Author Topic: 0.250 released  (Read 87128 times)

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Offline B3RS3RK

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Re: 0.250 released
« Reply #375 on: November 29, 2011, 12:42:38 am »
0
Why can't a mod be in beta? What are open beta tests then?

Nice beta if it goes for over a year.

This mod has been longer in beta than most games are in Development.

Guess the only reason they decide to keep it in beta status is that they just want to fuck up everybody once a while with totally changing some gameplay elements to see how we dwindle in the dust before them, yet not able to leave this mod due to it´s addictive nature.
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Offline Corrado_Decimo

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Re: 0.250 released
« Reply #376 on: November 29, 2011, 01:20:14 am »
+1
Nice beta if it goes for over a year.

This mod has been longer in beta than most games are in Development.

Guess the only reason they decide to keep it in beta status is that they just want to fuck up everybody once a while with totally changing some gameplay elements to see how we dwindle in the dust before them, yet not able to leave this mod due to it´s addictive nature.

is there a hurry to exit from beta stage? it is better to make it live now by fixing only the actual bugs or it is better to continue to expand it, fix, expand till the community says "ok we cannot think any other things to add/improve. debug and live"?.

i don't get it.. there is a hurry for? the gameplay mechanics are somewhat balanced, strategus is up with all the crafting/trading stuff we talked about months ago, the heirloom market is up and running, account system rewritten, stronghold mode WIP, CTF also.

the mod is all but dead. there is people like me that after 18 months playing this game mod, need a break every now and then but that doesn't mean crpg is gone. 3000 unique serials per day almost match the total arma2, non-source counterstrike, TF2 players.

Skyrim turned out to be a 12 years old kid's console game, people heard about the new patch and came back.

crpg is improving. i like how it is now, but if could get even better why complain?

Offline Tanken

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Re: 0.250 released
« Reply #377 on: November 29, 2011, 01:38:44 am »
0
Wtf happened to my MW Bodkins and MW Rus?!
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Offline Overdriven

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Re: 0.250 released
« Reply #378 on: November 29, 2011, 02:23:54 am »
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Why can't a mod be in beta? What are open beta tests then?

Most big project mods are always in beta that's the thing. There's no point calling a mod beta, because usually the only time it ever gets finished is when the devs cba to  work on it any more, or the player base has shrunk so small there's simply no point so it never actually truly leaves beta. Beta is a pretty useless term to band around when it comes to mods. A mod is usually a constant work in progress that needs constant testing, pretty much always in beta therefore. There's rarely a finishing point.

I like to reserve the beta term to proper, full release games. A mod is a mod and has it's own definition.
« Last Edit: November 29, 2011, 02:27:14 am by Overdriven »

Offline cmp

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Re: 0.250 released
« Reply #379 on: November 29, 2011, 02:30:54 am »
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You can reserve whatever you want, but software release life cycle is not an opinion.

Offline Overdriven

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Re: 0.250 released
« Reply #380 on: November 29, 2011, 02:33:16 am »
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You can reserve whatever you want, but software release life cycle is not an opinion.

Not really...mods are a completely different concept to game releases, and various software releases. I just think beta is a pointless term for big project mods because I can count on one hand the number of mods I've ever heard reach a release out of 'beta', and not just pretending to be out of beta. Not to say crpg won't be one of them, there's every possibility. But it's rare. Beta in the modding community is just a way to blindside the community into accepting unpopular changes and putting them down as the fact a mod is a work in progress. Just by the way mods are developed, they are usually a constant work in progress.
« Last Edit: November 29, 2011, 02:37:52 am by Overdriven »

Offline cmp

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Re: 0.250 released
« Reply #381 on: November 29, 2011, 02:37:13 am »
0
Not really...mods are a completely different concept to game releases, and various software releases. I just think beta is a pointless term for big project mods because I can count on one hand the number of mods I've ever heard reach a release out of 'beta'. Not to say crpg won't be one of them, there's every possibility. But it's rare. Beta in the modding community is just a way to blindside the community into accepting unpopular changes and putting them down as the fact a mod is a work in progress.

I just think the earth is flat.
Does that make the earth flat?

Offline Overdriven

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Re: 0.250 released
« Reply #382 on: November 29, 2011, 02:38:29 am »
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Keyword.

3 words.

Naw edit your post.

Anyway, just an opinion. You can say it's the definition of software release life cycle or whatever. But you can't excuse changes that people don't like, or just mistakes in the releases, by it being a 'beta'. Mods like this are always a work in progress, and it probably always will be seeing as this community never stops whining about some form of balance and I'm sure more idea's for new features and cool things will always crop up along the way. I'm not even saying it's a bad thing, the dedication the devs put into this is fantastic and I'd like to see it constantly being worked on until you guys do eventually get tired of it in your old age.
« Last Edit: November 29, 2011, 02:44:24 am by Overdriven »

Offline cmp

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Re: 0.250 released
« Reply #383 on: November 29, 2011, 02:41:35 am »
0
F5 warrior.

Offline Stormcrow

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Re: 0.250 released
« Reply #384 on: November 29, 2011, 02:45:37 am »
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Most people learn about balance on the see-saw in kindergarten. Apparently chadz never had an education.

Gen 19 lvl34 archer

Offline Overdriven

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Re: 0.250 released
« Reply #385 on: November 29, 2011, 02:45:46 am »
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F5 warrior.

My pre-bedtime ranty posts.

Goodnight!

Offline cmp

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Re: 0.250 released
« Reply #386 on: November 29, 2011, 02:46:50 am »
+2
Most people learn about balance on the see-saw in kindergarten. Apparently chadz never had an education.

Most people also know that chadz doesn't do the balancing.

Offline Stormcrow

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Re: 0.250 released
« Reply #387 on: November 29, 2011, 02:49:00 am »
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Thats a good decision but it still reflects poorly on the people who did
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Offline Cepeshi

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Re: 0.250 released
« Reply #388 on: November 29, 2011, 02:50:53 am »
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My friend GTXted before he even could tell me what is so fucked up with this patch. And tbh, only problem i got is that now my char cannot survive any shot from anything...weird.

Offline Xant

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Re: 0.250 released
« Reply #389 on: November 29, 2011, 02:58:47 am »
+2
I just think the earth is flat.
Does that make the earth flat?

Well of course you do, you're from Italy.
Meaning lies as much
in the mind of the reader
as in the Haiku.