The principal problem is that the economy in strat is OPEN. By "open", I mean that money in locations appear out of thin air. And the total amount in the system will (in current circumstances) grow forever
+1
Only one thing to mention: money in battles dissapear. I mean first you get 100k gold out of nothing, then you buy 90k gold equip, then you attack someone and almost all equip (=gold you spent on buying it) that was used during the battle dissapears after it. +troops' wages.
But still total amount of gold grows.
2Konrax.
i agree that current trade system and economics should be changed a lot, but it is still beta and devs are working on it.
Each troop can carry 1 trade good.
Each horse allows for 1 extra trade good to be carried up to the current number of troops.
Each troop can steer an additional trade horse which can carry another 2 goods
Troops and horses carrying goods? How do you image it?
in Kulum we produce Salted Cod
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Then we pack them in different crates
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http://www.flickr.com/photos/29776240@N07/2820840379/We load him with 6-7 crates and send him back.
And it seems to be ok and quite real, way better then 1 troop carrying 1 fish.
If we talk about limits, then we need 2 things:
1. carts (different types)
2. physical parametrs of goods (weight, size)
Better carts need more and better horses, but can carry more goods and 2-3 "troops" to handle with it.