Author Topic: Controverse suggestion: fief ownership  (Read 9512 times)

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Offline Matey

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Re: Controverse suggestion: fief ownership
« Reply #75 on: November 25, 2011, 10:24:06 pm »
+1
the bonus does seem pretty mild. 10min at x5 is better than owning a fief for a day. all in all... i like the idea as it rewards those who commit more time to strat... and hopefully this makes it easier to get more people involved in strat, as well as encouraging clans to expand if they can, or to take land from clans who have more than they can hold... just up the bonus a bit so its more noticeable.

Offline Gristle

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Re: Controverse suggestion: fief ownership
« Reply #76 on: November 26, 2011, 12:16:29 am »
+2
Indeed. We, the 1%, would prefer an even bigger bonus.

Offline Jarlek

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Re: Controverse suggestion: fief ownership
« Reply #77 on: November 26, 2011, 12:17:18 am »
+1
Indeed. We, the 1%, would prefer an even bigger bonus.
Something along 10k gold and 100k xp a day will suffice.
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Offline Matey

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Re: Controverse suggestion: fief ownership
« Reply #78 on: November 26, 2011, 02:15:54 am »
+2
or you could really piss people off and make it so that fief owners take xp and gold from all other crpg players in order to get hugely wealthy and high level. or is that too realistic?  :mrgreen:

seriously though. at least 100k xp... i dont much care about the gold.. 2500-5000 is plenty... but xp should be more like 200-500k xp a day if you want people to care much.

Offline MaHuD

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Re: Controverse suggestion: fief ownership
« Reply #79 on: November 26, 2011, 02:16:29 am »
+1
What if it's divided between the members of the clan/guilds/factions?
If it just goes to the owner than it's only going to provoke people inside a faction..

Offline Braeden

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Re: Controverse suggestion: fief ownership
« Reply #80 on: November 26, 2011, 02:17:17 am »
0
the bonus does seem pretty mild. 10min at x5 is better than owning a fief for a day. all in all... i like the idea as it rewards those who commit more time to strat... and hopefully this makes it easier to get more people involved in strat, as well as encouraging clans to expand if they can, or to take land from clans who have more than they can hold... just up the bonus a bit so its more noticeable.

The bonus becomes a lot larger if you stack it, or include cities and castles.  For example, putting 4 villages, 2 castles and a town together could net you 5700 population, which would grant 570k xp daily and 28.5k gold.  That is pretty significant.

What if it's divided between the members of the clan/guilds/factions?
If it just goes to the owner than it's only going to provoke people inside a faction..

That's the nail on the head.

Offline Keshian

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Re: Controverse suggestion: fief ownership
« Reply #81 on: November 26, 2011, 03:10:18 am »
0
The bonus becomes a lot larger if you stack it, or include cities and castles.  For example, putting 4 villages, 2 castles and a town together could net you 5700 population, which would grant 570k xp daily and 28.5k gold.  That is pretty significant.


Not really.  You forget fiefs get depopulated when you take them and castle and city populations take forever to get back up to where theyw ere (think months).
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Offline Dehitay

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Re: Controverse suggestion: fief ownership
« Reply #82 on: November 26, 2011, 04:10:26 am »
0
The bonus becomes a lot larger if you stack it, or include cities and castles.  For example, putting 4 villages, 2 castles and a town together could net you 5700 population, which would grant 570k xp daily and 28.5k gold.  That is pretty significant.
Not really.  You forget fiefs get depopulated when you take them and castle and city populations take forever to get back up to where theyw ere (think months).
I prefer to think that you're both wrong. I'm not sure about towns, but castles come with 2500 population and villages come with 500. I'm not sure how you got 5700, but just the villages and castles would already be 7000. Or maybe the total is actually 9500 and you just did the 60% auto-repopulation cap we've seen from villages. But either way, you can convert a fief's army into population, so that 60% cut and slow auto-repopulation aren't going to be an issue if this goes through.

Offline Segd

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Re: Controverse suggestion: fief ownership
« Reply #83 on: November 26, 2011, 10:17:44 am »
0
1 village = 300 ppl max. Castle theoretically should have 1500.

Offline HarunYahya

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Re: Controverse suggestion: fief ownership
« Reply #84 on: November 26, 2011, 11:14:39 am »
0
I like the idea.Rewarding responsible officers with cRPG gold/exp is a good idea.

Offline Idzo

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Re: Controverse suggestion: fief ownership
« Reply #85 on: November 26, 2011, 05:45:38 pm »
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Offline Gheritarish le Loki

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Re: Controverse suggestion: fief ownership
« Reply #86 on: November 26, 2011, 06:12:41 pm »
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Yeah great reward, indeed everybody has a chance to have such a reward.
I mean you can do anything you want, but small clan and clanless ppl will never see this, even worst, big clan will crush smaller clan to have this bonus.

Give more individual possibility, personnal rewards, option for one man to change his way.
As someone said, ppl like more their cRPG char than their Strategus Char, why? simple they have more option, they have something to reach, they have something to do.

There were plenty of good ideas for strat in suggestion forum, i guess everything has been dropped.

Offline Lepintoi

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Re: Controverse suggestion: fief ownership
« Reply #87 on: November 26, 2011, 06:37:21 pm »
+1
You should be able to enslave the people in the village you just captured, for a couple of days. They are forced to craft goods that go in your inventory before they are released or teleported.
Also you should be able to capture people and hold them for ransom, with a maximum of 5 days or something like that.

(I don't know if these things ever existed or have been suggested before)

Offline Kafein

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Re: Controverse suggestion: fief ownership
« Reply #88 on: November 26, 2011, 11:13:03 pm »
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I'm about 85% sure of really doing this

So

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Offline kinngrimm

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Re: Controverse suggestion: fief ownership
« Reply #89 on: November 26, 2011, 11:31:24 pm »
0
You should be able to enslave the people in the village you just captured, for a couple of days. They are forced to craft goods that go in your inventory before they are released or teleported.
Also you should be able to capture people and hold them for ransom, with a maximum of 5 days or something like that.

(I don't know if these things ever existed or have been suggested before)
i like the holding randsom idear =)

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