Poll

Should the Katana's stab be removed?

Yes, and here's why:
24 (42.9%)
No, and here's why:
32 (57.1%)

Total Members Voted: 56

Voting closed: November 11, 2011, 02:20:56 pm

Author Topic: [Mechanic] Katana Stab  (Read 4145 times)

0 Members and 5 Guests are viewing this topic.

Offline Zekerage

  • Knight
  • ***
  • Renown: 55
  • Infamy: 9
  • cRPG Player
    • View Profile
  • Game nicks: ZyloRage
[Mechanic] Katana Stab
« on: October 28, 2011, 03:19:48 pm »
-1
Now, I have limited use of a Katana, and recently got a MW one, so I respecced into it. I'd say I've played roughly 3/4 gens with the katana, specifically, and one thing that I've noticed is that the Katana's Stab is more of a Hinderance than it is helpful. It's a Joke. With a MW Katana, the stab has the same damage as a base Khbyer knife... really? Now, you may be thinking that I'm lobbying for a buff in the Katana's Stab department... You're wrong.. I want the Katana's stab removed Entirely. With it being as worthless as it is now, and it bouncing/glancing/whiffing more often than not, what's the point (eh, eh, eh?!?!?)? What say you?

-Zylo
« Last Edit: October 28, 2011, 03:22:23 pm by Zekerage »

Offline Dexxtaa

  • King
  • **********
  • Renown: 1268
  • Infamy: 200
  • cRPG Player
    • View Profile
  • Game nicks: Remnant_Dexxtaa
Re: [Mechanic] Katana Stab
« Reply #1 on: October 28, 2011, 03:29:24 pm »
0
Why are you even picking one up.

Also, get in TS more.
visitors can't see pics , please register or login

Offline Zisa

  • Count
  • *****
  • Renown: 272
  • Infamy: 124
  • cRPG Player
    • View Profile
  • Faction: I am not at liberty to say.
Re: [Mechanic] Katana Stab
« Reply #2 on: October 28, 2011, 04:30:45 pm »
+1
You want it as colourless as the nodachi is now then, it is allready nerfed to shit.
Alas nodachi
remembers glorious spring
a tin can's hatchet.
http://www.moddb.com/members/psychotropicdog

Offline Patricia

  • Baron
  • ****
  • Renown: 108
  • Infamy: 78
  • cRPG Player
    • View Profile
Re: [Mechanic] Katana Stab
« Reply #3 on: October 28, 2011, 04:32:15 pm »
-1
You want it as colourless as the nodachi is now then, it is allready nerfed to shit.

I wouldn't say that 40c on a 102 speed tag (Or 103?) is colourless.

Offline Zisa

  • Count
  • *****
  • Renown: 272
  • Infamy: 124
  • cRPG Player
    • View Profile
  • Faction: I am not at liberty to say.
Re: [Mechanic] Katana Stab
« Reply #4 on: October 28, 2011, 05:22:00 pm »
+1
102.

There are a few 1 handers that out range it, and some that out speed it. So ya, nerfed.

Nodachi - thrustless colourless ginsu knife used by STR nimrods in heavy armor.
Alas nodachi
remembers glorious spring
a tin can's hatchet.
http://www.moddb.com/members/psychotropicdog

Offline Bjord

  • Amateur heretic
  • King
  • **********
  • Renown: 1328
  • Infamy: 1109
  • cRPG Player A Gentleman and a Scholar
  • salty turks
    • View Profile
Re: [Mechanic] Katana Stab
« Reply #5 on: October 28, 2011, 05:27:55 pm »
0
What's up with the random capitalization?
When you stare into the abyss, the abyss stares back.

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: [Mechanic] Katana Stab
« Reply #6 on: October 28, 2011, 06:10:27 pm »
0
102.

There are a few 1 handers that out range it, and some that out speed it. So ya, nerfed.

Which 1handers out range it? Take the 2h bonus reach into account, too. Some 1h out speed it, but then they're much shorter and deal MUCH less damage...
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Zisa

  • Count
  • *****
  • Renown: 272
  • Infamy: 124
  • cRPG Player
    • View Profile
  • Faction: I am not at liberty to say.
Re: [Mechanic] Katana Stab
« Reply #7 on: October 28, 2011, 09:06:24 pm »
0
Which 1handers out range it? Take the 2h bonus reach into account, too. Some 1h out speed it, but then they're much shorter and deal MUCH less damage...
long espada
nordic champ
knightly arming
elite scimitar - now with more elite ghost range!
arabian cavalry
long arming
arabian guard
shashka
scimitar
arabian arming
arabian straight
practise sword (lol)

same length
side sword
nordic war
arming
simple

Take 1h ghost reach into account as well, better yet, consider for the most part a katana has to get in the opponents range to score a hit. Removing it's weak thrust would appeal to nimrods who get confused having 4 attacks, but punish those who like a thrust, even a weak one.
Alas nodachi
remembers glorious spring
a tin can's hatchet.
http://www.moddb.com/members/psychotropicdog

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: [Mechanic] Katana Stab
« Reply #8 on: October 28, 2011, 09:12:39 pm »
0
Quote
1h
Overhead = +0
Left-to-right = +0
Right-to-left = +19

2h
Overhead = +15
Left-to-right = +17
Right-to-left = +13

So derp, no. You're wrong.

1h has no ghost reach.

Katana also has a lot more damage.
« Last Edit: October 28, 2011, 09:14:32 pm by Xant »
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Zisa

  • Count
  • *****
  • Renown: 272
  • Infamy: 124
  • cRPG Player
    • View Profile
  • Faction: I am not at liberty to say.
Re: [Mechanic] Katana Stab
« Reply #9 on: October 28, 2011, 09:54:52 pm »
0
derp yerself, that +19 always gets me.

Where's the bonus for stab reach, curious.

And as far as pierce (stab) damage, the katana is weaker then most of those.

And was it not common knowledge that curved blades seem to have a ghost reach? Did I miss something?

You also have neglected the benefits of a shield.

When all is said and done, the longsword is likely a better weapon all around then the katana, perhaps you would like to compare it's damage to 1handers? How about comparing katana's damage to other 2 handers?
Alas nodachi
remembers glorious spring
a tin can's hatchet.
http://www.moddb.com/members/psychotropicdog

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: [Mechanic] Katana Stab
« Reply #10 on: October 29, 2011, 12:05:15 am »
0
You need to be better if the most obvious and worst of the 1h slashes gets you every time, honestly. The reach advantage adds up to +45 against 1h's +19.

Some curved weapons hit a bit before the model (few cm for the elite scimi, double that or so for normal scimi IIRC), but you were talking about "1h", and that implies all 1h has ghost range.

I haven't neglected benefits of a shield because shields never entered the argument. Of course 1h+shield is about equal with a 2h weapon, all things considered.

The super fast weapons have less damage than the slow 2 handers, surprise surprise.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Patricia

  • Baron
  • ****
  • Renown: 108
  • Infamy: 78
  • cRPG Player
    • View Profile
Re: [Mechanic] Katana Stab
« Reply #11 on: October 29, 2011, 12:11:52 am »
-1
Herpan' Derpan', 1h no ghostreachin',

Xant said so.

Offline Thucydides

  • Baron
  • ****
  • Renown: 129
  • Infamy: 28
  • cRPG Player
  • I shat Uranus
    • View Profile
  • Game nicks: Thucydides
Re: [Mechanic] Katana Stab
« Reply #12 on: October 29, 2011, 12:17:47 am »
0
curve blades have "ghost reach" because their hitbox is a straight line, so it appears that the scim hits before the model shows it does.

not really ghost reach, but sort of .

Offline Zisa

  • Count
  • *****
  • Renown: 272
  • Infamy: 124
  • cRPG Player
    • View Profile
  • Faction: I am not at liberty to say.
Re: [Mechanic] Katana Stab
« Reply #13 on: October 29, 2011, 12:45:44 am »
+1
Yes, I am aware of the curved blade and the collision thingy.

You have not mentioned anything that merits the removal of thrust from katana, which is substantially worse then the popular 1handers for thrust damage.

Fight some good 1hander and:
a. you will get the so called worse attack in the face.
b. not going to be maintaining range like some spammy polearmer.

wtf is that bullshit 45 reach advantage? oh fuck off... just fuck right off if you are going to be so goddam obtuse and retarded.

You are Xant, and an idiot.
Alas nodachi
remembers glorious spring
a tin can's hatchet.
http://www.moddb.com/members/psychotropicdog

Offline Jarlek

  • King
  • **********
  • Renown: 1173
  • Infamy: 307
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • The walking wiki
    • View Profile
  • Game nicks: Jarlek_The_Blue, Jarla, Jarlen, Jarler, Jarlec, Jarled OH GOD ALL THESE ALTS
  • IRC nick: Jarlek
Re: [Mechanic] Katana Stab
« Reply #14 on: October 29, 2011, 12:51:59 am »
+1
Also about the stab length bonus. The 2h has the longest stab length bonus , then comes 1h and then polearms. The 2h stab bonus is ca. +80 reach. Yes, 80 reach. This is why the greatswords and some other 2handers outreach a heavy lance. I don't remember the length bonus of 1h. Think it was +20-ish.

And yeah. A 100 length 2h and a 100 length 1h. The 2h will outreach it on left-to-right, overhead and stab. 1h wins on right-to-left. Yeah, the katana really IS shorter than those swords. Good thing it is faster than them and have the HUGE 2h animation damage sweetspot  :rolleyes:

And Thucydides is right. The only ghost reach on curved blades are because the hitbox is straight. Not any length ghost reach. At least none confirmed.

Now, back to the original discussion.

Why to keep the katana thrust? It gives you a 4th way to feint with. Really helps a lot of people.
Why to not keep it? Well, for the most part it is useless. Especially now that the katana got magical bonus damage and does 37 cut damage. That's 1 less than a german greatsword.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia