It's boring for most of the players and it doesn't look any different for most of the clan members, they still have to sit in one village produce and send it to someone who will transport it to the other end of map.
But it is more time consuming for clan leaders and their officers, caravans encourage more planning from their side.
And yeah, cost of equipment makes the fights completly none profitable, why would one want to attack if he's almost sure that he'll loose everything? Loots in most of the cases are too small to take them under consideration. Troops doesn't matter at all, their upkeep hurts but not as much as costs of armors, weapons etc.
Crafting is fine, it cuts army equipment costs by half, it's not easy to find a good crafter since most of the people change their class/eq every generation, and others just stopped retiring months ago.
If you're lucky well organised, you're not in war and your allies are in the other corner of map you can make shitloads of money on caravans.
I'm loosing my interests in strategus so as in cRPG, the first one is kinda boring (to be honest I find Travian more interesting
).cRPG becomes more and more laggy (at some point it's becouse of my PC, but still...), Warband is buggy as fuck. It's frustrating that I can run on my PC games such as Skyrim and they run smoother than this
PS Also strategus battles are not rewarding as they should be, by rewarding I'm talking about amount of experience, unintenionally it's been cut to something not even worth considering. So adding a fix amount of xp, like 2,5 per ticket plus current sustem like someone mentioned in other topic would be nice.