Author Topic: 0.250 released  (Read 87196 times)

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Offline Bobthehero

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Re: 0.250 released
« Reply #285 on: November 28, 2011, 06:43:15 am »
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ATS is borked, teehee.
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Stabbing is my speciality and one hitting people, my art

Offline Tot.

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Re: 0.250 released
« Reply #286 on: November 28, 2011, 07:50:09 am »
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Thx for the patch.  :)
Mods compatible with cRPG. New crosshairs, textures, sounds, yay.

Offline Gomer

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Re: 0.250 released
« Reply #287 on: November 28, 2011, 08:24:40 am »
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Noob ^
Im a noob with a small penis I shoved in your bothers asshole.... Thats right you got serverd!

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Offline Gnjus

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Re: 0.250 released
« Reply #288 on: November 28, 2011, 08:32:08 am »
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cRPG:
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The community:
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Why are they all still here then ?
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Oh, and this:
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Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
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Offline Gomer

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Re: 0.250 released
« Reply #289 on: November 28, 2011, 08:41:03 am »
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cRPG:
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« Last Edit: November 28, 2011, 08:42:17 am by Winston_Churchill »
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Offline theero

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Re: 0.250 released
« Reply #290 on: November 28, 2011, 08:42:46 am »
+7
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FALLEN WILL WIN EVEN IF YOU HAVE FLYING CARPETS AND FIRESTAVES!

Offline The_Bloody_Nine

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Re: 0.250 released
« Reply #291 on: November 28, 2011, 09:45:09 am »
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Got my mw great sword now too Bloody, just need to hit lvl 31 and level again :D
when I hit lvl 31 I finally got my super-awesome lordly mail gauntlets, hurray!
« Last Edit: November 28, 2011, 09:46:34 am by The_Bloody_Nine »

Offline Corrado_Decimo

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Re: 0.250 released
« Reply #292 on: November 28, 2011, 10:13:57 am »
+2
anyway the launcher works like a charm.

and i suggest players to use the standard taleworlds warband client instead that crappy steam mess. also i constantly hear a lot of people gets CTDs with steam version while i never had a crash with the standard client.

Offline The_Bloody_Nine

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Re: 0.250 released
« Reply #293 on: November 28, 2011, 10:37:59 am »
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wow, just noticed the extreme long "lock" after 2h stab that not hits. If you miss a thrust (combined with shorter reach very often) you can't block for like 3 secs and are pretty much fucked. Hard, but good compensation for the quick stab, which is really good, polearms and 1h can no longer easily outthrust you. overall I like it, can still kill bad timed cav with it.

ah, of course no more spinthrust into ground and up again is great.

good job at that.

Offline Vibe

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Re: 0.250 released
« Reply #294 on: November 28, 2011, 10:43:54 am »
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wow, just noticed the extreme long "lock" after 2h stab that not hits. If you miss a thrust (combined with shorter reach very often) you can't block for like 3 secs and are pretty much fucked. Hard, but good compensation for the quick stab, which is really good, polearms and 1h can no longer easily outthrust you. overall I like it, can still kill bad timed cav with it.

ah, of course no more spinthrust into ground and up again is great.

good job at that.

Not intended

Offline The_Bloody_Nine

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Re: 0.250 released
« Reply #295 on: November 28, 2011, 11:29:42 am »
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Offline Vibe

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Re: 0.250 released
« Reply #296 on: November 28, 2011, 11:33:18 am »
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I believe they'll change the whole animation back.

Offline The_Bloody_Nine

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Re: 0.250 released
« Reply #297 on: November 28, 2011, 11:38:43 am »
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I believe they'll change the whole animation back.
why so? And what was not intended? the whole thing?

Offline Vibe

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Re: 0.250 released
« Reply #298 on: November 28, 2011, 11:40:45 am »
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why so? And what was not intended? the whole thing?

Probably the whole thing, just my gut. 2h stab seems quite OP now. Feels like 2 patches ago when you were able to machinegun it.

Offline The_Bloody_Nine

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Re: 0.250 released
« Reply #299 on: November 28, 2011, 11:45:46 am »
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like i said, I think the lock compensates that plus its a littel shorter, or not?

mh, we'll see.