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Author Topic: Removal of Strange Armour  (Read 44303 times)

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Offline Patricia

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Re: Removal of Strange Armour
« Reply #255 on: November 23, 2011, 12:40:15 am »
0
I think we have a winner  8-)

I'm not sure if the weight limit is 7 or 7.5 but if it's 7, the .3 weight would probably make you lose like 1 wpf honestly.

I see you read the thread real well.

My point still stands that you can get over 50 body armor and still not lose any wpf at all.

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Offline Jambi

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Re: Removal of Strange Armour
« Reply #256 on: November 23, 2011, 01:31:09 am »
0
I see you read the thread real well.

My point still stands that you can get over 50 body armor and still not lose any wpf at all.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~armorpg~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You didnt knew for sure, and you dont even know that 0.3 doesnt exist in cRPG. coding will round it up to 0.5 anyways.

So instead of making a solid comment, you decide to throw in a useless assumption.
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Offline LordBerenger

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Re: Removal of Strange Armour
« Reply #257 on: November 23, 2011, 01:44:26 am »
0
Douchebag argues with another Douchebag. I think i would fit in just perfect right here.
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Offline Patricia

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Re: Removal of Strange Armour
« Reply #258 on: November 23, 2011, 01:53:20 am »
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You didnt knew for sure, and you dont even know that 0.3 doesnt exist in cRPG. coding will round it up to 0.5 anyways.

So instead of making a solid comment, you decide to throw in a useless assumption.

7 or 7.5, my point still stand, have fun nitpicking, bro.


Offline Dach

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Re: Removal of Strange Armour
« Reply #259 on: November 23, 2011, 02:36:33 am »
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Actually I think it's actually under that...

I was testing the minimum wpf required for power throw, with mail gauntlet (1), light leather (4.5) and rus cavalry boot (0.8) = 6.3

didn't get the message that my wpf was too low...

switched the boot for strange greaves (1.3) which get my total to 6.8 then I was getting the message.

So as far as i`m corcerned, wpf reduction begging after 6.5  :lol: :mrgreen:

A lot of people in the NA community know that Dach rages and in the process of his uncontrollable rage, he tends to kick people.

You've been warned! :twisted:

Offline Joker86

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Re: Removal of Strange Armour
« Reply #260 on: November 23, 2011, 02:41:58 am »
-1
I want these armours implemented, as you said that everyone should be allowed to play as whatever he wants:

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If not you are fucking racists, because there is no way such items would not fit optically to the rest of the mod or the developers perhaps wanting a medieval European mod, no, this can't be. You are just racist and intolerant against gay Greeks in their fabulous shiny costumes.

I think those guys with the golden "sun" helmet or the Easter Bunny Helmet of Hell are 10x cooler than Samurai, and could always beat them under any circumstances, because Chuck Norris > gay Greek mythologic figures > Samurai.
Joker makes a very good point.
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Offline Tears of Destiny

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Re: Removal of Strange Armour
« Reply #261 on: November 23, 2011, 02:49:11 am »
0
Terrible idea.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
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Offline Joker86

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Re: Removal of Strange Armour
« Reply #262 on: November 23, 2011, 02:57:40 am »
+1
Terrible idea.

Fucking racist against Greek people  :mad:


Nice to see that there is still a lot of intolerance out there in the so called liberal west...
Joker makes a very good point.
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Offline Xant

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Re: Removal of Strange Armour
« Reply #263 on: November 23, 2011, 03:23:19 am »
+2
Wow that Immortals movie really looks gay. Their warriors wear plastic armors, impressive.
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Offline Jambi

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Re: Removal of Strange Armour
« Reply #264 on: November 23, 2011, 04:45:00 am »
0
Actually I think it's actually under that...

I was testing the minimum wpf required for power throw, with mail gauntlet (1), light leather (4.5) and rus cavalry boot (0.8) = 6.3

didn't get the message that my wpf was too low...

switched the boot for strange greaves (1.3) which get my total to 6.8 then I was getting the message.

So as far as i`m corcerned, wpf reduction begging after 6.5  :lol: :mrgreen:

Yeah uhm. the table of wpf reduction is diffrent for throwing.
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Offline Jambi

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Re: Removal of Strange Armour
« Reply #265 on: November 23, 2011, 04:47:08 am »
0
But anyways. back to topic.

Will we get a replacement armor, with same stats?

What will happen to the blacksmithy points we got from using these armors?

What will happen to any strange armors already made in strategus?
« Last Edit: November 23, 2011, 04:52:41 am by Jambi »
Love will tear us apart.
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Also, most fucked up brain of the year award goes to jambi. Well done.

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Offline Gorath

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Re: Removal of Strange Armour
« Reply #266 on: November 23, 2011, 05:23:50 am »
0
get mad, weaboo

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Offline Anal Bleeding

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Re: Removal of Strange Armour
« Reply #267 on: November 23, 2011, 06:22:40 am »
+1
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Offline theero

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Re: Removal of Strange Armour
« Reply #268 on: November 23, 2011, 07:32:30 am »
+1
asian woman give good handjob.

Also they love you long time.
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Offline Vibe

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Re: Removal of Strange Armour
« Reply #269 on: November 23, 2011, 07:34:23 am »
+1
onry 5 dorra