Author Topic: Merc for Mercs! Battle at Ushkuru!  (Read 8092 times)

0 Members and 1 Guest are viewing this topic.

Offline Zaharist

  • Count
  • *****
  • Renown: 182
  • Infamy: 76
  • cRPG Player
  • Carpe Diem
    • View Profile
  • Faction: Druzhina
Re: Merc for Mercs! Battle at Ushkuru!
« Reply #60 on: October 28, 2011, 07:55:38 am »
0
why have you got it into your head that i was whining
Did I say that you were whining?
Igni et ferro

Offline Nessaj

  • King
  • **********
  • Renown: 1399
  • Infamy: 176
  • cRPG Player Madam Black Queen A Gentleman and a Scholar
  • ▃ ▅ ▅ ▅ ▄ ▅ ▇ ▅ ▄ ▅ ▇
    • View Profile
    • Vanguard
  • Faction: Vanguard
  • Game nicks: Vanguard_Cooties
  • IRC nick: Nessaj
Re: Merc for Mercs! Battle at Ushkuru!
« Reply #61 on: October 28, 2011, 07:45:44 pm »
+1
yes, plus AI should actually pay their mercs.

The payment should have various factors though, or at least one.

For example:

If the Village is lost, no defender is paid (no one left to pay). If the Village win, they're rewarded well based on either one or more factors.

However, given the economy in Strategus at the moment I really don't think people should earn more than ~300 gold for a win.

It would be weird if everyone is paid the same for a defense though, some might just have been wasting tickets.

A solution would be the old gold earning system, where kills in range = gold, just scale it depending on the amount of troops so no one is earning tons of golds with a 20k troops attacking. Others have already suggested that though, and it is not the best solution.

I personally like Plazek's idea best, the Communist XP route. It should also ensure that people actually Vote-Ban those who waste tickets. It is a team effort to take a village or defend it, sharing everything would be the right way to go, at least for neutral villages.


Edit: Typo :(
« Last Edit: October 28, 2011, 09:02:56 pm by Nessaj »
Things don't exist simply because you believe in them, thus sayeth the almighty creature in the sky!

Offline Nebun

  • Duke
  • *******
  • Renown: 532
  • Infamy: 162
  • cRPG Player A Gentleman and a Scholar
  • - BAD BECAUSE RUSSIAN -
    • View Profile
Re: Merc for Mercs! Battle at Ushkuru!
« Reply #62 on: October 28, 2011, 08:03:32 pm »
+1
Nord_Cooties - sounds interesting. And if village wins they should get bonus EXP, so they try harder.
when UIF looks at you
visitors can't see pics , please register or login

Offline Nessaj

  • King
  • **********
  • Renown: 1399
  • Infamy: 176
  • cRPG Player Madam Black Queen A Gentleman and a Scholar
  • ▃ ▅ ▅ ▅ ▄ ▅ ▇ ▅ ▄ ▅ ▇
    • View Profile
    • Vanguard
  • Faction: Vanguard
  • Game nicks: Vanguard_Cooties
  • IRC nick: Nessaj
Re: Merc for Mercs! Battle at Ushkuru!
« Reply #63 on: October 28, 2011, 09:10:59 pm »
0
Nord_Cooties - sounds interesting. And if village wins they should get bonus EXP, so they try harder.

A bonus for successfully defending a neutral fief is not a bad idea at all Nebun, because no matter what a neutral fief will always be harder to defend since everyone can sign-up. The attackers should always be the best organized and disciplined force on the field.

Excellent suggestion. It should also get more people interested in defending the neutral fiefs, and by that force attackers to prepare better in many aspects (gear mostly hopefully).
Things don't exist simply because you believe in them, thus sayeth the almighty creature in the sky!

Offline darkwolf84

  • Beggar
  • Renown: 0
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Merc for Mercs! Battle at Ushkuru!
« Reply #64 on: October 30, 2011, 04:10:53 am »
0
um how do i sign up to join?