Author Topic: Head Shots Need to Be Re-Balanced.  (Read 2774 times)

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Offline Tears of Destiny

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Re: Head Shots Need to Be Re-Balanced.
« Reply #15 on: November 13, 2011, 06:59:36 pm »
0
Range seems to do more because it does.
210% for range and 120% for melee when striking the head bone.
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Re: Head Shots Need to Be Re-Balanced.
« Reply #16 on: November 13, 2011, 07:09:15 pm »
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Paul gave us the nubmers in one of my old topics and tears is right - ranged dmg to head does far more dmg to head whereas melee dmg to head only gives a small (20%) bonus

Offline Blondin

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Re: Head Shots Need to Be Re-Balanced.
« Reply #17 on: November 13, 2011, 08:55:59 pm »
+1
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Like all cRPG stats and formulas, nobody knows the truth.

Offline Zisa

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Re: Head Shots Need to Be Re-Balanced.
« Reply #18 on: November 13, 2011, 09:22:53 pm »
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Like all cRPG stats and formulas, nobody knows the truth.
And even fewer give a rat's arse.
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Offline Leshma

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Re: Head Shots Need to Be Re-Balanced.
« Reply #19 on: November 13, 2011, 09:30:37 pm »
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Pierce head damage > cut head damage

That's why it seems that ranged do more damage on headshot.

It has nothing to do with damage type...

Headshot - 3xdamage
Headhit - 1.2xdamage

Offline cmp

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Re: Head Shots Need to Be Re-Balanced.
« Reply #20 on: November 13, 2011, 09:37:51 pm »
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Like all cRPG stats and formulas, nobody knows the truth.

1) it's a hardcoded formula and has nothing to do with cRPG.
2) I do (and Leshma, and many others).

Offline ThePoopy

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Re: Head Shots Need to Be Re-Balanced.
« Reply #21 on: November 13, 2011, 09:52:43 pm »
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is head bonus added before or after armor?

Offline Blondin

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Re: Head Shots Need to Be Re-Balanced.
« Reply #22 on: November 14, 2011, 01:15:21 am »
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1) it's a hardcoded formula and has nothing to do with cRPG.
2) I do (and Leshma, and many others).

1) ok i'm dumb (but pierce is still better against armor?)
2) I hope so :shock:, but it was just to make a trait of humor, because cRPG remains very obscure for the bigger part of players (though, it's not a requirement to play).

Offline Gurnisson

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Re: Head Shots Need to Be Re-Balanced.
« Reply #23 on: November 14, 2011, 01:32:28 am »
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1) ok i'm dumb (but pierce is still better against armor?)

Yes, so it would deal more damage overall, because it negates a lot of the armour. Then again, the base pierce damage is generally lower than the base cut damage, so it becomes like regular cut vs. pierce discussion.
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Offline Jarlek

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Re: Head Shots Need to Be Re-Balanced.
« Reply #24 on: November 14, 2011, 02:15:07 am »
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Range seems to do more because it does.
210% for range and 120% for melee when striking the head bone.

I'm too tired to go on a thread hunt right now. You mind digging that thread up up, posting a link and I'll create a "Hitboxes" page for the wiki with the different damage multipliers and etc.
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Offline Celduin_Nienna

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Re: Head Shots Need to Be Re-Balanced.
« Reply #25 on: November 14, 2011, 07:25:28 pm »
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It has nothing to do with damage type...

Headshot - 3xdamage
Headhit - 1.2xdamage

This seems a bit ridiculous - and is exactly what I am complaining about. An Arrow to the Head does 3x more damage than an Axe to the head. Thats silly.

At the end of the day, I just think it should be very difficult or lucky to Head Shot a person wearing a heavy helmet such as a Salet with Visor or Milanese Salet. The only vulnerable part of these helmets is the eyes, and shooting someone in the eyes is very lucky. Anywhere else on the helmet the arrow would simply be deflected, right?

And I dont think head shots take this into consideration. So to re-iterate i think Head-Shots versus high head armour helmets need to be rebalanced.
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Offline Rogue_Eagle

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Re: Head Shots Need to Be Re-Balanced.
« Reply #26 on: November 14, 2011, 08:42:45 pm »
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It's hard enough to hit heads.

How hard is it to do a downward strike?

Exactly.

Offline Digglez

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Re: Head Shots Need to Be Re-Balanced.
« Reply #27 on: November 15, 2011, 01:07:05 am »
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It has nothing to do with damage type...

Headshot - 3xdamage
Headhit - 1.2xdamage

Yes it pretty much has EVERYTHING to do with damage type.  A pierce arrow (using old soak/resist values) which has several times the penetration of melee weapon means helmets are all but useless against them.  An Armet Helm (60 armor) stops all of like 20 dmg from a headshot.

Horn Bow w/ bodkin = 26 dmg + PD5 (5*14% dmg increase per power draw) = 44.2 dmg

44.2 dmg - 20 dmg reduction(60 armor x .36 pierce penetration) = 24.2 x 3 (headshot dmg multi) = 72.6 dmg, enough to kill most people in 1 hit without them even being injured to begin with.


So even wearing best helm in the game, you can still easily be 1shot by some random gimp using non-heirloomed gear and average dmg bow.


Any devs feel free to correct my math.
« Last Edit: November 15, 2011, 01:08:17 am by Digglez »

Offline Siboire

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Re: Head Shots Need to Be Re-Balanced.
« Reply #28 on: November 21, 2011, 07:03:17 pm »
-2
And after that they say archery is not op... Ez to go 15-24 archer and shoot like an ak47, deal pierce damage, have crazy accuracy (ez headshots) and run like a p*ssy ...

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Re: Head Shots Need to Be Re-Balanced.
« Reply #29 on: November 21, 2011, 07:19:33 pm »
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200% and 120% bonuses, so either 2.2 x v. 3x or 1.2x v. 2x NOT 1.2x v. 3x.  Not that big of a difference, especially with long distances reducing damage and speed of person swinging moving toward target or held swings adding damage.
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