Author Topic: Wolves vs Tazjunat v2  (Read 6328 times)

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Offline kinngrimm

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Wolves vs Tazjunat v2
« on: October 22, 2011, 05:51:58 am »
+1
this time we had only 29 slots ... i don't even want to go there to get a logic for 1406 vs 421 where the attackers have even less slots than i a 999 vs 500 battle.


- Battle time: 24.10., 03:01
- Battle duration: 14m31s
- Army size: 1406 vs 421
- Battle result: 1093 vs 0
- Winner: Attacker

Yes we choose an hour to play where perhaps less defenders would be there, guilty as charged.
So i fuck up my health because i think the 30vs60 rule is stupid, sue me.

For the partners and my Wolves i am glad we pulled it of that way, even with an incredable amount of effort we took into organizing this, it feels already as exhausting to me as it was in the last strat when Mercs & Wovles were constantly attacked.

I hope that usability, simply to use, of strat becomes at some point the main concern of the developers after they implemented most of the stuff they want to see in this game which deserves btw all our respect.

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« Last Edit: October 24, 2011, 04:55:21 am by kinngrimm »
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Offline Visconti

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Re: Wolves vs Tazjunat
« Reply #1 on: October 22, 2011, 08:29:25 am »
0
Hm, it really limits to attackers only having 30 people, while attackers can have 60? That's kinda stupid..... whats the reasoning behind that??
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Offline Rhygar666

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Re: Wolves vs Tazjunat
« Reply #2 on: October 22, 2011, 08:33:06 am »
0
well sooner or later it gets in favour of the attacker, when they have better gear, (as the village doesnt get better, oh well only the Fallen Village (dont know the name), the one they attacked like 5 times and had Light Mail and Plate as equipment) but i mean most of the villages anyway.
In the end attackers get the advantage of euipment and can just wipe them out.
so soon in the round its ok that villages have an advantage, well it could be made a bit easier and adjusted later (when attackers just rape villages with low crappy gear) but i think thats not so easy to do too.
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Offline Kalp

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Re: Wolves vs Tazjunat
« Reply #3 on: October 22, 2011, 08:51:08 am »
+1
Quote
(as the village doesnt get better, oh well only the Fallen Village (dont know the name), the one they attacked like 5 times and had Light Mail and Plate as equipment)
Dusturil  :D
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The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

Offline Gheritarish le Loki

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Re: Wolves vs Tazjunat
« Reply #4 on: October 22, 2011, 09:56:30 am »
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before you say it´s ridiculous, let´s see how other faction deal with 30vs60, if they fail, then ok there is problem, if they take the village, then you´re just bad tactician.

Offline neupreis

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Re: Wolves vs Tazjunat
« Reply #5 on: October 22, 2011, 11:26:52 am »
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What you only need....are archers...Yes ARCHERS! Many of them!

And a good spawn defends.


Offline Visconti

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Re: Wolves vs Tazjunat
« Reply #6 on: October 22, 2011, 11:36:48 am »
0
before you say it´s ridiculous, let´s see how other faction deal with 30vs60, if they fail, then ok there is problem, if they take the village, then you´re just bad tactician.

hm... iv already seen a few factions fail at taking a village...
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Offline Zaharist

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Re: Wolves vs Tazjunat
« Reply #7 on: October 22, 2011, 12:05:39 pm »
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hm... iv already seen a few factions fail at taking a village...
You mean Union failed to take Yaragar with 400 tickets in first attempt leaving them about 80 tickets?
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Offline Kato

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Re: Wolves vs Tazjunat
« Reply #8 on: October 22, 2011, 03:30:02 pm »
+2
You mean Union failed to take Yaragar with 400 tickets in first attempt leaving them about 80 tickets?

this, where attackers have incredible amount of suiciders (everybody saw from what clans)

In tazjanut battle was about 80% defenders on ts, spawn was really close to village,
attackers havent good equipment, so easy work for defenders.

This strategus are neutral village defense a lot more fun than in strategus 2.0. Attacker need really good planning, gear, superior ticket numbers for taking neutral village.

Offline Nebun

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Re: Wolves vs Tazjunat
« Reply #9 on: October 22, 2011, 05:44:48 pm »
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Taking villages become very difficult. And also depends on respawn distance.
I'de say take mostly infantry and if you got more tickets u should be fine.
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Offline Digglez

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Re: Wolves vs Tazjunat
« Reply #10 on: October 22, 2011, 06:07:44 pm »
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you spread your players, which consisted of less than half the number of defenders, over a large area and then wonder why you lost when defense surged forward in a concentrated fashion, directly to your spawn to commence spawn raping?

not to mention you had no cav to contain, delay, distract, disperse enemy infantry?


you're dumber than we thought

Offline BADPLAYERold

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Re: Wolves vs Tazjunat
« Reply #11 on: October 22, 2011, 06:22:19 pm »
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you spread your players, which consisted of less than half the number of defenders, over a large area and then wonder why you lost when defense surged forward in a concentrated fashion, directly to your spawn to commence spawn raping?

not to mention you had no cav to contain, delay, distract, disperse enemy infantry?


you're dumber than we thought

Cav is too expensive to use and attackers are only allowed to hire half as many people as defenders so it isn't really their fault.

Offline Nebun

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Re: Wolves vs Tazjunat
« Reply #12 on: October 22, 2011, 06:25:14 pm »
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not half, but 1/3 of what defenders can hire.
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Offline Casimir

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Re: Wolves vs Tazjunat
« Reply #13 on: October 22, 2011, 06:33:39 pm »
+1
ofc every sane commander would attack a village with 1/3 the number of the people in it, just makes sence.
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Offline Mala

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Re: Wolves vs Tazjunat
« Reply #14 on: October 22, 2011, 07:08:27 pm »
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I have fought on defense side and at first it looked like a common attack.
Some arrow rain followed by a few small pushes here and there.
So there were two options,  sit there and and wait to die or take the initiative and try a counter attack.
And most of the defenders have choosen the 2nd one, especially since your spawn was nit in danger and we had enough time to regroup for the final push.