Author Topic: Essential Changes/Tweaks Needed in Next Patch/Update  (Read 5041 times)

0 Members and 1 Guest are viewing this topic.

Offline Dravic

  • Knight
  • ***
  • Renown: 78
  • Infamy: 29
  • cRPG Player
    • View Profile
  • Faction: Not playing
  • Game nicks: Not playing
  • IRC nick: Most likely Dravic
Re: Essential Changes/Tweaks Needed in Next Patch/Update
« Reply #30 on: February 13, 2011, 07:54:51 pm »
0
Yes, that too, Joxer, i was saying this from the start of that shot speed nerf - chadz should give it back to us, + xbows should get a little shot speed buff, too, because bolts should always fly faster than shot from bow.


Even hunting bow should have more shot speed than, lets say, Strong bow, because it is XBOW.

Offline Ache

  • Peasant
  • *
  • Renown: 4
  • Infamy: 3
  • cRPG Player
    • View Profile
Re: Essential Changes/Tweaks Needed in Next Patch/Update
« Reply #31 on: February 13, 2011, 08:27:10 pm »
0
1. Never had a problem with polearm stun. Disagree
2. Dont play archer anymore,but it seems like archery needs a little buff.
3. Why? It is like:"I want more xp so i can retire faster, but i want retirement to be nerfed." Disagree
4. Sooooo many people whine about it, so i started a barmace alt. At the moment i am the only one who is really good at killing with barmace, but it has many disadvantages, like it is unbalanced,short and i can crush only a few people with my 8 powerstrike. Disagree
5. Throwing lances with 50p damage or 60cut would be fine. Agree
6. Go for a pure build with less agi or a hybrid with high agi. Disagree

Bows and Xbows need a bit more damage, i cant oneshot someone with heavy xbow and steel bolts when he is using a helmet with more than 50 armor.  :rolleyes:
Horses are too expensive at the moment and the high tier horses need more bump damage again. Nobody is using stuff for 65.500 gold and 3000g repair cost when he cant hurt shit with it.
And maybe we could get the old archer animation back? The new is sucks a bit in my opinion. ^^

Offline The_Bloody_Nine

  • Marshall
  • ********
  • Renown: 946
  • Infamy: 108
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • "I am still alive"
    • View Profile
Re: Essential Changes/Tweaks Needed in Next Patch/Update
« Reply #32 on: February 13, 2011, 10:14:58 pm »
0
Disagree with the wpf hybrid thing. All my chars are "pure" (one weapon type) right now and they benefit that i only have to go to WM5 and use the skillpoints elsewhere. for example 24/15 with two strength skills at 8 and WM and another Ath skill at 5, or the other way around. I think these builds can easily compete with hybrids.

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Essential Changes/Tweaks Needed in Next Patch/Update
« Reply #33 on: February 13, 2011, 10:32:08 pm »
0

Completely agree.. The update was just too much change at once and really ruined this game for a lot of people, more than half the amount of people who played pre-patch have quit.. Servers so dead compared to then. This game is more like an FPS honestly now, it's getting a bit more like Native, which isn't what made it popular, the RPG did!

False. chadz posted actual numbers and they went from like 3200 unique keys per whatever to 2800-3000 unique keys per whatever.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Zaelious

  • Peasant
  • *
  • Renown: 1
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Essential Changes/Tweaks Needed in Next Patch/Update
« Reply #34 on: February 13, 2011, 11:15:20 pm »
0
You're trying to say that this game isn't half dead now? There would always be 2 or 3 full servers from around 1pm EST to 11 or so, and NA was always full until probably 4am EST.. Shit is dead now. Throwers needed a nerf in the beta patch, they're still OP as fuck too, that's one reason a lot of people are disgruntled with this entire fiasco of a patch. Went from being mostly inf to mostly throwers. Hint: Since throwers are so OP, the only good opposition is 1h/shield which most of the top players are =\

Offline Zaelious

  • Peasant
  • *
  • Renown: 1
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Essential Changes/Tweaks Needed in Next Patch/Update
« Reply #35 on: February 13, 2011, 11:42:43 pm »
0
Adding a bit extra.. No switching genders now and no changing names, that's another restriction put upon us for absolutely no reason, freedom of choice is part of RPG games, fuck sake.

WPF increase is horrible now, once you're like 120 you'll get to probably only 160 if you go pure build with level 24 agility.. Which would have been over 200 wpf pre-patch. That's all that needs to be changed, perhaps make throwing do a bit less damage.

Offline IG_Saint

  • Count
  • *****
  • Renown: 196
  • Infamy: 20
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
    • View Profile
  • Faction: IG
Re: Essential Changes/Tweaks Needed in Next Patch/Update
« Reply #36 on: February 14, 2011, 12:27:39 am »
0
Adding a bit extra.. No switching genders now and no changing names, that's another restriction put upon us for absolutely no reason, freedom of choice is part of RPG games, fuck sake.

WPF increase is horrible now, once you're like 120 you'll get to probably only 160 if you go pure build with level 24 agility.. Which would have been over 200 wpf pre-patch. That's all that needs to be changed, perhaps make throwing do a bit less damage.

That's exactly what shouldn't be changed. The ridiculous amount of wpf pre-patch were the biggest problem cRPG had...

Offline Banok

  • Duke
  • *******
  • Renown: 521
  • Infamy: 215
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Essential Changes/Tweaks Needed in Next Patch/Update
« Reply #37 on: February 14, 2011, 05:02:26 am »
0
1.yes
2. archers fucking suck now cept ha.
3. YES
4. if barmace gets nerfed then 1h shield is going to be so OP. but yeah it needs reworking
5. yeah well i agree but they need more accuracy see my thread
6. it does piss me off but people having 200 wpf was kind of silly, but this nerfs pure archers so much so ok I agree.


4. Barmace and Long Iron Mace already announced to lose crushthrough next patch. The other maces are balanced by their low speed and range.


if this is true thats such bullshit! largely because Its like my only hierloom :/
 find me a quote please!
« Last Edit: February 14, 2011, 05:04:27 am by Banok »

Offline Keshian

  • King
  • **********
  • Renown: 1176
  • Infamy: 992
  • cRPG Player
  • Diggity diggity
    • View Profile
  • Faction: FCC (Bridgeburner, Unicorn, Cavalieres, Narwhal)
  • Game nicks: Red-haired bitch from hell
  • IRC nick: Bitch, pleasssse.
Re: Essential Changes/Tweaks Needed in Next Patch/Update
« Reply #38 on: February 15, 2011, 06:05:50 am »
0
Bumpity bump bump
http://keshoxford.com/  - Where middle-eastern meets red-hot and spicy!

"[Strat 5]... war game my ass, tis more like a popularity contest"  Plumbo

Offline Soldier_of_God

  • Count
  • *****
  • Renown: 159
  • Infamy: 79
  • cRPG Player
    • View Profile
  • Game nicks: Sir_Tristan, Archerfaggotry, Sir_Edward
Re: Essential Changes/Tweaks Needed in Next Patch/Update
« Reply #39 on: February 16, 2011, 06:51:07 pm »
0
I read through all these changes, and they all seem fairly reasonable; i support them all +1

Offline Konrax

  • Count
  • *****
  • Renown: 281
  • Infamy: 107
  • cRPG Player
    • View Profile
  • Game nicks: Konrax of Chaos
Re: Essential Changes/Tweaks Needed in Next Patch/Update
« Reply #40 on: February 17, 2011, 09:00:48 am »
0
I agree with most of the ideas.

I think the wpf needs to be reworked to reward pure builds a bit more.

I also think adding a slow after a 2h/polearm swing miss would seriously reduce the spam of the non one handed melee weapons.

+1

Offline Wulzzz

  • Peasant
  • *
  • Renown: 3
  • Infamy: 2
  • cRPG Player
    • View Profile
Re: Essential Changes/Tweaks Needed in Next Patch/Update
« Reply #41 on: February 17, 2011, 09:17:12 am »
0
The only i care about is point 3.
Some people getting double XP at gen 11 is just sick.
..Even tho im gen 8 getting 70% more..it's too much.

Offline Phyrex

  • Count
  • *****
  • Renown: 192
  • Infamy: 13
  • cRPG Player
    • View Profile
  • Faction: 22nd Battalion
  • Game nicks: 22nd_Overlord_Phyrex
Re: Essential Changes/Tweaks Needed in Next Patch/Update
« Reply #42 on: February 17, 2011, 09:57:17 am »
0
WFP cost curve should be tweaked.

The mod is already slower then Native and it has become quite dull and boring.

Not sure why it was nerfed in the first place, noobs having a hard time blocking or something?
Free Bjordhinn!

Offline Casimir

  • King
  • **********
  • Renown: 1756
  • Infamy: 271
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • The Dashing Templar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Casimir
  • IRC nick: Casimir
Re: Essential Changes/Tweaks Needed in Next Patch/Update
« Reply #43 on: February 17, 2011, 10:30:08 am »
0
If polearm swing gets nerfed thrust and overhead should be buffed. Would make polearms more effective as support weapons and counterbalance any nerf they recieve.
Turtles

Offline v/onMega

  • Count
  • *****
  • Renown: 234
  • Infamy: 67
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Bearzantium
  • Game nicks: Byzantium_vMega
Re: Essential Changes/Tweaks Needed in Next Patch/Update
« Reply #44 on: February 17, 2011, 11:23:46 am »
0
WFP cost curve should be tweaked.

The mod is already slower then Native and it has become quite dull and boring.

Not sure why it was nerfed in the first place, noobs having a hard time blocking or something?

+1 For that.

Faster gamespeed = thrill.