Author Topic: Controverse suggestion: fief ownership  (Read 9552 times)

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Offline Teeth

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Re: Controverse suggestion: fief ownership
« Reply #15 on: November 25, 2011, 11:54:16 am »
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I see that such a thing might be needed, but don't like it at all.

I would like to see more Strategus bonuses for playing cRPG.

Offline Bjarky

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Re: Controverse suggestion: fief ownership
« Reply #16 on: November 25, 2011, 12:09:05 pm »
+2
this won't change carebear mentality like OP wants too, therefore it's just a nice buff for owners, nothing more...

Offline Camaris

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Re: Controverse suggestion: fief ownership
« Reply #17 on: November 25, 2011, 12:15:37 pm »
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this won't change carebear mentality like OP wants too, therefore it's just a nice buff for owners, nothing more...

but it will draw more attention to strategus

Offline Odion

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Re: Controverse suggestion: fief ownership
« Reply #18 on: November 25, 2011, 12:15:58 pm »
-1
why not make it that their repair cost is 10-30% less or the rate they repair gear in crpg is reduced

+ they receive 50-80% more exp when playing crpg
« Last Edit: November 25, 2011, 12:40:23 pm by Odion »

Offline Bjarky

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Re: Controverse suggestion: fief ownership
« Reply #19 on: November 25, 2011, 12:19:18 pm »
+1
but it will draw more attention to strategus
fief owners already have their attention on it, for a good reason.
also the intended incentive from OP for this won't work as planned.
i'd rather see this scrapped and see the devs use the time on fixing the gamebreaking problems with the current strat instead  :wink:
« Last Edit: November 25, 2011, 12:21:14 pm by Bjarky »

Offline kinngrimm

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Re: Controverse suggestion: fief ownership
« Reply #20 on: November 25, 2011, 12:20:11 pm »
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i don't think the "carebears" get nerfed by this. But as i see myself a lot time investing into strat, less playing crpg, yes this would be nice.
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Offline Cepeshi

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Re: Controverse suggestion: fief ownership
« Reply #21 on: November 25, 2011, 12:22:47 pm »
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i don't think the "carebears" get nerfed by this. But as i see myself a lot time investing into strat, less playing crpg, yes this would be nice.

shush u nolifer, like you needed more time to play  :mrgreen: if this gets implemented, i demand we take turns in fief ownership every week or so, so all of us can enjoy fruits of the whole clan effort  :mrgreen:

Offline Fluffy_Muffin

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Re: Controverse suggestion: fief ownership
« Reply #22 on: November 25, 2011, 12:25:23 pm »
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and how exactly is rewarding fief ownership supposed to deter huge carebear alliances?  thats a pretty dumb idea honestly.


(1)  Increase strategus benefits (gold, heirlooms, exp, etc) for putting in hours of play in cRPG, to reward active members of community and not multiaccounters and AFKs

(2)  Add in corruption of fief (lowered crafting, recruiting, taxes/visting fee % lost) based on distance from capital city...ya know..like civilization had since 1990s

Edit: actualy now that i think of it, how would this corruption stop alliances, it would just screw the large factions
« Last Edit: November 25, 2011, 12:27:48 pm by Fluffy_Muffin »
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Offline 22nd_King_Plazek

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Re: Controverse suggestion: fief ownership
« Reply #23 on: November 25, 2011, 12:43:06 pm »
+1
I like it, not because of the reasons given by chadz and the supposed purpose but because I thought something like this should be done when upkeep came out. So lords can actually dress lordly and such like.

Although unfortunately upkeep has been made a lot less restricting since then :(

Offline oprah_winfrey

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Re: Controverse suggestion: fief ownership
« Reply #24 on: November 25, 2011, 01:00:14 pm »
+1
How will this stop carebear alliances? I understand that there will be a bigger incentive to own fiefs thus clans want to take more instead of divying up territories, but I think it will just increase alliances since land owners want to keep their fiefs even more and will make allies in order to prevent war and continue farming xp and gold.

Also, if you were to do this, it seems to go against the xp nerf (gen bonuses) that was done months ago to reduce looms/easy xp/make things easier for new players. this makes things harder for the newer players since they will either not be in a faction or if they are will not be in a position to be a fief owner in the faction.If you were to implement this, I think that the gen bonus needs to go back to 100 or at the very least remove the cap if you keep it at 30 per.

As an aside, buffing gen bonuses will lower loom points/heirlooms in general, which have been skyrocketing lately. thay being said I am not sure if you are for or against loompoints selling for 500k+

Offline Xant

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Re: Controverse suggestion: fief ownership
« Reply #25 on: November 25, 2011, 01:07:33 pm »
+1
this won't change carebear mentality like OP wants too, therefore it's just a nice buff for owners, nothing more...

This. All it does is give a couple leader-figures in the clan some bonus XP and gold. While some clan leaders might be greedy for more fiefs because of that, I dunno.. "Let's break off our alliance with X and risk losing our current possessions so that I can get more XP!"... naww.

But as to the suggestion itself, I don't see why not, as long as it's not a huge massive gigantic XP and gold bonus.
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Offline chadz

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Re: Controverse suggestion: fief ownership
« Reply #26 on: November 25, 2011, 01:08:47 pm »
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We'll see. Right now, giving up a fief is rather symbolic. It might be different when it really hurts to do so.


Offline Cepeshi

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Re: Controverse suggestion: fief ownership
« Reply #27 on: November 25, 2011, 01:11:02 pm »
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We'll see. Right now, giving up a fief is rather symbolic. It might be different when it really hurts to do so.

So make it hurt one time, at the time of giving away, lets say the guy who gives fief away has to pay few thousand strat gold, changing all the nametags and numbering inside of village cost some gold, aswell as getting rid of rats and so. (hence huge factions wont be affected that much, as they have caravans going and), but also it would make no difference on regular crpg :)

And yeah, i know you can trade money, but still giving away like 25k in order to pass village or 50k in order to pass city/castle could hurt the faction as a whole (feel free to come up with bigger numbers, really have no idea how much gold would be somewhat feelable to lose). Those money would be lost, not going to anyone else or anything, they would just disappear in the depths of database.
« Last Edit: November 25, 2011, 01:12:29 pm by Cepeshi »

Offline chadz

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Re: Controverse suggestion: fief ownership
« Reply #28 on: November 25, 2011, 01:12:49 pm »
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with "giving up a fief" I don't mean transferring. I mean haggling about claims, for example.

Offline Xant

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Re: Controverse suggestion: fief ownership
« Reply #29 on: November 25, 2011, 01:14:54 pm »
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We'll see. Right now, giving up a fief is rather symbolic. It might be different when it really hurts to do so.
Maybe make the hurt somehow strat related, though? cRPG XP won't have that much of an effect on Strategus relations, I would think. If it has a bigger influence on your ability to wage war/make money in Strat (and going to an allied fief wouldn't be nearly as effective or whatever) then it would be better for what you want, maybe?
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