Author Topic: Head Shots Need to Be Re-Balanced.  (Read 2773 times)

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Offline Celduin_Nienna

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Re: Head Shots Need to Be Re-Balanced.
« Reply #30 on: November 24, 2011, 08:28:07 pm »
0
Suggestion: Helmets with over 35 Head Armour should give a Percentage Chance to completely Negate Headshots.

Agree or Disagree?
« Last Edit: November 24, 2011, 08:33:02 pm by Celduin_Nienna »
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Offline Gurnisson

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Re: Head Shots Need to Be Re-Balanced.
« Reply #31 on: November 24, 2011, 08:39:38 pm »
+2
Disagree.

Head shots are a lot harder to do, and should be a lot more rewarding than body shots. Having helmets possibly negating all damage from a headshot would be insane. I would rather see all bows except for the long bow go back to cut damage, with the rus bow being the top tier cut bow.
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Offline Tears of Destiny

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Re: Head Shots Need to Be Re-Balanced.
« Reply #32 on: November 25, 2011, 02:43:07 am »
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Disagree.

Head shots are a lot harder to do, and should be a lot more rewarding than body shots. Having helmets possibly negating all damage from a headshot would be insane. I would rather see all bows except for the long bow go back to cut damage, with the rus bow being the top tier cut bow.

I agree with absolutely all of this.
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Offline Celduin_Nienna

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Re: Head Shots Need to Be Re-Balanced.
« Reply #33 on: November 25, 2011, 02:54:42 am »
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Having helmets possibly negating all damage from a headshot would be insane.

Im not suggesting that shots to Head with Helmet should do 0 damage. Im saying they should do normal damage with say 1.2x multiplier.

For example:

Arrow hits head. Head has 50 Head Armour. 50% chance for the 3x "HeadShot" multiplier to be negated and for the arrow to deal regular damage to the target.

A sword has no moral stature, since it has no will of its own. Naturally, it may be used by evil men for evil purposes, but there are more good men than evil, and while the latter cannot be persuaded to the path of righteousness by propaganda, they can certainly be corrected by good men with swords.

Offline Rogue_Eagle

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Re: Head Shots Need to Be Re-Balanced.
« Reply #34 on: November 25, 2011, 02:57:01 am »
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in my opinion rus bow should be pierce too, 2 slots for pierce, 1 slot for cut?

Offline Tears of Destiny

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Re: Head Shots Need to Be Re-Balanced.
« Reply #35 on: November 26, 2011, 12:06:32 am »
-1
Bleh, make the longbow pierce and keep the rus bow cut, that way there is a difference between the higher bows.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
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Offline Lech

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Re: Head Shots Need to Be Re-Balanced.
« Reply #36 on: November 26, 2011, 09:09:10 pm »
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Leave damage type to arrows, but reduce damage for bodkins to make it real choice, unlike currently where bodkins are a must.

And increase weight of bows 3 times. or 4. And increase their length (if it reduce their run speed).

Offline Uumdi

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Re: Head Shots Need to Be Re-Balanced.
« Reply #37 on: November 26, 2011, 09:29:00 pm »
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Longbow needs some love.
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Offline Lech

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Re: Head Shots Need to Be Re-Balanced.
« Reply #38 on: November 26, 2011, 09:52:55 pm »
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Im not suggesting that shots to Head with Helmet should do 0 damage. Im saying they should do normal damage with say 1.2x multiplier.

For example:

Arrow hits head. Head has 50 Head Armour. 50% chance for the 3x "HeadShot" multiplier to be negated and for the arrow to deal regular damage to the target.

Maybe something like: if not hit from the front, it deals 1.3 normal damage. No randomness and way more fair.