Poll

Pick the best solution!

Light armour gets same loom benefits as every other armour. (+7 for triple loom)
56 (42.1%)
All other armour gets same loom benefits as Light armour. (+4 for triple loom)
49 (36.8%)
Change nothing
28 (21.1%)

Total Members Voted: 132

Author Topic: [STATS] Light Armour Loom benefits  (Read 4565 times)

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Offline Matey

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Re: [STATS] Light Armour Loom benefits
« Reply #30 on: October 25, 2011, 10:21:03 pm »
0
any dev know if this is being considered? do we need more votes for them to consider this?

Offline Greziz

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Re: [STATS] Light Armour Loom benefits
« Reply #31 on: October 25, 2011, 11:51:17 pm »
0
They haven't even made a single hint as to whether they are considering these poles I had 120 ish votes on the dagger poll most for yes and I had the pole up for a little over a month I believe.

Offline Tears of Destiny

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Re: [STATS] Light Armour Loom benefits
« Reply #32 on: October 26, 2011, 12:43:53 am »
0
Armor looming is OP, so I voted the second option. Gloves should also be a +3 or 4.
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Re: [STATS] Light Armour Loom benefits
« Reply #33 on: October 26, 2011, 01:01:15 am »
0
They haven't even made a single hint as to whether they are considering these poles I had 120 ish votes on the dagger poll most for yes and I had the pole up for a little over a month I believe.
Actually, there was some joking about it. Something about whether or not it should be placed as priority number 1, or where it currently is, behind all the weapons in the game that actually matter.
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Offline Snoozer

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Re: [STATS] Light Armour Loom benefits
« Reply #34 on: October 26, 2011, 01:48:27 am »
0
*sorry wrong chat i modify it

Actually, there was some joking about it. Something about whether or not it should be placed as priority number 1, or where it currently is, behind all the weapons in the game that actually matter.

that suck i wanted them to be buffed right now their useless
« Last Edit: October 26, 2011, 01:49:57 am by Snoozer »
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Re: [STATS] Light Armour Loom benefits
« Reply #35 on: October 26, 2011, 03:05:49 am »
0
Voted 2.
Armor's heirlooms are too high.
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Offline Greziz

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Re: [STATS] Light Armour Loom benefits
« Reply #36 on: October 28, 2011, 11:38:11 am »
+1
Actually, there was some joking about it. Something about whether or not it should be placed as priority number 1, or where it currently is, behind all the weapons in the game that actually matter.

I think that sucks. I use this weapon and it has been caught in 3 blanket nerfs and forgotten as it counts as a 1handed sword and has been slapped around when they were slowly bringing all 1handed swords down with nerfs. THIS ISN'T A SWORD.   If I have chambered and gotten myself into position to be landing hits with a dagger in the game vs a back pedaling glaive spamming jerk one can safely assume I am good with my knife one can also assume that being that good I am able to place my fine DIRK into their unarmored chinks I personally believe the dagger should be pierce on every attack direction as realistically you would be stabbing in every direction the weapon is built for stabbing it is built for slipping into armor and should be capable of wounding those in armor!

Offline Matey

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Re: [STATS] Light Armour Loom benefits
« Reply #37 on: October 31, 2011, 01:06:10 am »
0
make it so!!!!

Offline zagibu

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Re: [STATS] Light Armour Loom benefits
« Reply #38 on: October 31, 2011, 01:36:36 am »
0
I own a full set of Lordly Plate (Milanese Plate, Plate Mittens, Cased Greaves, Milanese Sallet). I got a shit ton of armor. Let me tell you this: it is not the OP suit of tanking stuff everybody believes. It works very well against AGI chars, because they bounce on most strikes, but against balanced chars, you can maybe take 2 hits more, and against STR based, 1 hit (compared to the medium armor I usually wear).

Also, the upkeep is horrendous. I am still on the same gold amount I was two generations ago, just because I wear the full plate once every four or five rounds. The suit of armor alone costs more than 55k gold.
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Offline Wraist

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Re: [STATS] Light Armour Loom benefits
« Reply #39 on: October 31, 2011, 02:21:52 am »
0
So you're in favor of this?

Offline zagibu

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Re: [STATS] Light Armour Loom benefits
« Reply #40 on: October 31, 2011, 02:27:36 am »
0
Sure, why not. Although I have reflexively voted no, before thinking much about it.
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Offline sWalker

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Re: [STATS] Light Armour Loom benefits
« Reply #41 on: October 31, 2011, 04:17:33 am »
0
The bonuses should be the same across the board...high end weapons don't get more bonus than low end weapons so why should armor be any different.  Please fix this.  The community agrees that it should be done and it makes sense as well.

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Re: [STATS] Light Armour Loom benefits
« Reply #42 on: October 31, 2011, 06:39:41 am »
0
I still think that the answer is MW light armour looses weight. So MW Tunic over mail goes down from 9.5 to 5.5. And so on and so forth.
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Offline Matey

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Re: [STATS] Light Armour Loom benefits
« Reply #43 on: October 31, 2011, 08:49:07 am »
+3
umm
tunic over mail is medium armour and gets the same benefits as all medium and heavy armour.

light armour is everything 5 weight or less... and reducing weight doesnt mean anything for light armour cause its already light. and how about we make it so heavy armour looms gets a fuck ton more weight with their +7 armour? presumably you are just slapping on more metal to make it tougher eh? anyways. sorry if i respond in a bitter fashion, but i just think its total shit that light armour gets treated different than every other armour in the damn game. you dont see weapons getting different bonuses... "oh i say, that torch should get less bonuses because its costs less money! it would be so op for it to get the same bonuses as everything else!"... doesnt work that way. if you are comparing a triple loomed light armour with a non loomed any other armour... then you are doing it wrong. we should be comparing triple loomed with triple loomed... and if you do that, you see that light armour gets shafted for no reason.

Offline Patricia

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Re: [STATS] Light Armour Loom benefits
« Reply #44 on: October 31, 2011, 08:37:46 pm »
0
I say just nerf all the armor heirlooms, don't buff the light armor, I don't want even more people running in shitload of body armor even if they wear light stuff.

With lordly light strange and some lordly gloves, you can get like 52 body armor and still stay under the 7 weight limit, I think the average amount of armor is already fuckhigh, I don't want it to be even god damned higher.