Author Topic: Star Wars: The Old Republic  (Read 10542 times)

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Offline Gristle

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Re: Star Wars: The Old Republic
« Reply #30 on: November 29, 2011, 10:10:25 pm »
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Galaxies was almost just that, Digglez. Before the dark times. Before the NGE.

Offline Ujin

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Re: Star Wars: The Old Republic
« Reply #31 on: November 30, 2011, 12:01:31 am »
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Galaxies was almost just that, Digglez. Before the dark times. Before the NGE.
*drops a single tear

sniff... i used to be a bounty hunter, killing jedi players for money

Offline B3RS3RK

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Re: Star Wars: The Old Republic
« Reply #32 on: November 30, 2011, 12:07:27 am »
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Battlefront games all died within months of release. 

Are you retarded?

1and a half Year ago The battlefront (The first one at least) Population was at about 500 still...And I bet i would astill find 1 or two servers with a few players If I´d bother to install and boot it up again.
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
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Offline LordBerenger

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Re: Star Wars: The Old Republic
« Reply #33 on: November 30, 2011, 12:22:01 am »
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Are you retarded?

1and a half Year ago The battlefront (The first one at least) Population was at about 500 still...And I bet i would astill find 1 or two servers with a few players If I´d bother to install and boot it up again.

I miss Battlefront =/ I remember like 1 year ago getting Battlefront 2 again for PC and dammit there were still like 4 full servers and a couple of others laying around. After all who doesn't like Battlefield in a Star Wars universe? And the Heroes Assault mode was too sweet as well. Battlefront 1 had far better maps though imo. (not counting BFront2's space maps).
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Offline Digglez

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Re: Star Wars: The Old Republic
« Reply #34 on: November 30, 2011, 04:07:20 am »
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Are you retarded?

1and a half Year ago The battlefront (The first one at least) Population was at about 500 still...And I bet i would astill find 1 or two servers with a few players If I´d bother to install and boot it up again.

of which 475 of those are bots

compared to other older games like TF2, CS, DoD, L4D that are more like 5k - 25k players during peak.
« Last Edit: November 30, 2011, 04:14:07 am by Digglez »

Offline Tomas_of_Miles

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Re: Star Wars: The Old Republic
« Reply #35 on: November 30, 2011, 04:27:00 am »
+1
SW:TOR should have just been Battlefront 3 engine MMO. Would have been so win.
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Offline Xant

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Re: Star Wars: The Old Republic
« Reply #36 on: November 30, 2011, 06:31:58 am »
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So what happened to SW:Galaxies? What'd they do that killed it?
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Offline Gristle

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Re: Star Wars: The Old Republic
« Reply #37 on: November 30, 2011, 09:05:02 am »
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Made it a WoW clone. The worst WoW clone ever released.

Offline Xant

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Re: Star Wars: The Old Republic
« Reply #38 on: November 30, 2011, 09:09:20 am »
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Yes but how? It wasn't a WoW clone before? Why?
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Offline Vibe

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Re: Star Wars: The Old Republic
« Reply #39 on: November 30, 2011, 09:12:05 am »
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Well, it was kind of a sandbox. This part from wiki sums it up nicely:

Quote
Characters can erect, own and decorate a variety of buildings, including houses, cantinas, theaters, hospitals, guild halls and city halls. These buildings, when grouped, can be organized into cities. Players hold elections via ballot box for Mayor. Elected mayors grant city members certain rights to place structures within the city and disallow the use of various civic structures by individual players as needed. Elections are held every three weeks. If another player wishes to run for mayor they can add their name at any time to the ballot box to run against the incumbent. As cities grow in population, they become eligible to add services and facilities such as vehicle repair garages, shuttleports, cloning facilities, hospitals, cantinas and garden displays. They can show up on the planet maps alongside canonical cities such as Theed and Mos Eisley.

The gameplay design encourages realistic social institutions such as a dynamic player economy and other real-life social phenomena like a complicated division of labor. According to Star Wars Galaxies and the Division of Labor, the division of labor in Star Wars Galaxies around April 2005 produced in-game results similar to those in real life. Galaxies' original game design socialized players to specialize their characters by mastering one or two professions, and to join guilds, in which players relate to one another primarily in terms of their professions (e.g.: "I am the weaponsmith, so I make weapons for the guild") — just as in real life, people are tied to one another by organic solidarity.

Btw, SW:Galaxies is shutting down at 15th Dec :)

Here's an example of a player built city - http://www.youtube.com/watch?v=qoD1qsygS1w
« Last Edit: November 30, 2011, 09:17:02 am by Vibe »

Offline B3RS3RK

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Re: Star Wars: The Old Republic
« Reply #40 on: November 30, 2011, 09:14:54 am »
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of which 475 of those are bots

compared to other older games like TF2, CS, DoD, L4D that are more like 5k - 25k players during peak.

Regarding that Battlefront is wayyyyyy older than most of them(Its from 2004 dammit), and not nearly as popular, 500 palyers are pretty good.And I wasnt counting Bots.

Fpr A Star-Wars Battlefield Rip-off it was rather well populated.

/edit: Star Wars Galaxies sounded so much fun back in the days!I wish I would have been able to play it then.
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
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Offline HKinematix

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Re: Star Wars: The Old Republic
« Reply #41 on: November 30, 2011, 09:17:17 am »
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Well the game was dieing and also they have a new Star Wars MMORPG coming out so that's probably why. Also I'm not sure if it's true since I haven't really played it myself, but I hear the game became broken as fuck which made players quit Galaxies. So I assume they are trying to star fresh with Old Republic.

I am somewhat excited for SW:TOR, I've played WoW 2004-2011 and quit this year around January, and I have to say ever since I quit I have yet to find one damn MMORPG that stuck on. I am hoping that this could be a good one as I am a fan of Biowares games and a SW fan. From what I have seen it does look pretty good, it was in the beta so can't give a final verdict yet but I am excited for it.

Going to play this and GW2!

Should really give the game a try before really saying anything about it. I mean if I didn't try a game and just based it on what I've "seen" I probably wouldn't have gotten Warband!

Offline Gristle

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Re: Star Wars: The Old Republic
« Reply #42 on: November 30, 2011, 10:12:04 am »
+1
Galaxies was probably the best sandbox MMO made so far. There were no starting classes. You made a character, then leveled whatever skills you thought would be best for you. There were people who were only vapor farmers, or maybe had a bit of droid tinkering on the side. There were players who were only musicians. They would gain experience by having people listen to them play songs. And it was a grindfest. That shit took ages. It took over a year for someone to finally unlock the first jedi, which was a special second character you could play. If the character died 3 times, he became a force spirit forever. Pretty hardcore.

In a sea of Everquest/WoW clones, it was unique. I still highly distrust SOE for how they fucked it up.

Offline B3RS3RK

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Re: Star Wars: The Old Republic
« Reply #43 on: November 30, 2011, 10:15:03 am »
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I want Star wars galaxies 2.
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
"I don´t believe in anything, I´m just here for the violence."

Offline Ujin

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Re: Star Wars: The Old Republic
« Reply #44 on: November 30, 2011, 12:36:28 pm »
+1
I used to be in an imperial russian clan in SW Galaxies. We had a player-built city on one of the planets, with small houses for soldiers, estates for high-ranking officers, a bar, a shop and a guildhall. Every single building was manually decorated. We ordered the uniform (black for soldiers, grey for officers etc), which was manually crafted by a girl (not in a clan i mean) who played a pure- tailor merchant and had a factory on another planet.

I played a carbineer-rifleman bounty hunter. You could actually hunt down jedi players and if you killed them you'd get a very decent money reward. You could track them down and ambush them as they left their houses in their guild towns or as they were having a chat with other players at the bar in the capital city etc. Once i had to hunt down this one jedi for 3 straight hours.

A clanmate of mine crafted a very expensive rifle for me and an armor set (don't remember the name), which i fully customize , including the colour. Same goes for the bike or any other transport you could have in the game (you could also buy a trained mountable pet from a beast-trainer player).

Not mentioning many other things you could do in the game , like the space pilot quests you could do together with your mates for example.

Sorry, just a bit of a nostalgia and a quick glance for people who never played the game.

A big FU to SoE for dumbing it down and generally ruining it.