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Author Topic: Removal of Strange Armour  (Read 44354 times)

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Offline Old_Sir_Agor

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Re: Removal of Strange Armour
« Reply #240 on: November 22, 2011, 03:31:36 pm »
0
you can also have light strange boots with 0.8 weight , but with +7 lordy bonus too will be total 7,3 weight, but you will not see big penalty
shooting at people from a reachable place as last man standing is not delaying. Even if you're on the other side of the map.

Offline Patricia

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Re: Removal of Strange Armour
« Reply #241 on: November 22, 2011, 03:52:33 pm »
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I'm not sure if the weight limit is 7 or 7.5 but if it's 7, the .3 weight would probably make you lose like 1 wpf honestly.

Offline Old_Sir_Agor

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Re: Removal of Strange Armour
« Reply #242 on: November 22, 2011, 04:05:59 pm »
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im  xbow, when i try sometimes 7.7 weight was no differense for me in accurasy and in run speed as with 6 armor total weight ))
shooting at people from a reachable place as last man standing is not delaying. Even if you're on the other side of the map.

Offline DrTaco

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Re: Removal of Strange Armour
« Reply #243 on: November 22, 2011, 04:09:29 pm »
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As long as I don't get a shitty replacement that pretends to be serious, I don't really care.

Edit: Let's remove the black armor, all Arabian crap, any horses that aren't northern European, and khergit armor, along with that stuff you just put into the game. It totally ruins the immersion of the game on the internet in a fictional world that has 4 different types of land right next to each other. Let's get rid of all that HuD too. In fact, let's get rid of heirlooms, because even if they did get handed down they wouldn't give new bonuses. Let's make almost everything break after one round too, because that can happen easy. In short - you're removing strange armor because it ruins "the history". Really?

« Last Edit: November 22, 2011, 04:16:34 pm by DrTaco »
Don't take life seriously. Nobody gets out alive anyway.

Offline Gorath

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Re: Removal of Strange Armour
« Reply #244 on: November 22, 2011, 04:33:33 pm »
+1
In short - you're removing strange armor because it ruins "the history". Really?

No.  They're removing those armors becuase they're racist.  End of story.
And I should be nice or polite to anyone.... why exactly?

Offline Leesin

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Re: Removal of Strange Armour
« Reply #245 on: November 22, 2011, 04:40:28 pm »
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No.  They're removing those armors becuase they're racist.  End of story.

Says the guy who made 'spear chucker' jokes.


lol

Offline Gorath

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Re: Removal of Strange Armour
« Reply #246 on: November 22, 2011, 04:42:32 pm »
+1
Says the guy who made 'spear chucker' jokes.


lol

Hey.  I never said I wasn't racist.  I'm not the one denying it.
And I should be nice or polite to anyone.... why exactly?

Offline Jambi

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Re: Removal of Strange Armour
« Reply #247 on: November 22, 2011, 05:30:15 pm »
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Derp derp, Jambi, derp derp.

Still wrong, try again

try find out what the weight limit is without archery wpf reduction. Good luck!
« Last Edit: November 22, 2011, 05:35:11 pm by Jambi »
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Offline B3RS3RK

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Re: Removal of Strange Armour
« Reply #248 on: November 22, 2011, 05:35:48 pm »
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I think its was 7,5, at least shortly after the weight penalty was introduced
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
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Offline Jambi

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Re: Removal of Strange Armour
« Reply #249 on: November 22, 2011, 05:58:10 pm »
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I think its was 7,5, at least shortly after the weight penalty was introduced

I think we have a winner  8-)
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Also, most fucked up brain of the year award goes to jambi. Well done.

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Offline a_bear_irl

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Re: Removal of Strange Armour
« Reply #250 on: November 22, 2011, 06:18:15 pm »
+1
As long as I don't get a shitty replacement that pretends to be serious, I don't really care.

Edit: Let's remove the black armor, all Arabian crap, any horses that aren't northern European, and khergit armor, along with that stuff you just put into the game. It totally ruins the immersion of the game on the internet in a fictional world that has 4 different types of land right next to each other. Let's get rid of all that HuD too. In fact, let's get rid of heirlooms, because even if they did get handed down they wouldn't give new bonuses. Let's make almost everything break after one round too, because that can happen easy. In short - you're removing strange armor because it ruins "the history". Really?

no they're removing it because it doesn't fit in visually with the rest of the armors and the models look like shit

get mad, weaboo
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Offline Arrowblood

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Re: Removal of Strange Armour
« Reply #251 on: November 22, 2011, 06:25:25 pm »
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Btw, my milanese plate is bugged, weight: 2,5  try it out...                       i had the expensive fun.....

Offline LordBerenger

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Re: Removal of Strange Armour
« Reply #252 on: November 22, 2011, 06:29:21 pm »
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No.  They're removing those armors becuase they're racist.  End of story.

And they're all filthy Stormcloaks as well.

To hell with Ulfric!
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Offline SixThumbs

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Re: Removal of Strange Armour
« Reply #253 on: November 22, 2011, 08:15:11 pm »
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The models not looking good would be no excuse to remove them as there isn't a uniform texture across all of them anyway.
And how!

Offline Jambi

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Re: Removal of Strange Armour
« Reply #254 on: November 23, 2011, 12:38:08 am »
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Also, if strange armor is removed, will players keep there blacksmithy skill for making them? or will this also be transferred to new stuff ?!
Love will tear us apart.
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Also, most fucked up brain of the year award goes to jambi. Well done.

https://www.youtube.com/watch?v=cX9Cpuj4igk