this time we had only 29 slots ... i don't even want to go there to get a logic for 1406 vs 421 where the attackers have even less slots than i a 999 vs 500 battle.
- Battle time: 24.10., 03:01
- Battle duration: 14m31s
- Army size: 1406 vs 421
- Battle result: 1093 vs 0
- Winner: Attacker
Yes we choose an hour to play where perhaps less defenders would be there, guilty as charged.
So i fuck up my health because i think the 30vs60 rule is stupid, sue me.
For the partners and my Wolves i am glad we pulled it of that way, even with an incredable amount of effort we took into organizing this, it feels already as exhausting to me as it was in the last strat when Mercs & Wovles were constantly attacked.
I hope that usability, simply to use, of strat becomes at some point the main concern of the developers after they implemented most of the stuff they want to see in this game which deserves btw all our respect.
- Battle time: 21.10., 23:35
- Battle duration: 10m02s
- Army size: 999 vs 500
- Battle result: 803 vs 359
- Winner: Defender
my take on this. With only max 30 attackers you can only charge as attacker without any other tactics. Archers what for? 60 guys will start charging sooner or later when you give them a minute rest. We tried to play defensively as attackers to get their troop count lowered as we had crap gear and the village was rather close to the spawn point, so after they started charging there was no stopping them.
So building up slowly superior gear and not loosing money through large upkeeps, would perhaps be a approach or having several armies ready so if you get spawn raped(which becomes kind of very likely in 2:1 situation) you could attack again afterwards and thereafter...
I have no clue why this limitation is in place i asked several times and didn't get a responce.