Yet again strategus is changed, normaly i applaude the changes but this last ones... wel are totaly stupid and out of context of a war game.
WHAT?!?!
What do you think a war game
is?
Two armies clashing on a field for the hell of it? That's not a wargame -- that's a battle server and we already have that.
Proper wargames need things to fight over. The more reasons to fight, the better. Implementing trade routes in an "open PvP" world is the best thing a wargame can do. It promotes a great reason for fighting: you took my stuff. Or you took my clan's stuff and now my clan is going to run your clan out of town.
Wargames need a war and the best way to have a war is over a combination of land, resources and money. Even Starcraft, which can only barely be considered to be a wargame, has fights centered around control of resources. Without that, it's just a "battle simulation with a map".
It also means that Strategus now has the following roles to fill:
a) Trader. Runs from town to town making money.
b) Crafter. Sits in villages and crafts stuff, probably with money given to him by his trader friend. (The trader may also be picking up these crafted goods and selling them to other players.)
c) Mercenary. Rents his services to traders that get jumped.
d) Vagabond. Jumps traders and steals their stuff.
e) Soldier. Captures fiefs. Also assists allied traders.
f) Recruiter. Goes to castles and raises armies.
Most clans will have most of these functions and many people will do more than one thing. For example, if you don't want to do trading then you may be handed money and told to go craft stuff, or raise troops, while additionally being on standby to join fights as necessary.
Without the trade system, you lose almost all of this interaction and have a much more shallow game, hardly worth calling a "wargame".