Poll

Does the Mace need changing

Yes
20 (44.4%)
No
15 (33.3%)
Wtf do templars know about weapons
10 (22.2%)

Total Members Voted: 45

Voting closed: October 21, 2011, 01:28:37 pm

Author Topic: Remove Mace Knockdown  (Read 2957 times)

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Offline Digglez

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Re: Remove Mace Knockdown
« Reply #15 on: October 15, 2011, 08:07:19 pm »
+3
if you remove knockdown or make less weight no1 will use it lol

when 75% or higher of archers (who have some points in a melee proficiency) use this as their side arm, you know there is a problem with balance.  numbers dont lie

reduce weight & slow it down some

Offline Vibe

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Re: Remove Mace Knockdown
« Reply #16 on: October 15, 2011, 08:13:19 pm »
+2

See Osiris? I found another demonic weapons. even faster than mace. But still 1 slot. Even 0 slot.


Staff
weapon length: 128
weight: 1
speed rating: 103
weapon length: 128
thrust damage: 16 blunt
swing damage: 16 blunt
slots: 1
Knockdown


Quarter Staff
weapon length: 137
weight: 1
difficulty: 7
speed rating: 100
weapon length: 137
thrust damage: 21 blunt
swing damage: 19 blunt
slots: 1
Knockdown


Hammer
weapon length: 40
weight: 1.5
speed rating: 101
weapon length: 40
thrust damage: 0 pierce
swing damage: 21 blunt
slots: 0
Knockdown


Call to Pope. Let's begin Auto-da-fé preparations.

Except that the Mace has over 9 damage than all the weapons you listed, thus increasing chance of knockdown.

Offline Laufknoten

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Re: Remove Mace Knockdown
« Reply #17 on: October 15, 2011, 08:23:31 pm »
0
when 75% or higher of archers (who have some points in a melee proficiency) use this as their side arm, you know there is a problem with balance.  numbers dont lie
Well, it's probably the best choice for them. 1-slot and still a lot of damage (blunt is also good for low wpf) + knockdown which can save an archers ass. I wouldn't say it's op, cause only very few dedicated 2h use it, but maybe the problem is that 2h is too good even without wpf.   
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Offline Armbrust_Schtze

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Re: Remove Mace Knockdown
« Reply #18 on: October 15, 2011, 09:11:35 pm »
0
+1, weapon has needed serious reconstructing for quite a while now.

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Offline Rebelyell

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Re: Remove Mace Knockdown
« Reply #19 on: October 15, 2011, 09:31:13 pm »
0
we all know that something is wrong with the spiked devil mace

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Maceweapon length: 70
weight: 2.8
difficulty: 8
speed rating: 99
weapon length: 70
thrust damage: 0 pierce
swing damage: 30 blunt
slots: 1
Knockdown



The knockdown on this weapon is retarded. It seems to happen SO MUCH

Its Faster then any other Knockdown weapon and due to its small size and speed harder to block then say the studded warclub or barmace. The fact it is 1 slot means its used by a lot of archers and xbowmen.


I would like to see the knockdown removed from this weapon. or if not the speed reduced a bit.

Any other ideas?

fuck off form that... that weapon is so short is kind of 2h warhamer with lower damange....
you can't use shield with that (i know i can but it is so silly)
so hard to fight with someone, it is like face to face fight
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Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?

Offline Old_Sir_Agor

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Re: Remove Mace Knockdown
« Reply #20 on: October 15, 2011, 09:48:10 pm »
-3
if devs will nerf mace no1 will just use it, and what all are afraid of archers and xbow? we need 3-5 hits to kill armored guy lol)
shooting at people from a reachable place as last man standing is not delaying. Even if you're on the other side of the map.

Offline Jarlek

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Re: Remove Mace Knockdown
« Reply #21 on: October 15, 2011, 09:50:26 pm »
+2
if devs will nerf mace no1 will just use it, and what all are afraid of archers and xbow? we need 3-5 hits to kill armored guy lol)
I use 3-5 hits to kill an armoured guy and I'm a melee guy. archers and xbow not op, lol!
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Offline sF_Guardian

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Re: Remove Mace Knockdown
« Reply #22 on: October 15, 2011, 11:15:04 pm »
+1
Just reduce the weight.
No archer deserves to have a perfect melee weapon ...
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Offline Huey Newton

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Re: Remove Mace Knockdown
« Reply #23 on: October 15, 2011, 11:15:20 pm »
+1
if you can double swing someone with no wpf
its op
simple

Offline Old_Sir_Agor

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Re: Remove Mace Knockdown
« Reply #24 on: October 15, 2011, 11:17:09 pm »
0
then make it size 90
shooting at people from a reachable place as last man standing is not delaying. Even if you're on the other side of the map.

Offline sF_Guardian

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Re: Remove Mace Knockdown
« Reply #25 on: October 15, 2011, 11:22:52 pm »
+2
Make it 2 slot and give the archers a dildo that they can put in the ass of there allies :D
I don't want to give a feedback to molly neither i want to ban him,I wanted to give advise high authorities to take his admin rights.Panos you monkey wrench where would u put this topic enlighten me you cancer fuck.

Offline Bulzur

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Re: Remove Mace Knockdown
« Reply #26 on: October 16, 2011, 12:20:15 am »
+2
if you remove knockdown or make less weight no1 will use it lol

Yeah, it's not like it still had 30 blunt damage and 99 speed.  :rolleyes:


Seriously, i remember using that weapon... always with my archer/2h hybrid (yes, archer was a failure, i made a xbow now xD ), and with 1 PS, i could still knockdown pretty often. I knockdown the same guy 3 times in 6 clean hits (of course he didn't die, since 1 PS is... lol ) but it was really fun. :mrgreen:
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Offline Old_Sir_Agor

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Re: Remove Mace Knockdown
« Reply #27 on: October 16, 2011, 02:00:31 am »
+1
inf want to nerf even ranged melee weapon
shooting at people from a reachable place as last man standing is not delaying. Even if you're on the other side of the map.

Offline Zaleck

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Re: Remove Mace Knockdown
« Reply #28 on: October 16, 2011, 02:13:15 am »
0
Stop the bitching weapon is fine leave it alone. We don't need any more Nerf on weapons. If Nerf this weapon Nerf the speed on the Katana cause its to fast
JRLII

Offline Jarlek

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Re: Remove Mace Knockdown
« Reply #29 on: October 16, 2011, 02:27:08 am »
+1
inf want to nerf even ranged melee weapon
inf want to nerf even ranged melee weapon
I want more 1 slot (and more 3 slot) weapons. Wouldn't that be good for archers/hybrids?
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