Alright so here's the idea:
I think one can boil down most melee weapons to a very simple thing.
A
stick with different
lengths and different
weights.
What would happen if one applied semi-realistic physics on them to figure out it's stats?
(Of course adding and substracting at the end for price, sophistication and specialty uses, modes etc.)
After a bit of googling, could this be the formula I'm looking for?
http://en.wikipedia.org/wiki/Pendulum_(mathematics)Anyway, I'm a retard when it comes to math, could someone help out on this?
How would Length and Weight influence Speed? (At different lengths and weights)
Can damage potential of a weapon be boiled down to a speed factor? (As in: Lower speed=more time to charge the weapon with energy)
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loginLet's use the Longsword as a starting point as a "Standard Weapon". Not OP, Not UP.
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loginweapon length: 106
weight: 1.8
speed rating: 98
thrust damage: 23 pierce
swing damage: 36 cut
Check if Danish Greatsword fits the formula:
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loginweapon length: 124
weight: 2.5
speed rating: 92
thrust damage: 24 pierce
swing damage: 40 cut