Poll

Does the Mace need changing

Yes
20 (44.4%)
No
15 (33.3%)
Wtf do templars know about weapons
10 (22.2%)

Total Members Voted: 45

Voting closed: October 21, 2011, 01:28:37 pm

Author Topic: Remove Mace Knockdown  (Read 2944 times)

0 Members and 1 Guest are viewing this topic.

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: Remove Mace Knockdown
« Reply #15 on: October 15, 2011, 08:07:19 pm »
+3
if you remove knockdown or make less weight no1 will use it lol

when 75% or higher of archers (who have some points in a melee proficiency) use this as their side arm, you know there is a problem with balance.  numbers dont lie

reduce weight & slow it down some

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Remove Mace Knockdown
« Reply #16 on: October 15, 2011, 08:13:19 pm »
+2

See Osiris? I found another demonic weapons. even faster than mace. But still 1 slot. Even 0 slot.


Staff
weapon length: 128
weight: 1
speed rating: 103
weapon length: 128
thrust damage: 16 blunt
swing damage: 16 blunt
slots: 1
Knockdown


Quarter Staff
weapon length: 137
weight: 1
difficulty: 7
speed rating: 100
weapon length: 137
thrust damage: 21 blunt
swing damage: 19 blunt
slots: 1
Knockdown


Hammer
weapon length: 40
weight: 1.5
speed rating: 101
weapon length: 40
thrust damage: 0 pierce
swing damage: 21 blunt
slots: 0
Knockdown


Call to Pope. Let's begin Auto-da-fé preparations.

Except that the Mace has over 9 damage than all the weapons you listed, thus increasing chance of knockdown.

Offline Laufknoten

  • Earl
  • ******
  • Renown: 480
  • Infamy: 63
  • cRPG Player Sir Black Pawn
  • BOAT OF ANGER FLOATING ON THE SEA OF TEARS
    • View Profile
  • Faction: Burg Krems
  • Game nicks: Felipe
Re: Remove Mace Knockdown
« Reply #17 on: October 15, 2011, 08:23:31 pm »
0
when 75% or higher of archers (who have some points in a melee proficiency) use this as their side arm, you know there is a problem with balance.  numbers dont lie
Well, it's probably the best choice for them. 1-slot and still a lot of damage (blunt is also good for low wpf) + knockdown which can save an archers ass. I wouldn't say it's op, cause only very few dedicated 2h use it, but maybe the problem is that 2h is too good even without wpf.   
visitors can't see pics , please register or login

Offline Armbrust_Schtze

  • Knight
  • ***
  • Renown: 72
  • Infamy: 110
  • cRPG Player
  • (being watched)
    • View Profile
  • Game nicks: Philip :)
Re: Remove Mace Knockdown
« Reply #18 on: October 15, 2011, 09:11:35 pm »
0
+1, weapon has needed serious reconstructing for quite a while now.

Baalton has the body of a male underwear model the the head of a 40 year old chinese women..
This masterwork bolt will send you straight to hell Tincan!

Offline Rebelyell

  • King
  • **********
  • Renown: 1267
  • Infamy: 398
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Bobby
  • IRC nick: boobby
Re: Remove Mace Knockdown
« Reply #19 on: October 15, 2011, 09:31:13 pm »
0
we all know that something is wrong with the spiked devil mace

visitors can't see pics , please register or login


Maceweapon length: 70
weight: 2.8
difficulty: 8
speed rating: 99
weapon length: 70
thrust damage: 0 pierce
swing damage: 30 blunt
slots: 1
Knockdown



The knockdown on this weapon is retarded. It seems to happen SO MUCH

Its Faster then any other Knockdown weapon and due to its small size and speed harder to block then say the studded warclub or barmace. The fact it is 1 slot means its used by a lot of archers and xbowmen.


I would like to see the knockdown removed from this weapon. or if not the speed reduced a bit.

Any other ideas?

fuck off form that... that weapon is so short is kind of 2h warhamer with lower damange....
you can't use shield with that (i know i can but it is so silly)
so hard to fight with someone, it is like face to face fight
visitors can't see pics , please register or login

Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?

Offline Old_Sir_Agor

  • Baron
  • ****
  • Renown: 85
  • Infamy: 65
  • cRPG Player
    • View Profile
  • Game nicks: DenBitre_Sir_Agor
Re: Remove Mace Knockdown
« Reply #20 on: October 15, 2011, 09:48:10 pm »
-3
if devs will nerf mace no1 will just use it, and what all are afraid of archers and xbow? we need 3-5 hits to kill armored guy lol)
shooting at people from a reachable place as last man standing is not delaying. Even if you're on the other side of the map.

Offline Jarlek

  • King
  • **********
  • Renown: 1173
  • Infamy: 307
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • The walking wiki
    • View Profile
  • Game nicks: Jarlek_The_Blue, Jarla, Jarlen, Jarler, Jarlec, Jarled OH GOD ALL THESE ALTS
  • IRC nick: Jarlek
Re: Remove Mace Knockdown
« Reply #21 on: October 15, 2011, 09:50:26 pm »
+2
if devs will nerf mace no1 will just use it, and what all are afraid of archers and xbow? we need 3-5 hits to kill armored guy lol)
I use 3-5 hits to kill an armoured guy and I'm a melee guy. archers and xbow not op, lol!
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline sF_Guardian

  • Marshall
  • ********
  • Renown: 738
  • Infamy: 254
  • cRPG Player
  • In honour of Pepe the kindest baguette
    • View Profile
  • Faction: Sad Hobo Guild, Burg Krems
  • Game nicks: Peso, Dondergod, Hobo_loves_Pepe, Ras_Putin_the_stronk, FrenchBow_le_tarlouze, Forrest_Trump...
  • IRC nick: Peso
Re: Remove Mace Knockdown
« Reply #22 on: October 15, 2011, 11:15:04 pm »
+1
Just reduce the weight.
No archer deserves to have a perfect melee weapon ...
I don't want to give a feedback to molly neither i want to ban him,I wanted to give advise high authorities to take his admin rights.Panos you monkey wrench where would u put this topic enlighten me you cancer fuck.

Offline Huey Newton

  • Duke
  • *******
  • Renown: 555
  • Infamy: 99
  • cRPG Player
    • View Profile
  • IRC nick: Huey_Newton
Re: Remove Mace Knockdown
« Reply #23 on: October 15, 2011, 11:15:20 pm »
+1
if you can double swing someone with no wpf
its op
simple

Offline Old_Sir_Agor

  • Baron
  • ****
  • Renown: 85
  • Infamy: 65
  • cRPG Player
    • View Profile
  • Game nicks: DenBitre_Sir_Agor
Re: Remove Mace Knockdown
« Reply #24 on: October 15, 2011, 11:17:09 pm »
0
then make it size 90
shooting at people from a reachable place as last man standing is not delaying. Even if you're on the other side of the map.

Offline sF_Guardian

  • Marshall
  • ********
  • Renown: 738
  • Infamy: 254
  • cRPG Player
  • In honour of Pepe the kindest baguette
    • View Profile
  • Faction: Sad Hobo Guild, Burg Krems
  • Game nicks: Peso, Dondergod, Hobo_loves_Pepe, Ras_Putin_the_stronk, FrenchBow_le_tarlouze, Forrest_Trump...
  • IRC nick: Peso
Re: Remove Mace Knockdown
« Reply #25 on: October 15, 2011, 11:22:52 pm »
+2
Make it 2 slot and give the archers a dildo that they can put in the ass of there allies :D
I don't want to give a feedback to molly neither i want to ban him,I wanted to give advise high authorities to take his admin rights.Panos you monkey wrench where would u put this topic enlighten me you cancer fuck.

Offline Bulzur

  • Earl
  • ******
  • Renown: 465
  • Infamy: 102
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Caravan Guild.
  • Game nicks: Guard_Bulzur
Re: Remove Mace Knockdown
« Reply #26 on: October 16, 2011, 12:20:15 am »
+2
if you remove knockdown or make less weight no1 will use it lol

Yeah, it's not like it still had 30 blunt damage and 99 speed.  :rolleyes:


Seriously, i remember using that weapon... always with my archer/2h hybrid (yes, archer was a failure, i made a xbow now xD ), and with 1 PS, i could still knockdown pretty often. I knockdown the same guy 3 times in 6 clean hits (of course he didn't die, since 1 PS is... lol ) but it was really fun. :mrgreen:
[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
[19:32] <@chadz> if(dave_ukr_is_in_server) then rain_chance = 98%;

Offline Old_Sir_Agor

  • Baron
  • ****
  • Renown: 85
  • Infamy: 65
  • cRPG Player
    • View Profile
  • Game nicks: DenBitre_Sir_Agor
Re: Remove Mace Knockdown
« Reply #27 on: October 16, 2011, 02:00:31 am »
+1
inf want to nerf even ranged melee weapon
shooting at people from a reachable place as last man standing is not delaying. Even if you're on the other side of the map.

Offline Zaleck

  • Peasant
  • *
  • Renown: 8
  • Infamy: 1
  • cRPG Player
  • The Darkness is coming
    • View Profile
  • Faction: Black Company
  • Game nicks: Zaleck_BlackCompany, Fallen_Zaleck,Fallen_BloodSeeker_Xaleck
Re: Remove Mace Knockdown
« Reply #28 on: October 16, 2011, 02:13:15 am »
0
Stop the bitching weapon is fine leave it alone. We don't need any more Nerf on weapons. If Nerf this weapon Nerf the speed on the Katana cause its to fast
JRLII

Offline Jarlek

  • King
  • **********
  • Renown: 1173
  • Infamy: 307
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • The walking wiki
    • View Profile
  • Game nicks: Jarlek_The_Blue, Jarla, Jarlen, Jarler, Jarlec, Jarled OH GOD ALL THESE ALTS
  • IRC nick: Jarlek
Re: Remove Mace Knockdown
« Reply #29 on: October 16, 2011, 02:27:08 am »
+1
inf want to nerf even ranged melee weapon
inf want to nerf even ranged melee weapon
I want more 1 slot (and more 3 slot) weapons. Wouldn't that be good for archers/hybrids?
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia