C'mon guys, you're talking about tactics, etc etc. when the real point is that:
AN ATTACKING ARMY OF DOUBLE THE NUMBERS THAN A DEFENDING ONE, HAD TO FIGHT WITH HALF THE ACTIVE EFFECTIVES, while it should be the opposite...
It just doesn't make sense at all. And we are just talking about villages, which should be the hardest to defend. I can't imagine a castle. It is said by historians that to be safe that you could take a castle, you should attack with triple the men the defenders had (inverse logic that we are using now). With this system it's nearly impossible to take a city, while you have more respawns, defenders will keep on trying to take the attackers ONLY (yes, while defenders have many) spawn using its superior number, thats ... REVERTING THE ROLES OF ATTACKERS AND DEFENDERS.
Is an attacking army with double the size of the defending one supposed to be taking the MULTIPLE spawn points of the defenders DOUBLE ACTIVE roster?.. shit man, it should be the opposite.
Your roster size should be directly proportional to the advantage ratio of troops between armies.
If devs want fiefs to be difficult to take, they should do it in a logical way ... allowing fiefs to have better equipment, raising the numer of troops on fiefs, or modifying maps for them to have clear advantage spots. What we have now is an "easy way taken" that isclearly not logical, realistic or satisfactory for players.