I would agree on all polearm weapons that can be swung, like great long axes, poleaxes, halberds and whatnot, due to the unfair polearm stun, but the thrust only pikes are not so much of a problem there, I dare to say.

If anything, I would agree on lowering the speed of pikes, to make them less annoying as 2nd-row-weapon in melee. But I think the punishment of players who decide for the class which has to rely on teammates more than any other in this game exceeds any relation.

These weapons are still very good infantry support weapons as well as anticav weapons.

To be completely honest with the pikes and long stabbing weapons its their speed and borked stab mechanics that make them what they are. I would much rather like to see them take on more realistic physics (ie scoring a stab with a turn into the hilt) but the only other alternative is to limit their alternative weapons since they have such a huge advantage in those other roles.

I still see a lot of players who ONLY use those weapons and nothing else and still performing very well, so the change wouldnt mean much to them.

EDIT:

Also the best bows, best xbows, and best throwing weapons are actually 3 slots also if you count their ammunition, so why shouldn't the best support polearm weapons (and anti cav) also be included?
« Last Edit: November 29, 2011, 08:24:47 pm by Konrax »

Offline Joker86

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Re: Other polearms that need to be 3 slots...
« Reply #5 on: November 29, 2011, 09:00:49 pm »
0
Also the best bows, best xbows, and best throwing weapons are actually 3 slots also if you count their ammunition, so why shouldn't the best support polearm weapons (and anti cav) also be included?


With most other weapons you can attack very well, and almost any class, except for archers or crossbowmen, perhaps, can stand alone if the player is capable enough.

Unlike the pikeman. Every peasant with a hatchet can block those stabs, and once the pikeman is reached he has little chances to survive.

What pikemen do is either roaming at the flanks, threatening cavalry (never taking them out, actually, as no cavalryman will run into a pikeman) and catching fire from horse archers, or looking for a heavily armoured and armed infantryman and following him, to support him in melee, only to die a quick death as soon as the front man falls.

These weapons are still very good infantry support weapons as well as anticav weapons.

They are the ONLY real, dedicated anti-cav-weapons, but unlike almost any other weapon except of bows perhaps you absolutely need to specialize on polearms to wield them, which is a way too strong buff for cavalry. No more "backup" pike for 1hd shield infantry to keep cavalry on distance or the like.

I still see a lot of players who ONLY use those weapons and nothing else and still performing very well, so the change wouldnt mean much to them.

They got 20:2 statistics like some cavalry, infantry or archers do? I don't think so...


They are a support class, that's why they should shine in the support role. Being annoying in melee when fighting from 2nd row is exactly what their purpose is. They are not even a real threat for cavalry, they are only some kind of "obstacle" you can't take with a horse.

As a pikeman you are extremely vulnerable to enemy fire, you can't even switch to a shield without losing your main weapon.

Let's just check the options for pikemen:

-You have an unsheathable weapon, so there is no need to imagine any other scenario than being armed with this pike.

-You can't do anything about ranged fighters except of using cover (effectively taking yourself out of the match) or running around like a chicken (which doesn't help in most cases, anyway).

-You can either stand around at the flanks, which in most cases exposes you to enemy fire (especially from horse archers, see point above), and all you can do is run around with a chambered stab, shouting "BOOOHOOOHOOOO!!!" at approaching cavalry to drive them off.

-You can also go to the center to support in melee. Always try to stay behind some heavy infantry. If this infantry dies, all you can do is run away, because there is no chance you can win a fight on your own.


The options for your last slot look like this:

- No bows, crossbows, swinging polearms or two handers
- One handed weapons. But I think it is pretty useless to use 1hd weapons with an empty left hand. So the choice is sub-par
- Throwing weapons. You can use a single stack of them, but you would have to throw you pike away and pick it up again, which is dangerous and annoying
- A shield. But again you would have to throw away your weapon, and all you would have is this shield, so you can't harm anyone. Due to the fact that you have to drop your main weapon your shield doesn't help you to cross spaces under enemy fire, nor will it help you to survive against 2 or more enemies due to better protection (because you simply don't have anything to kill them with). Which means you can't use a shield, too.

You can't compare pikes to other 3 slot weapons, because those are more versatile in their possibilities. A pike makes you dependant on others and only able to react, never to act. cRPG is about fighting, and I think the best time you have is when you actually FIGHT someone. From this point of view archers have the most fun, because they can "fight" all the time (by shooting constantly), followed by cavalry, that rides around and has the constant chance of attacking someone. One of the least rewarding classes in cRPG (always was and I fear always will be) is infantry, as they have to survive the enemy archers and cavalry to be able to rush into melee where you need the most skills to survive (due to manual blocking. Archers have the distance protecting them most of the time, cavalry has its speed. Infantry has nothing.) And of all infantry subclasses the pikeman has the least choices. He has the least protection of all classes and SIMULTANEOUSLY the least offensive capabilities. I ask you where this can be balanced?


Btw is there a site where you can observe the server statistics, concerning kills and the weapons used for them? Unless it's not only divided into the same classes like in the shop (due to poleaxes being the same weapon class like pikes) I bet you can see by the amount of players using pikes and the amount of their kills, how much "fun" the pikeman class is. And how much of a "problem", deserving another nerf.
« Last Edit: November 29, 2011, 09:08:31 pm by Joker86 »
Joker makes a very good point.
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Offline HarunYahya

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Re: Other polearms that need to be 3 slots...
« Reply #6 on: November 29, 2011, 09:21:21 pm »
0
These are the other polearms that I believe should also be 3 slots:

Long Awlpike
Swiss Halberd
English Bill
Heavy Lance

These polearms should be 3 slots because they are exceptional in their categories and therefore should be 3 slots to promote the use of alternative weapons in the same category. The exceptions are the Swiss and English weapons, but because of their effectiveness should also be classed with the other 3 slot weapons.

Long awlpike is the next 2 slot replacement for standard pikers and should be classed the same. The normal awlpike on the other hand is short enough to remain classed as 2 slots.
WTF IS THIS SHIT ?
MAKE ALL POLEARMS 5 SLOT INSTEAD...
YOU KNOW THAT A LANCER CAN PUT HIS LANCE ON HIS HORSES SADDLE AND USE SHIELD + 1H ?
IN THIS GAME LANCES ARE UNSHEATABLE AND YET YOU CRY MOAR ?...
GROW SOME BALLS FOR FUCKS SAKE.

Offline Digglez

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Re: Other polearms that need to be 3 slots...
« Reply #7 on: November 29, 2011, 09:35:31 pm »
+5
i'm neutral about making them 3 slots and against lance being 3 slot...

however any polearm OVER 150 length should be unshealthable...that would solve alot of problems

Offline Konrax

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Re: Other polearms that need to be 3 slots...
« Reply #8 on: November 29, 2011, 11:00:02 pm »
0
i'm neutral about making them 3 slots and against lance being 3 slot...

however any polearm OVER 150 length should be unshealthable...that would solve alot of problems

I would rather see your suggestion Digglez. +1

Offline Joker86

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Re: Other polearms that need to be 3 slots...
« Reply #9 on: November 29, 2011, 11:19:38 pm »
0
I agree on this, it seems logical to me.
Joker makes a very good point.
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Offline Son Of Odin

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Re: Other polearms that need to be 3 slots...
« Reply #10 on: November 30, 2011, 01:29:16 am »
+1
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Offline Konrax

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Re: Other polearms that need to be 3 slots...
« Reply #11 on: November 30, 2011, 03:57:51 am »
+2
Squizgar never said that.

Now take your old mans guitar and gtfo

Offline Konrax

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Re: Other polearms that need to be 3 slots...
« Reply #12 on: December 01, 2011, 12:46:42 am »
0
Bump lets here more opinions!

Offline Konrax

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Re: Other polearms that need to be 3 slots...
« Reply #13 on: December 09, 2011, 04:59:49 pm »
0
Bump for more opinions~

Offline Nemeth

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Re: Other polearms that need to be 3 slots...
« Reply #14 on: December 09, 2011, 05:32:53 pm »
+1
cRPG was all about character customization and finding your very own, personal build without any restrictions.

Where did you get that? That might have been the case for the first few months, but I think we can safely say, that that era ended with upkeep patch. The patch that included slots was just a cherry on top IMO, because the trend always was that, while you could customize your character however you wanted, the general feel was that you shouldn't be able to fill more than one role effectively while on the battlefield. That's why we got rid of pocket pikes, sniper crossbows as sidearms etc.

You are not limited in terms of what build you wanna go, and that's fine. You are limited for a particular spawn, meaning that if you wanna spawn with a pike, you take on the anti-cav role, being the only and best weapon against cav while also being super awesome support, but will have to live the fact, that if someone will get personal with you, you will have to whip out your one hander or die miserably.
And in my opinion, that is fine too.

EDIT: Rephrased.
« Last Edit: December 09, 2011, 05:51:48 pm by Nemeth »