I mean lets face it unless an axe is brought out our shields won't break to a single opponent, which basically = I win...Unless you know you fuck it up.
False. Only the huscarl, plate shield, and heavy board shield are guaranteed to just "survive" for a long period of time while blocking.
A shield should just break to a single opponent? Really? What's the point of one then in the battle and siege servers then? You're not dueling with them. You're fighting 10, 20, 30 hell even 40 opponents sometimes. But a shield should break to a single dude without an axe? What kind of balance would that be? Honestly they're fine. They serve their purpose in battle. Saying that the shield not breaking = I win is about as logical as me saying your 2h sword won't break from blocking = you win.... Unless you know, you fuck it up. If shield HP is nerfed and especially nerfed to the point that they're only going to survive fighting one guy then there's 2 options:
Never play a shielder because the price, speed malus, combat efficiency decrease and skill investment of shields just aren't worth it.
Bring 1 weapon and 3 shields.
I think most people would just pick option 1. Why? You say you want to force them to manual block more. If that's the case then why would anyone play a 1h/shielder instead of a 2her or polearm user where you get better animations, range, damage and cost efficiency? Other than showing off what logical reason would there be for ever playing one instead of a 2her/polearm user? None. Honestly as it is, other than a preference in style there's not much reason to play a shielder instead of a 2h/polearm user but I'll refrain from ranting about it more. Currently with the way shields are, except for the huscarl and heavy board shield, it's easier than ever to just shoot the guy behind the shield either in the head or the foot and bypassing that shield. For the huscarlers/board users well they're taking a huge weight hit and upkeep hit along with skill point investment so they deserve to have defense unless outplayed.
Unless we really want to make it fair and put up a "parry" skill into c-rpg for 2hers and polearms to be able to block efficiently with speed and without their weapon breaking. Personally as a 2her/polearm user I just don't have an issue with shields at all, and find them completely full of "meh". I still have a character that uses a shield (brown heater or elite cav shield) and military cleaver but honestly I just don't see any point to him when I spent 6 points in shield and it still breaks every round just about while having shitty reach, slower speed, more upkeep and less damage than my 2her/pole characters. I like the look, but it just performs under par compared to the other melee styles. It is nice to advance while holding RMB vs all the throw spam, but after a few axes and lances the shield breaks anyways so I'm stuck fighting 1h/no shield which just makes me miss having range+damage+speed that I get from the non-1h lines.
You want to see less 1h/shielders in the game. Said so yourself. That sheds light on the nerf thread here. Personally I'm glad to see shielders again. God knows that pre-patch everyone was a 2her user with a spattering of polearms and a rare shielder here and there. It's nice to see more shielders on the field that makes the game look more like a medieval battlefield instead of a bunch of dudes running around with random models on their lightsabers.
/wall of text