Old suggestions have been to slow down attack speed more, or remove block. Dunno just seems one of those few items that screams 'balance ' me. What do you all think?
Slowing the animation means even more area attacks. Hit detection is on as long as the animation is playing - longer animation means a longer period of waving it around till it touches something and registering a hit.
Removing block is killing the weapon, especially since it cannot even chamber block swings. Whoever is carrying a long spear already pays a lot in defense - he runs slower and exposed to arrows, not to mention the slots restriction.
"Unbalanced" flag as someone suggested above does make sense though. Unlike a spear or a Bec, it is gripped off its center of gravity. In compensation it should get a small damage boost and speed boost (fast thrust, but predictable, cannot spam it or faint quickly).