3) Slot system should be fixed. Nowadays it causes a lot of problems, especially with ranged weapons. First of all, instant reloading bug is still possible to do. Second thing is that ammo often disappears when you try to pick something.
Agree it's pretty fucked up now.
5) Something should be done with polearms. Nowadays they're the most bugged weapons.
a) Polestun should be removed or the speed of polearms should be nerfed somehow.
b) The animation speed of the thrust is way too fast.
c) Some long weapons should be unbalanced or speed should be nerfed
d) Long spears/pikes and other poking polearms still have ridiculous thrusts. Maybe the rotation speed with the pressed attack button should be defined by the weapon's attack speed.
e) Most of polearms are still way too powerful (like Bec de Corbin)
Insta stab is even more gay than my whole clan
I wouldn't mind fixing a bit pole stun and making it shorter, even slight change would be appreciated.
8) Add some penalties for TeamKills like it was before (i.e. to pay upkeep of some items of the one you've killed)
Teamkills happens, 50% of them is victim foult, so no I can't agree with it.
9) Add weight penalties for Riding and Shield skills so heavy armoured persons would feel the difference. And maybe you should reduce the requirements for all shields/horses by one so this will give an opportunity for peasants to use better shields with shitty gear and to give light armoured persons some advantages.
Heavy armored cav should get some speed penalty, but I don't get what are you talking about with shield skill, shield slowes you down, holding it up does affect your movement , there are shield that requires 3 shield skill and they are pretty good, like kite shield, brown lion and board shield.
10) Fix the shield skill. Shield skill should not define the armour points of the shield, only hitpoints. It should not give such big bonuses to the bearer of the shield, make it different from the current system so the stats of the shield should change something and people would be able to choose the best shield to be the most effective in different situations. Fix the forcefield and remove the arrows/bolts getting stuck in steel shields.
Shield skill reduces damage to shields by 8% per level, it doesn't affect its armour. What do you mean by arrows/bolts getting stuck in steel shield, I can't recall if I ever used any of whose so I wouldn't mind small explanation, well bucklers do have extraordinary big forcield compared to their size, if that's your point.
11) Fix the animation of onehanded weapons. First of all, the left swing is made in a such way that you don't have to aim for the head to actually hit the head. The left attack is more like an overhead. Second, onehanded animation on horseback should be changed as well (especially the thrust, which is ridiculously fast)
If something has to be changed with animations it would be 2h animations, they are fucked up and way to exploitable. Most of left swings from one handets does hit your opponents head, but it's pretty short.
12) Curved weapons have an illusion of phantom reach due to warband mechanics, because it's impossible to give curved hitboxes to the weapon.
That would finally end all the whining, but I guess it would be easier to fix models of whose weapons, keeping the illusion of its curved nature but making it straight from its hilt to tip, for example like niuweidao.