Author Topic: Acher nerf  (Read 2737 times)

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Offline Thax

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Acher nerf
« on: November 07, 2011, 06:36:40 am »
-7
All ranged other than crossbow bolts should glance off plate 50% of the time. Crossbows were the only weapon that had more than half a chance at puncturing through full plate (which is why they were outlawed by the pope). Right now plate provides nothing extra in the way of protection for the repair cost and agility loss.

Each bow would have its own percentage to glance. Starting at 50%. Against plate.

If this is unacceptable then its time to start discussing a reduction in dmg against full plate. Even a level 34-35 (level crutch) with max powerdraw shouldnt be 2 shotting  plate mail that is 3x loomed.

And where is the archer nerf in strat?


P.S. I love archers.
« Last Edit: November 07, 2011, 07:24:00 am by Thax »

Offline Snoozer

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Re: Acher nerf
« Reply #1 on: November 07, 2011, 07:55:15 am »
-1
I hope i do not look like a smart ass but why do you not invest into a shield?
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Offline FRANK_THE_TANK

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Re: Acher nerf
« Reply #2 on: November 07, 2011, 08:16:35 am »
+1
You obviously don't have enough str and IF in your turd of plate.

I had a arbalest shoot my 4 times yesturday then I got whiffle batted to death.

The bath tub of soak is powerful enough. If your going to wear plate you should have 24+str, if you have less your a knave, a filthy drunken *hiccup* knave!
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Offline Okkam

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Re: Acher nerf
« Reply #3 on: November 07, 2011, 11:32:35 am »
0
Thax

So you wanna make invincible agi\whore in lame plate armor?
Do you wanna also onehitting sword? No? Why?
Maybe you wanna horse with 300 blunt charge damage? No? Why?

My decision to your problem - make IF requirements to armor.  Transitional armor and above must have 8 IF as requirement.
Or just remove plate armor from this mode. All this «Non native items» - Plate armors, restated xbows, restated bec, german-danish-flamberge swords... it's just balance breaking stuff.

Also, bonus from herloomed armor must be nerfed. This is ridiculous advantage. +21 to armor for lordly Gothic plate with bevor? Bullshit.

Offline Tzar

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Re: Acher nerf
« Reply #4 on: November 07, 2011, 12:18:20 pm »
+2
Thax

+21 to armor for lordly Gothic plate with bevor? Bullshit.

 His mothers asshole, I tragedy.


I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Okkam

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Re: Acher nerf
« Reply #5 on: November 07, 2011, 12:23:21 pm »
0
+7 to head armor
+7 to body armor
+7 to leg armor
________________
+21

Simple enough for Tzar?

Offline Tzar

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Re: Acher nerf
« Reply #6 on: November 07, 2011, 12:30:13 pm »
0
+7 to head armor
+7 to body armor
+7 to leg armor
________________
+21

Simple enough for Tzar?

so you mad because the over expensive worthless peice of shit armor gives u +7 head armor usage?

Also it aint that many people who does it i only see 3 tin cans a day during my playtime

People like Georges who runs around in fully tin can armor 24/7 is not every1 else´s problem just because he can now use the market place to found hes armor crutch thats a problem with the market not armor looms....

But how will u stop people from selling loom points to found heavy armor??


« Last Edit: November 07, 2011, 12:34:18 pm by Tzar »
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Okkam

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Re: Acher nerf
« Reply #7 on: November 07, 2011, 12:47:55 pm »
0
George run with this armors from august 2010, and was effective enough even without any looms. To be honest it was best time for this mode.
Even with +4 bonus for lordly gothic with bevor, your armor will still have best stats in a game.

I'm just do not like this childish modding. Let's mode sumthin top-tier and top-tier only. Let's make new beauty armor with good model and 80 base armor. Do not make this game looks like another WOW.


Offline Gheritarish le Loki

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Re: Acher nerf
« Reply #8 on: November 07, 2011, 12:55:42 pm »
0
Do not make this game looks like another WOW.

And to avoid that you suggest to nerf archer?

Offline Overdriven

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Re: Acher nerf
« Reply #9 on: November 07, 2011, 03:50:33 pm »
-1
No he suggested nerf pretty much everything and only have native items.

So basically, we should just go back to playing native.

Nothing at the moment is particularly game breaking. I think it's pretty well balanced at the moment.


Offline Fluffy_Muffin

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Re: Acher nerf
« Reply #10 on: November 07, 2011, 04:07:31 pm »
0
archer very very bad !!

injustice ! !
 I love Archer but

 a very difficult game, archer  and hit hard


Hi.

Its signed,

I can only approved,

Umbra


I think the solution for this would be buffing ranged.


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Offline Blondin

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Re: Acher nerf
« Reply #11 on: November 07, 2011, 05:19:15 pm »
0
You forgot your signature...

Idlewild

Offline OttomanSniper

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Re: Acher nerf
« Reply #12 on: November 07, 2011, 06:10:35 pm »
-1
Archers are effective on strat because all clans buy worst armors. If archery nerf again this time we cant damage on plated armors. I have 8PD and +3 Horn Bow and +3 Bodkin Arrow, i can kill Heraldic Transitional Armour with 9 shot (But they can kill me only one swing "epic"). And i don't exaggerate; sometimes my arrows bounces on armor with this build... I think nerfs are enoughly, please buy better armors for strat.

Look at other games; total war, age of series, stronghold ;) Strategy deciding factor has been always archers. U cant remove archery from game, archery is most deadly class on real world (but not here).

All castle walls (European, Turkis, Asian, Arabian...) like this 
    ___      ___     ___
    |    |     |    |     |    |
__|    | __|    | __|    | __

BECAUSE, castle builders know; archery is deadly and necessary.

"Nerf archery for only strat ?" no pls, its kill mod. Archers are adjust their aims for arrow speed. I know "what am i need angle for distance." And any change need minimum one week readjustment time. I can shot +250m with fine adjustment but i work on this 2 month. Any change remove all adjusments.

Sorry for English, thanks for read.
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Offline Lichen

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Re: Acher nerf
« Reply #13 on: November 07, 2011, 07:09:05 pm »
0
All ranged other than crossbow bolts should glance off plate 50% of the time. Crossbows were the only weapon that had more than half a chance at puncturing through full plate (which is why they were outlawed by the pope). Right now plate provides nothing extra in the way of protection for the repair cost and agility loss.
Plate armor doesn't really work like real armor in this mod. Instead of completely stopping damage it's basically just extra hp for your character. Kind sucks when archers can tear through it but, meh... The values have been changed from native so that glances are much less common in crpg. But even in native archers can tear you up unless you had all lordly stuff and were at a distance.

Offline Bobthehero

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Re: Acher nerf
« Reply #14 on: November 07, 2011, 07:23:59 pm »
0
Or use a shield, because in Native you didn't had to invest points in shield, which was awesome.
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