Poll

Pick the best solution!

Light armour gets same loom benefits as every other armour. (+7 for triple loom)
56 (42.1%)
All other armour gets same loom benefits as Light armour. (+4 for triple loom)
49 (36.8%)
Change nothing
28 (21.1%)

Total Members Voted: 132

Author Topic: [STATS] Light Armour Loom benefits  (Read 4663 times)

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Offline Snoozer

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Re: [STATS] Light Armour Loom benefits
« Reply #15 on: October 13, 2011, 07:44:10 am »
0
i agree so i voted

(i totally thought i posted on this topic but i have not  :?:)
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Offline Matey

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Re: [STATS] Light Armour Loom benefits
« Reply #16 on: October 13, 2011, 09:14:22 pm »
+1
lookit those poll results! can we get some loom fixing now plix?!  :mrgreen:

Offline hippy_with_a_scimi

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Re: [STATS] Light Armour Loom benefits
« Reply #17 on: October 13, 2011, 09:18:08 pm »
+1
lookit those poll results! can we get some loom fixing now plix?!  :mrgreen:

i voted yes because its you matey !

 Also because i love to wear the studden leather coat :D

Offline Cup1d

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Re: [STATS] Light Armour Loom benefits
« Reply #18 on: October 13, 2011, 09:29:04 pm »
0
Voted for second option. This is really old issue, hope new petition system, implemented by D.onkey can help us.

Offline dontgothere

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Re: [STATS] Light Armour Loom benefits
« Reply #19 on: October 13, 2011, 11:02:07 pm »
0
No one in their right mind will support this, nor should they.

Your points would've been made just as well without that.   :/

But anyhow, it sounds like you're only considering the WPF, but weight also has an effect on speed, and that's more my concern.  The cumulative effects of losing between .75 and 1.5 weight from each item would be subtle, but appreciable.  Maybe armor weight has other effects that I don't know about that make lowering it a bad idea, though.  Anyway if nobody likes the idea, forget it.  :B  Just sayin.  :P

Offline Tydeus

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Re: [STATS] Light Armour Loom benefits
« Reply #20 on: October 14, 2011, 01:12:25 am »
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Your points would've been made just as well without that.   :/

But anyhow, it sounds like you're only considering the WPF
, but weight also has an effect on speed, and that's more my concern.  The cumulative effects of losing between .75 and 1.5 weight from each item would be subtle, but appreciable.  Maybe armor weight has other effects that I don't know about that make lowering it a bad idea, though.  Anyway if nobody likes the idea, forget it.  :B  Just sayin.  :P
Yeah, the bolded statements are how I know you didn't understand what I meant. I added that because I like the idea, but it just doesn't work or isn't enough with current game mechanics. 1.5 weight isn't going to mean dick for movement either.
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Offline Memento_Mori

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Re: [STATS] Light Armour Loom benefits
« Reply #21 on: October 16, 2011, 05:34:17 pm »
0
All armor should have the same effect from heirlooming it, regardless if it's light, medium or heavy.
Takes the same amount of time to heirloom milanese plate x3 as it does Red Shirt x3.


Offline Joelturuz

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Re: [STATS] Light Armour Loom benefits
« Reply #22 on: October 16, 2011, 06:43:59 pm »
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Especially since +7 armor means more when you have base of 40 than 20.

Offline Zisa

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Re: [STATS] Light Armour Loom benefits
« Reply #23 on: October 16, 2011, 10:38:01 pm »
0
Option B, though I think 3 total armor is enough, not 4 or higher.

Since agi build is already doing less damage, why do heavy armours get such a high bonus per hit?

Also, I wear a lot of outfits so I do not loom body armour.
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Offline Diomedes

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Re: [STATS] Light Armour Loom benefits
« Reply #24 on: October 17, 2011, 04:11:11 am »
+1
If the light armour heirloom bonus were increased to +7, then between gloves and padded leather a 29 body armour suit, which is what I wear, could become 43 armour - which is an increase of 48%.  It seems overpowered to me that two low-tier items could have such an enormous base stat increase.  On the flip side, there are suits of 72 armour getting a 14 point stat boost, taking them all the way up to 86.  At this level players become tanks who are really no fun to fight (for me). 

Considering this, I voted for changing all armour heirlooms to a total of +4.

Offline Slamz

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Re: [STATS] Light Armour Loom benefits
« Reply #25 on: October 17, 2011, 09:27:11 am »
0
I vote no.  You are basically asking for light armor to get a bigger percent boost than heavy armor.

The real advantages of light armor are cost and weight.  If you don't care about cost or weight then use the medium armor.  If you do care, then use the light armor and be happy that it gets roughly the same percentage improvement as heavy.

I don't see a problem other than an optimistic wish that triple heirloomed light armor be 100% superior to otherwise superior armors.
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Offline Matey

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Re: [STATS] Light Armour Loom benefits
« Reply #26 on: October 17, 2011, 10:10:31 am »
0
82.3% of people seem to agree a change is in order... make it so devs!

Offline Matey

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Re: [STATS] Light Armour Loom benefits
« Reply #27 on: October 23, 2011, 06:48:53 am »
0
bump for make it so!

Offline San

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Re: [STATS] Light Armour Loom benefits
« Reply #28 on: October 23, 2011, 07:57:56 am »
0
I think armor looms should be toned down.

Anyways, I wouldn't like an armor increase.. How about a weight decrease (with the less defense). I mean, it wouldn't hurt, and it would allow lighter armor players to equip more stuff they like without going over the weight threshold.

Offline Wraist

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Re: [STATS] Light Armour Loom benefits
« Reply #29 on: October 23, 2011, 08:00:29 am »
0
I vote no.  You are basically asking for light armor to get a bigger percent boost than heavy armor.

The real advantages of light armor are cost and weight.  If you don't care about cost or weight then use the medium armor.  If you do care, then use the light armor and be happy that it gets roughly the same percentage improvement as heavy.

I don't see a problem other than an optimistic wish that triple heirloomed light armor be 100% superior to otherwise superior armors.

Armor cost is not linearly connected to the amount of protection it gives, leading me to think that it does not have a linear effect on damage. If this were true, then +1 on heavy armor is much more significant than +1 on light armor. That and heavy armor's price would increase a lot more than light armor's for each loom level.